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[WIP] Fullname's Capital Ship demo


REDJOHNNYMIKE

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Hey, I have an Idea, a Hutt? Maybe like have a room with a hutt in it and you can go there and do all the hutty things that hutts want you to do like bounty hunting, sparring (i know you had a room for that), maybe if its possible even fighting a rancor :D, If you can you can have a dancing quest thing like on nar shaddaa, maybe the hutt could even sell stuff i dunno just an idea. I think being able to fight a rancor and a krayt or maybe watching them fight eachother would be awesome!

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Lol better have it work now than ever.

 

And don't work too hard about the Rancor vs. Dragon thing it was just an idea. And It seems hutts seem to squeeze their way into just about everywhere I just thought it might be useful as a multi-purpose NPC

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@wampa, Like I said in the linked thread, it would work, you'd just have to use another outdoors module and pretend it's an arcade, accessable through a console:)

I hope that clarifies what I was sayin?:)

 

@JK707, look in fuselage A, then look right next to your bedroom;)

one of the founding ideas:D

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Wow! Amazing idea! I'd love to do this, only I'm LA-ZEE :xp:

 

Maybe you could use G0-T0's spherical chamber as the dueling room, then all the nobs and snobs could watch around the central dimple :D

 

Also - dinner on the Ravager Bridge section (the bridge itself, where Nihi himself is in the game...)? It would make the perfect "romantic dinner setting" type thing, IMO...

 

Also, with hte Hutt, maybe you could take out loans? using FT's time sequence noter thingy? If you don't pay back in a certain amount of game time, a bounty is put on you, or you have to pay extortionate amounts of interest?

 

And maybe have loads of sulky Wookiee waiters? Or hire your own staff - if you hire Selkath you have lots of people spending the rest of their lives in the brig or being executed ;D

If you choose Wookiees they're all sulky and moody. The Twi'lek's demand equality,and the human staff are always drunk :D. If you hire Devaronians and Zabrak, you scare away some customers....Maybe you should be able to hire B'Omarr Monks :D

Cross a model of a spyder droid with something else...

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Hmmmm would there be any way to copy the dance thing from Nar SHaddaa? so you could have party members do a similar quest? Maybe have a room where you can watch npc's fight? Perhaps even have a room where you can fight your party members against eachother?

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Odd...I thought I responded to your last two comments after my post, huh?

 

Well, I'd wanted to use the square rooms of the ravager for sparring, because they have a more gritty look, I'd always pictured the circular (spherical?) room as the main VIP suite for your traveling ambassadors, and the cells next to it as servant quarters,

Another version of that module could be made, but there's a lot more rooms that need filling...

 

The bridge dining room idea is SCHVEEET!, there could be fast food, cantina, gambling etc. in the preceding rooms, and that annoying little hallway could be where you make reservations to get in the main fine dining hall, Since we already have a bridge, there needs to be some way to make it seem like you're looking out the back of the ship, which leads me to my next idea....

 

Instead of using one static skybox for every module of the ship, we need two things...

#1 to have a high resolution texture of every planet you visit visible through windows, with nebulae and whatnot visible out rear and side windows, to give the illusion of ship direction.

#2 there will be times when the ship is in transit, and "lightspeed" effects must be visible at all windows, and aligned properly for each module.

 

I don't think you'll have to take out loans from a hutt, when your taxing his tail off for the rights to run his "business" through your ship.

 

Another idea, Your alignment affects the ship,

For example as a DSer you'll get a deathmatch arena which you can bet on and even enter, as a LSer the same area would be used for games of skill, you get the idea,

your alignment would also affect the level of freedom Hutts and the like have on your ship.

 

As for staff, I want the ship to come with a full crew, but you'll be able to add plot involved characters to that roster overtime...YAY, Wrawkbacca's in the cantina tonight:D

 

@wampa, what do you mean "dance thing"? do you mean how you had to access vogga?

If you just mean dancing girls, then they'll be around;)

even got a few hot main character concepts, but we're not mentioning those right now;)

 

@DI, Sorry, I never got around to trying out the hoth and sleheyrons, I don't even remember where I heard about it, so what were the best Ideas.

 

Wampa, I hereby proclaim you the mod's official Optimist:D HOORAY!!!

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DOH, forgot about all those detailed answers I was supposed to give, better late than never:)

 

@Archon, here's one of the minigames already, the lates craz in the koriban 'kades:

http://lucasforums.com/showthread.php?t=152463,

It will be a little sims like, but you won't be forced to control everything if you don't want to, you'll have people in charge of different aspects of your ship wo will continually carry out your orders until you change them.

Casinos are a GO!!!

 

@Shamelessposer,

YOU CAN'T STEAL MY IDEAS!!! because I give them to you:D

anybody can use any of my ideas anytime anywhere for anything, God blessed me with a crazy imagination, so why keep it to myself?:D

Just please don't rip off any story ideas if I accidentally let them slip:)

 

@Captain Skye, The main reason I chose the Harbinger for that role is I think that it will "accept" battle scarring the best, and look the most like a scrappy pirate raider when it's reskinned. I've already got a good idea for the pirate captain who'll become one of your main rivals through the mod, and another recruitable character from the ship as well;)

 

@wampa, as for traveling to it, if you mean accessing it ingame, I suppose I'll do some kind of warp thing and make it impossible to leave the mod levels,

It would be great if it could start from "new game" with a custom menu and stuff, but I don't know if that's possible?

If you mean getting to and from the ship ingame, you'll use the hawk (not the ebon hawk though, just a similar model)

 

I don't know how long it will take, seeing as how I'm still trying to learn how to start module editing,

hopefully the ship will be done soon enough before KIII that I can decide which game to make the full story mod for.

