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Confirmed: Death Star CAN destroy Capitol Ships


Guest DarthMaulUK

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Guest DarthMaulUK

This 10 minute (31mb) video we found has a brief chat about Empire At War to a small crowd. Showing off Hoth followed by a brief lightsabre fight between Darth Vader & Obi Wan, we jump to lightspeed into space and see the Galactic Map in action, followed by confirmation (approx 9mins 32 seconds) into the video that the Death Star can indeed, destroy ships

 

Trailer Section

 

DMUK

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Where did you see the Death Star destroy capital ships? I did not see this. A Rebel ship explodes, but this could have easily been caused by Imperial capital ships, TIE Fighters, etc. I saw no green superlaser.

 

That whole graphic glitch with a world being destroyed hasn't been removed, I see. :cry7: When the Death Star destroys a world, the "shockwave" of the blast still goes -right through- the Death Star.

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The guy doesnt say the death star can kill capital ships, all he says is he could continue the battle and kill the capital ships or the space station, he never actually says the death star can do this.

 

Yeah I dont think he meant death star, i just rewatched the movie and it seems to me he means he could continue the battle and kill everything with ships, depending on his strategy. This strategy would be killing the ships, so he can land and take the planet.

 

It is still too sketchy to offically announce the death star can kill a capital ship in my opinion. Until someone says those exact words I wont believe it.

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The only thing that I am hesitant about is that the game seems aimed more at the casual audience (in the beginning the guy said this was a game for people who were overwhelmed by current strategy games). BFME aimed at the casual crowd, and didn't give much thought to supposedly "too complicated" stuff like balance or depth. If this game wants to last longer than a playthrough the Galaxy mode, it has to embrace these aspects too.

 

EDIT: Bah, LF still has problems, no matter how snazzy the interface is. Triple post deleted.

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Well, he also said that you could vary how much of the battles you want to actually control. So, theoretically, it would appeal to both sides: the casual gamer who wants a quick 15-minute cinematic battle, and the hardcore gamer who wants to win with the least amount of casualties possible.

 

If you are the second type, just adjust the settings so that you control all aspects of the battle. Simple enough, eh?

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Well, I'm sure balance and depth will still be there... just not on the level of previous RTS's. RoN, AoE... they all had balance and depth at a different level, including various improvements to resource gathering AND battle techniques. It sounds like this game's just going to be more geared towards one aspect (combat) and excel at it.

 

R:TW, for example, has tons of "balance" and "depth" but no resource gathering. In my opinion, it's not nearly as overwhelming as games like AoE and RoN where you simultaneously have to manage resources and cities as well. Besides, AoE and RoN didn't have much to the combat systems anyway compared to other games. Given R:TW as a comparison, I'm fairly confident this game will be complex enough for the hardcore gamer but still easy to jump into for the casual gamer; the complexity just won't be spread out so much like it was in other games, it will be focused on combat and micro/macromanagement.

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Hmm, I feel like I'm lacking in examples. Let's take AoE vs EaW.

 

AoE has resource gathering, a hinderance in some people's eyes, content to other people. Whatever. So in EaW you can't do this, it's not as complex... but you still get an income and you have to budget it in the same manner. In EaW, you can target certain points on the ship, and on the ground you can call for reinforcements and bomber strikes. Also on the ground, the combat is more complex because there isn't one almighty unit (i.e. the Paladin, teutonic knight... I don't know it's been so long) and there's plenty of checks and balances among units. In AoE, can you target certain points on the castle to disable its capability to fire arrows? Can you call to your home base to instantaneously send emergency reinforcements? No, but you can sure as hell overrun the enemy with tons of the same unit.

 

See where I'm coming from? It'll have balance, depth, complexity... I'm sure of it. Don't be so sure it's "just for casual gamers."

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I am pretty sure he was talking about the Death Star.

Not able to look at the clip again right this moment, but I remember when he started to talk about finishing off the station, the Death Star had moved into position and was in firing range. He commented this, said he could decide to finish off the station or take out Alderaan because, well, it's just cooler. :D

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Yes, R:TW did lack resource gathering, but it had a lot of other stuff from the strategic and tactical perpectives that EaW seems lacking in. The battles from EaW seem identical in setup to your typical RTS, with none of the other stuff that R:TW had to take up your time on the battlefield (ie flanking, sieging, moral, etc.). The attacking certain points on the ships relates only to certain units that won't be very common and only applies to space battles, which seem better carried out thus far than ground battles. The whole calling in a bombing raid/capital ship bombard/ion cannon thing is hardly a new concept (think god powers from AoM or general powers from C&C:G), and I can't think of a game that doesn't allow you to build reinforcements (except maybe R:TW, I can't remember if you can reinforce during battles).

 

All I am saying is that it reminds me of last year, when people where oggling over BFME, and I couldn't help thinking that the game looked like it had too much flash and not enough depth. We haven't been shown much outside of the single player campaign section, so I could be wrong (and I hope I am).

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Not enough depth???

