Wampa Posted October 13, 2005 Share Posted October 13, 2005 hmmmmmm korriban? kinda Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted October 13, 2005 Author Share Posted October 13, 2005 Hmm, never thought of that. Maybe the facility was founded by others? Link to comment Share on other sites More sharing options...
Wampa Posted October 13, 2005 Share Posted October 13, 2005 Hmmm maybe If you did do Dathomir, maybe a combination of skins from Dant and Dxun? Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted October 14, 2005 Author Share Posted October 14, 2005 Which one is dathomir (sorry, I don't read SW encyclopedias:() But, no offense, you guys have some good suggestions, but a couple things, #1 the ship itself will take a while (mod-stage-1/demo) #2 the opening Planet, acquisition of the ship, and making a solid storyline foundation will take a while too (mod-stage-2/first-chapter-release) #3 (more of a side note) Additional planets and plot progress will have to be done in chunks (chapters) released one at a time when they are finished, so planets are a ways off (chapters 3+) #4 inclusion of known planets with known features is usefull to the story, but mainly I want to make original planets, for two reasons, one, to be free to be creative, and two, we've already seen those other planets, the beauty of kotor was the ability to have adventures in all these places we've never seen, If planets like Hoth, Endor, Naboo etc. are the ones used then there'll be way to much been-there-done-that and wouldn't be as fun to make or play, I'm trying to be all revolutionary and whatever:D Link to comment Share on other sites More sharing options...
Wampa Posted October 14, 2005 Share Posted October 14, 2005 Actualy Telos is mentioned in a few books so tha tisnt original, its the planets that are barely used but still fit in that are great to explore, the ones you read about and want to see, Dath description here http://starwarsgalaxies.station.sony.com/content.jsp?page=DATHOMIR Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted October 14, 2005 Author Share Posted October 14, 2005 :)neat But I meant that I don't want it to seem like the "same old" star wars rehashed (no offense to the mighty modders;)) New Story=New Places=New Characters, etc. Link to comment Share on other sites More sharing options...
Wampa Posted October 14, 2005 Share Posted October 14, 2005 Ohhh Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted October 14, 2005 Author Share Posted October 14, 2005 Yeah, kind of my Voyager to kotor's DS9, except that DS9 was better:D Link to comment Share on other sites More sharing options...
Ztalker Posted October 14, 2005 Share Posted October 14, 2005 Do you have any idea for the ship? Cause a Ravager-like Star Destroyer would ne neat in my opinion. Also, i have anohter idea considering landing animations etc. Why not show a little cgi shot/movie of the Ship hanging round a planet, showing a little vessel shooting out of it, then start the normal landing animation with the Ebon Hawk. In this way, you don't have to re-design the lnading pads etc, and it's easier to handle. If you leave a planet, you'll automaticly end up in the big ship. And can continue to the planet from that point. i don't know if this is a good idea though... Link to comment Share on other sites More sharing options...
Wampa Posted October 15, 2005 Share Posted October 15, 2005 I think that is a good idea Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted October 15, 2005 Author Share Posted October 15, 2005 Yeah, the ship is a prototype Ravager, any ideas for the orginal experimental class designation? Good idea, it would be easy to reuse movies wherever possible, as for other planets and everything else, I'd rather try and use some kind of animation instead of CGI and try and get different artists to do different series of movies (not that they'd be interested:D) so that there would be more variety to the movies and that there would be less effort and time involved:) Link to comment Share on other sites More sharing options...
Mono_Giganto Posted October 15, 2005 Share Posted October 15, 2005 Well, I'd suggest using the Harbinger as the base rather than the Ravager, since it's architecturally more similar to G0-T0's yacht, and it doesn't have any gaping holes in it like the Ravager. But I don't know how much you've done, so you may have already started. Link to comment Share on other sites More sharing options...
