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Replacing Malak with Bastila in KotOR main menu


Nur Ab Sal

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I have look in kotor for what needs to be done.

That will be a chalange. Big one. Too bad I don't have time right now...

(hope to understand what it comes)

1. Need to make a clone to Malak's model (and mdx) under new name (let say... malak_menu)

2. Set new row in appearance.2da for new model (better to make a copy of malak rows and replace label (col.2 if I'm not wrong) with new name "malak_menu"

3. Make a copy of malak's .uti file for name.

4. Import new malak's model (malak_menu-ascii.mdl)

on selection panel: display three structure

select only malak's model and save selected

5. reset scene

6. Import mainmenu-ascii.mdl in 3d editor (max or g-max);

do the same with model from mainmenu

IMPORTANT: malak model is linked (on three) to malakhook dummy

delete all that is linked to this dummy but live dummy here (you will need it)

7. Merge model who save-it (step 4) into scene and link merged model to malakhook

8. Export model only from NWN plugin

9. Use mdlops to replace mainmenu.mdl with new mainmenu

10. Put binary model in override and see if it works

If it works, all you need to do is to edit .uti file of new model (apearance field) to look like whatever you want

 

Simple replacement of malak model with another is nearly impossible.

It's not call "unique_malak" for nothing

 

hope to works.

 

If I'm wrong in all this... sorry.

 

it's easy to edit Malak's uti files or appearance.2da (not sure about this) but this modify will be affect all game sine is only 1 malak's model

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In TSL you have actually four models on the startup screen that change during game progress. So I thought that you could make similar thing in KOTOR.

6 models (3 for sith lords, 1 with exile if are on ds when face jedi council on dantooine, 1 with malak and 1 with Nihilius and 2 assasin dancer sister dancing behind him)

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