 

An endless horde of Star Wars characters (including but not limited to combat characters, espionage/sabotage characters, and economy characters), 40+ planets - some reknowned, some other dreamed about in the EU like Byss - with different terrain on each one, (optionally manual) base-building and a very crisp/non-frustrating resource management side, and persistent units that - counter to practically all "mission-based" RTS's these days - stay with you battle to battle, all DONE IN REAL TIME.

 

Like it's been said, when they say simple, I don't think that they mean "dumbed down and stamped with the Star Wars seal of approval." They mean that tedious aspects of most RTS's have been fixed or ameliorated, and that the broad Galaxy Map level of overall macromanagement has been simplified simply so that you may concentrate most of your energy on enjoying the battles. As they've said, you can control all the macro and micro aspects with furious determination, or you can lay back with a more leisez faire approach and let your Stormies tear into those Rebel scum. ;)

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Not enough depth???

 

An endless horde of Star Wars characters (including but not limited to combat characters, espionage/sabotage characters, and economy characters), 40+ planets - some reknowned, some other dreamed about in the EU like Byss - with different terrain on each one, (optionally manual) base-building and a very crisp/non-frustrating resource management side, and persistent units that - counter to practically all "mission-based" RTS's these days - stay with you battle to battle, all DONE IN REAL TIME.

 

Like it's been said, when they say simple, I don't think that they mean "dumbed down and stamped with the Star Wars seal of approval." They mean that tedious aspects of most RTS's have been fixed or ameliorated, and that the broad Galaxy Map level of overall macromanagement has been simplified simply so that you may concentrate most of your energy on enjoying the battles. As they've said, you can control all the macro and micro aspects with furious determination, or you can lay back with a more leisez faire approach and let your Stormies tear into those Rebel scum. ;)

 

/agreed

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You still need to build, you still need income (though income comes in on a regular basis, constantly ticking in), move troops, ships, assign them to fleets, except, you do all this out of combat situations.

 

Once combat begins, either by your initiative or your opponment, you'll have to do with the forces and installations that are available to you at that location.

 

Having watched the video again, yes, I am alittle doubtfull that he ment you can blow up capitol ships with the Death Star. But I'm still optimistic. :)

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Not enough depth???

 

An endless horde of Star Wars characters (including but not limited to combat characters, espionage/sabotage characters, and economy characters), 40+ planets - some reknowned, some other dreamed about in the EU like Byss - with different terrain on each one, (optionally manual) base-building and a very crisp/non-frustrating resource management side, and persistent units that - counter to practically all "mission-based" RTS's these days - stay with you battle to battle, all DONE IN REAL TIME.

 

Like it's been said, when they say simple, I don't think that they mean "dumbed down and stamped with the Star Wars seal of approval." They mean that tedious aspects of most RTS's have been fixed or ameliorated, and that the broad Galaxy Map level of overall macromanagement has been simplified simply so that you may concentrate most of your energy on enjoying the battles. As they've said, you can control all the macro and micro aspects with furious determination, or you can lay back with a more leisez faire approach and let your Stormies tear into those Rebel scum. ;)

 

 

teh agreed.

 

 

we can manually build our own bases how we want?!?!? is this confirmed?

 

if so WOOOOOOOOOOOOTTTTTTTTTTTT!!!!!!!!!!!!!!

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I hope we manually build our base! That is one of the funnest things in RTS is to build a cool base. I sure hope it isnt automatic. And I still say he didnt mean the death star shots ships. Just listen to the guy, all he meant was he could not kill the planet and kill the ships. He never said by using the death star. Until I hear "The death star can destroy ships" im not convienced.

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Not enough depth???

 

An endless horde of Star Wars characters (including but not limited to combat characters, espionage/sabotage characters, and economy characters), 40+ planets - some reknowned, some other dreamed about in the EU like Byss - with different terrain on each one, (optionally manual) base-building and a very crisp/non-frustrating resource management side, and persistent units that - counter to practically all "mission-based" RTS's these days - stay with you battle to battle, all DONE IN REAL TIME.

 

Like it's been said, when they say simple, I don't think that they mean "dumbed down and stamped with the Star Wars seal of approval." They mean that tedious aspects of most RTS's have been fixed or ameliorated, and that the broad Galaxy Map level of overall macromanagement has been simplified simply so that you may concentrate most of your energy on enjoying the battles. As they've said, you can control all the macro and micro aspects with furious determination, or you can lay back with a more leisez faire approach and let your Stormies tear into those Rebel scum.

 

I'm not buying that argument...

 

I've heard them use those lines and I have yet too see them show me how it helps the game and not hurt it. Are the battles that macro instensive that you need to micro like crazy? Is there alot of strategy involved to support the backbone of the game without having any economy involved?

 

The sad part of this all is the BFME will have more economic strategy then this game. I know it doesn't seen natural.

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I'm not buying that argument...

 

I've heard them use those lines and I have yet too see them show me how it helps the game and not hurt it. Are the battles that macro instensive that you need to micro like crazy? Is there alot of strategy involved to support the backbone of the game without having any economy involved?

 

The sad part of this all is the BFME will have more economic strategy then this game. I know it doesn't seen natural.

 

I don't buy your argument, I don't think they have informed us to much on how the economy works at this time (other than you don't have to do boring farming or whatever) to make such a bold statement.

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