Ztalker Posted October 15, 2005 Share Posted October 15, 2005 That's True..... Although i find the Ravager look cooler, there's only 1 in the story. Nihilus keeps it tohether, remember? It's your choise Red Johnny.... omg...i want this mod soooo badly Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted October 15, 2005 Author Share Posted October 15, 2005 "But I don't know how much you've done, so you may have already started." No:( *shakes fist at his own stupid non learning brain* The reason I wanted to base it around the ravager is to give you that Super star destroyer/ Death star (unless there's a bigger one in eu;)) feel, the ship is huge and has endless possibilities, That and I have <_< >_> plans for the harbinger;) With the way I'm laying the ship out, it would work on the bottom of the ship, and the way I'm setting it up, the ebon hawk can either be the optional docking port, or a V.I.P. shuttle. @Ztalker, There's an interesting story behind how you end up with the ship;) Link to comment Share on other sites More sharing options...
Mono_Giganto Posted October 15, 2005 Share Posted October 15, 2005 Well, I'd at least recommend locking the doors that lead to rooms with holes in the hull. Possibly have maintinence working on the corridor blockage. Too bad the Leviathan isn't in K2. Link to comment Share on other sites More sharing options...
Ztalker Posted October 15, 2005 Share Posted October 15, 2005 Wait a minute.... K2 has the same database as K1 remember? I've seen some mods with Jawa's although they aren't in K2... Could the ship be in the database? Link to comment Share on other sites More sharing options...
Darth InSidious Posted October 15, 2005 Share Posted October 15, 2005 Probably not. Even if it is, you'd need to create a .git, .ifo and .are from scratch Also, they might have removed the walkmesh or something.... Link to comment Share on other sites More sharing options...
Mono_Giganto Posted October 15, 2005 Share Posted October 15, 2005 K2 has the same database as K1 remember? I've seen some mods with Jawa's although they aren't in K2... Yes they are, their model was included with the game. Could the ship be in the database? Doubt it, as there would be many model files for those modules, and it would likely be a lot of unused space, so I doubt OE would leave it there. Link to comment Share on other sites More sharing options...
Ztalker Posted October 16, 2005 Share Posted October 16, 2005 Hmm... In that case, i would suggest using a harbinger Model, since it had a worbanch, etc. And a nice lay-out.... Have you already asked some modders Redjohnnymike? I'm not very good at it, but i could write the story and some dialogues etc. My life is yours Link to comment Share on other sites More sharing options...
Mono_Giganto Posted October 16, 2005 Share Posted October 16, 2005 Well, workbenches and labs are objects, and can be placed in any module, so that isn't an issue. Link to comment Share on other sites More sharing options...
Wampa Posted October 18, 2005 Share Posted October 18, 2005 yep Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted October 18, 2005 Author Share Posted October 18, 2005 Hey all, sorry I wasn't here striking down delusions of grandeur, and just generally NOT hashing out the master plan, I had the weekend off *trumpets sound and an angelic choir chants Halelujah* [OT rant=1] yeah I spent the whole weekend playing dungeon siege 2 and watching football, and what do I come back to monday, yup you guessed it, Pulling up old dog urine soaked carpets, tearing out plumbing fixtures (somebody forgot to flush last year), and I got 3 words for ya... CAST...IRON...TUB... *slaps self for posting this* [/ot rant] Back to reality:D: @Mono, actually I was planning on having small crews working on those (the ship is a prototype of the ravager, and was never completely finished, like most prototypes though it will have some interesting features that were cut from the production model;)) and yeah, the Levy would add some nice stuff:( and the star forge:D @everybody, no real clue as to what's there and what isn't:D @Ztalker, Like mono said, you can add that anywhere, and my main problem with it is the rooms are small and full of furniture, it's better left to someone who doesn't care about elbow room..... Well, I do have a story that I'm filling the details of (it's looking more and more like a trilogy every day, It wouldn't be star wars if it wasn't:D) but you can PM any story/quest ideas...I'd like to keep that part of production on the LowDown if you get my drift;) But here's kind of the jist, if any body has any ideas: You start the game, get some friends, go to a planet or two, get your new ship, go on a big adventure, collect important artifacts, use artifacts to go somewhere, meet some new people, find out the galaxy isn't quite the way you thought it was, have another big important adventure... and absolutely NO hints about the third part;) But I'm sure that when it's in full swing, I'll need some people to make my dialog sound sentient:D BIG HUGE REVOLUTIONARY MODDING IDEA :smart people, please read:) Okay, I'm currently addicted to Dungeon seige II, one of the things I love about it is the item system is like Kotor^30 there's a large variety of weapon types, variations of those types, etc., but the thing I like the most (I'm new to rpg's and haven't seen it before) is how the actual weapon statistics and bonuses (enchantments) affect the name of the item, for example: a dryad bow with extra damage and health stealing modifiers, would be called Sharp Dryad Bow of the Parasite, Why can't we add that to item creation in TSL? Midichlorian Sentinel Saber of the Rancor...anyone? Could it work? Could it be a special super secret feature the original designers of a certain ship *cough* ^^^^^^^ *cough* left hidden from commonly used areas? Maybe I should stop playing that game till 3am Link to comment Share on other sites More sharing options...
