Nur Ab Sal Posted September 20, 2005 Share Posted September 20, 2005 I was wondering how I could replace Malak's animated figure with much more cute Bastila in KotOR startup screen. Any ideas my Fellow Holoweenies? Link to comment Share on other sites More sharing options...
Darth InSidious Posted September 21, 2005 Share Posted September 21, 2005 You would have to replace Malak's appearance in one of his UTC's, I think...Sorry, but I have no idea which one... Link to comment Share on other sites More sharing options...
oldflash Posted September 21, 2005 Share Posted September 21, 2005 Or replace Malak's model with Bastila's model. Or edit apearance.2da. But animation?! (Malak have unique animation) Ah, and voice... This one you need to cut off. This one canot be replaced. Link to comment Share on other sites More sharing options...
Nur Ab Sal Posted September 21, 2005 Author Share Posted September 21, 2005 Malak doesn't speak much on startup screen (actually he's totally silent). Link to comment Share on other sites More sharing options...
oldflash Posted September 21, 2005 Share Posted September 21, 2005 SORRY, I read "fast" and miss some info from your request On 4 h I'll be looking what you need to do for this. Link to comment Share on other sites More sharing options...
Command3r Posted September 21, 2005 Share Posted September 21, 2005 I was just windering about this yesterday. Â Has anyine thought about contacting Obsidian/Bioware and asking about animstions for KOTOR Link to comment Share on other sites More sharing options...
Nur Ab Sal Posted September 21, 2005 Author Share Posted September 21, 2005 SORRY, I read "fast" and miss some info from your request On 4 h I'll be looking what you need to do for this. Â Thanks and no problem! Link to comment Share on other sites More sharing options...
oldflash Posted September 21, 2005 Share Posted September 21, 2005 I have look in kotor for what needs to be done. That will be a chalange. Big one. Too bad I don't have time right now... (hope to understand what it comes) 1. Need to make a clone to Malak's model (and mdx) under new name (let say... malak_menu) 2. Set new row in appearance.2da for new model (better to make a copy of malak rows and replace label (col.2 if I'm not wrong) with new name "malak_menu" 3. Make a copy of malak's .uti file for name. 4. Import new malak's model (malak_menu-ascii.mdl) on selection panel: display three structure select only malak's model and save selected 5. reset scene 6. Import mainmenu-ascii.mdl in 3d editor (max or g-max); do the same with model from mainmenu IMPORTANT: malak model is linked (on three) to malakhook dummy delete all that is linked to this dummy but live dummy here (you will need it) 7. Merge model who save-it (step 4) into scene and link merged model to malakhook 8. Export model only from NWN plugin 9. Use mdlops to replace mainmenu.mdl with new mainmenu 10. Put binary model in override and see if it works If it works, all you need to do is to edit .uti file of new model (apearance field) to look like whatever you want  Simple replacement of malak model with another is nearly impossible. It's not call "unique_malak" for nothing  hope to works.  If I'm wrong in all this... sorry.  it's easy to edit Malak's uti files or appearance.2da (not sure about this) but this modify will be affect all game sine is only 1 malak's model Link to comment Share on other sites More sharing options...
Nur Ab Sal Posted September 21, 2005 Author Share Posted September 21, 2005 Goosh seems like a lot of hard work! I'll try it - life without serious challenges sucks. Really big thanks for your help & effort - I hope that someday I'll have a chance to repay you. Link to comment Share on other sites More sharing options...
oldflash Posted September 21, 2005 Share Posted September 21, 2005 Hope to work. Wait one or two days to more replys. Maybe I'm wrong. That's the steps if I will have to make this replacement. Again, sorry to have not time to try. good luck Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted September 21, 2005 Share Posted September 21, 2005 as anyine thought about contacting Obsidian/Bioware and asking about animstions for KOTOR Yes, I was told to "contact the author of the mod" when I asked about a toolset for animations/mods. Meatpuppet. Link to comment Share on other sites More sharing options...
Nur Ab Sal Posted September 21, 2005 Author Share Posted September 21, 2005 Bioware and Obsidian are forbidden from helping with any mod effort - contracts negotiated by LA are clear... Â OE couldn't even release content patch for KOTOR 2 although they wanted. Link to comment Share on other sites More sharing options...
oldflash Posted September 22, 2005 Share Posted September 22, 2005 Is not work. All mainmenu is a model not a scene where you can control what models will be loaded. When mainmenu is loading does not read any 2da or uti files. Reskining malak is only way to make some change. Link to comment Share on other sites More sharing options...
Nur Ab Sal Posted September 22, 2005 Author Share Posted September 22, 2005 But if I will reskin Malak, will it also affect his look in the game? Link to comment Share on other sites More sharing options...
oldflash Posted September 22, 2005 Share Posted September 22, 2005 yes But you could make-it to look better Link to comment Share on other sites More sharing options...
Nur Ab Sal Posted September 22, 2005 Author Share Posted September 22, 2005 In TSL you have actually four models on the startup screen that change during game progress. So I thought that you could make similar thing in KOTOR. Link to comment Share on other sites More sharing options...
oldflash Posted September 22, 2005 Share Posted September 22, 2005 In TSL you have actually four models on the startup screen that change during game progress. So I thought that you could make similar thing in KOTOR. 6 models (3 for sith lords, 1 with exile if are on ds when face jedi council on dantooine, 1 with malak and 1 with Nihilius and 2 assasin dancer sister dancing behind him) Link to comment Share on other sites More sharing options...
Nur Ab Sal Posted September 22, 2005 Author Share Posted September 22, 2005 I always have 3 Sith Lords plus Dark Atris which wasn't used actually, but you can script her manually into TSL startup screen. Â Never heard about Twin Suns! Link to comment Share on other sites More sharing options...
oldflash Posted September 22, 2005 Share Posted September 22, 2005 take from tsl mainmenu6.mdl and mdx and replace with this mainmenu1 2 and 3 I have extract this and post here http://www.pcgamemods.com/mod/14667.html see pic: http://www.pcgamemods.com/screenshot/74116.html Link to comment Share on other sites More sharing options...
Nur Ab Sal Posted September 22, 2005 Author Share Posted September 22, 2005 Wow that's absolutely cool! Â If such things are possible in TSL why can't we edit KOTOR startup screen? Link to comment Share on other sites More sharing options...
oldflash Posted September 22, 2005 Share Posted September 22, 2005 kotor have only one mainmenu Link to comment Share on other sites More sharing options...
Nur Ab Sal Posted September 22, 2005 Author Share Posted September 22, 2005 So? Can't we make a copy of it and than edit, so it would look more bastilicious? Link to comment Share on other sites More sharing options...
oldflash Posted September 22, 2005 Share Posted September 22, 2005 No, we can't. ( There is one more thing to do without much hope. Replace Malak's body mesh with another and recompile ascii model in mdlops (instead of replacing). Link to comment Share on other sites More sharing options...
Darth InSidious Posted September 22, 2005 Share Posted September 22, 2005 ...Which will replace ALL Malaks, won't it? Link to comment Share on other sites More sharing options...
oldflash Posted September 23, 2005 Share Posted September 23, 2005 And doesn't work either. Best result was a blank black screen. No Malak, just empty space. Link to comment Share on other sites More sharing options...
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