 

I guess that covers a good bit of my original thoughts (I did manage to shorten it this time:D)

 

And another thought,

I had this idea about either splitting this, using it twice, or either dropping one possible story,

My original intent was to make an epic story, and this would simply be your transport between planets, but it's grown larger so quickly that I'm considering taking the whole thing down a more TREKKIE path, focusing on the ship and events inside it, while having smaller planets and stations to stop at along the way.

 

So which do you folks think you'd enjoy the most?

I do have plans for the less favorite whichever it is, so don't worry about losing one:)

 

 

edit: I did it again *pounds head on table* at least I was able to backtrack and not lose it

 

Reedit or rereedit or whatever, Wampa just saw your post (do you just sit here waiting for me to post *starts to get paranoid*:D)

 

That is a good idea, it would provide a good small fast mech to balance against the bigboys

There could be a different paintjob for each variation:)

 

And as for not knowing how to do anything, we'z in the same boat

but I'm trying to remedy that

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Well... I do know it is possible to give an hk droid a few sabers, I was messing around with the KSE and i made atton into an HK with a double lightsaber! It looks so great!

 

And Im just bored lol i do other stuff i dont just sit here i just check it ever half hour or so lol.

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Hmm out of interest you see for the Bridge, do you have like navigtion and security up there? Although it'd probably be better if it the module was more about events inside the ship rather than outside it would be cool if you could travel between different planets. And security to check what people are doing etc. Oh yea and a prison for offenders lol. Also I'm assuming the exile would be the captain of the ship?

 

An idea that could save you problems animating CGI is have the Ebon Hawk on the Ship, and when you go to a planet you fly the Ebon Hawk down to the planet and your Main big ship hovering outside the planet.

 

This seems kinda optimistic but you could get voice actors and stuff so you can have more scripts. If I had a decent mic I'd offer to do it.

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@Jammey, Welcome to holowan DUDE:D

and some of your questions are answered in my larger posts (everyone whines about reading my posts when I'm on a typing roll:) )

 

It's kind of implied that "most" main controls will be on the bridge.

I am plotting up a story (of which the ship will be a part) but it will be released by itself before any planets are made, just so everyone can get used to it before using it in the story, and to test new features before implementing them in the story.

I completely forgot about dealing with onship criminals, Good Catch, we'll have to work something out for that (maybe a small module from somewhere else, hmm..)

 

This is a main point of confusion it seems,

YOU AREN'T THE EXILE!!! you are who you are, whoever that is;)

the story is parallel to that of KI even though the mod is for TSL (getting trippy yet:D)

that will also mean that your "ship to shore" vessel isn't actually the Ebon Hawk, just a similar design.

And I'm sure I already mentioned that the hawk will be used in that role, so you will just walk through a door and be on the ebon hawk, instead of having it in a hangar

(unless there's a hangar that would fit well, hmm maybe atris's base?)

As for CGI, I don't want to mess around to much with the whole rendering for movies, because Honestly I didn't like the way they turned out,

So I've been thinking of alternating between comic panels and anime for cutscenes,

if done right it could be "shiny":D

 

About voice actors, I would love to get the best (the best I don't have to pay of course:D) actors I can, but I want to do that last, all at once, that way I can rewrite any questing and plots as the ship is developed,

And of course I've been too busy to actually get TSL to play sound on my PC, as is I can't hear a thing and wouldn't be able to test and audition properly, but when the time comes, I want to have loads od dialog.

 

@Wampa, SCHVEEEET!, It would be like Evil Genius, and you can catch em and torture them for new quests and info to:D

*sends twenty industrial lubricanttanker trucks over to factory to keep it runnin smooth* :D

 

That also gives me an idea, we already talked about pirate ships, but would anyone like to play aainst a "rival" ship, you occasionally meet up with and exchange boarding squads:D

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As for a docking area, couldn't you use the Telos docking section. Its pretty small and has mutiple docks, which would be present on a capital ship anyways. Docking bay 3 has the Ebon Hawk in it already, so that'd be nice and simple (is that ship a placeable or a pre static object within the area?). If you could reskin the area's textures to mesh well with the rest of the ship that would even be better.

 

Best of luck, and if you want help I'd be happy to offer assistance in any way. Though I haven't done any modding yet, I understand it for the most part, just need to get my feet wet with some tinkering.

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WELCOME BEZURN:D

I guess that module would fit in theory, but I don't know how the module and the outside views of citadel station are related, if the station could be cut and replaced with a starfield, it might work.

I actually want to retexture just about everything that goes into the ship, so it does seem more cohesive.

 

I welcome ANY help that is offered, right now is just the planning stage though, I'm trying to get suggestions for as much stuf as possible now and get a larger plan before starting it.

That and I can't make heads or tails of the module editing tutorials:D

otherwise I'd have already started just connecting empty modules into some shiplike form:)

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OK, a completely insane and probably impossible idea... a swiming pool/ hot tub? And the whole pirate idea is great! Is there any way to modify a turret minigame to make it so you can shoot out the side and disable parts of the enemy shipt (like coruscant battle or good old pirate ships)

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I don't know how you would even go about making a swimming pool or even finding a module with a pool like model, I also don't know if the game is able to let you swim, I don't know much about "walkmeshes" but they seem to keep you confined to a 2-D plane?

 

I don't think you could shoot parts off a ship, it would probably require an insane amount of professional modeling work just to get a ship next to your ship where you can shoot it,

However, it would probably be fairly simple to set up turrets in a hall or landing bay to repel boarders:)

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