Ztalker Posted October 18, 2005 Share Posted October 18, 2005 OMG!! That's just strange I'm addicted to Dungeon Sige 2, too! i really love the system that a complete set gioves you a axtre bonues, and the weapon system Maybe we could implant that in the game, that if you equip al the parts, (head, chest, arm, implant or something like that) you'll get an extra bonus.... Red Johhny's Robe: Def Bonus: 4 Intelligence: +2 Health Regeneration +1 The legendary knight Red Johhny used some pretty tough robes, since he entered many front-line missions. The thing that really let him stand out above the rest where his great ideas. Some say he had an spice-pocket in his robe, but it's never proven. It gives you some pretty intelligence bonus though. The secret Juma juice pocket also provies some excellent Health refeneration. Just don't show it to Vrook.....and you'll have some nice time using this robe When all the pieces are equiped, + 3 Strenght Link to comment Share on other sites More sharing options...
Ztalker Posted October 20, 2005 Share Posted October 20, 2005 little idea: Could you add some turret minigames to the Capital Ship mod? It would be cool to have the idea you are having an intence spacefight... Also, some friends were really interested by this MOD (Holland supports your work ) and upped some ideas for little on-the Ship - quests. Since you are former General: -Solve some battles (you can use the minigame of Onderon, but with more ships) -Down a mutiny. Not every soldier seems to think you are to be trusted. -Do some Representative work. Remember the JekJek Tar on Nar Shadda? it was a bar for captain etc. Might be a nice place for some quests. Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted October 21, 2005 Author Share Posted October 21, 2005 I hadn't considered the "set" feature, that would give you a reason to collect the underpowered items where a legendary name is all they have going for them, And about the item "description";) that's why I love that new clothes smell:) you should smell my car:D @2nd post, I think I already asked about that, and I think there were quite a few problems with doing that, I don't remember what they were, but if someone can make a starfighter mod and it works, then it would be possible to have ingame, *starts playing airguitar on sledgehammer* THANK YOU HOLLAND...GOOD NIGHT!!! Actually, you aren't exile, if that's what you meant by general? You are actually a new character (the story wouldn't be as believable with the original main PC's)... BRAINSTORM!!! I have just decided I want to make an option where you can, at character creation, after selecting class, SELECT YOUR OWN BACKSTORY!!! It won't have too much effect on the story, maybe a dialog here and there, but it will give you instant boosts to certain abilities, and change your starting items (you get out of bed, epuip either a utility belt or vibroblade, depending on your background, and go eat breakfast with your sith girlfriend (or sister, for the FPC)) and items you acquire at main plot points and battles:) Back to your post, What do you mean by "solve some battles" I think I missed your point:( I'm always up for a good mutiny:D How about full on Diplomacy, ahhh, the fate of the galaxy lies in your ever persuasive hands, Dance Puppets, Dance BWAHAHAHAHAHAHAHA:D Link to comment Share on other sites More sharing options...
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