jedi-Guard Posted October 5, 2005 Share Posted October 5, 2005 Hello again. How can i protect my server against that Jamsgbof.cfg http://www.securiteam.com/securitynews/5AP051FFGY.html i tested an unofficial patch that was suppose to protect against udp buffer overflow, you can find that file here http://jediknight2.filefront.com/file/UNOFFICIAL_Patch_for_JA_101_Dedicated_Servers;41652 other ways ? Link to comment Share on other sites More sharing options...
Jemrada Posted October 5, 2005 Share Posted October 5, 2005 Hello, I am new with JO and running a dedicated JO on my computer. WHat is this jamsgbof.cfg? Is it a means for crashing a server? I have been having trouble with players crashing me latley and I have recently changed to the DCmod 1.1 Can't seem to find Dcmod 1.2 that I heard about for JO. Link to comment Share on other sites More sharing options...
jedi-Guard Posted October 5, 2005 Author Share Posted October 5, 2005 this jamsgbof.cfg is the file that is responsible for crashing the server, its normal clients that can crash the server without admin permissions. One way to protect vs that is to log his ip and ban him, but cant help if you are not connected to the server. I need help with that too. Link to comment Share on other sites More sharing options...
Kurgan Posted October 7, 2005 Share Posted October 7, 2005 You can remote admin servers through ASE, JA Tracker web panel and other programs. Link to comment Share on other sites More sharing options...
jedi-Guard Posted November 23, 2005 Author Share Posted November 23, 2005 Hrmmm i made a small progress but i have been a bad jedi too. Couple of day ago, i was wonder if there is a way to protect the server against ---> jamsgbof.cfg. My server is being attacked by idiots ( sorry my language ) too many times now, so i downloaded the file my self and started an investigation. Which server is protected vs jamsgbof.cfg. Out of 20 to 50 JA servers with mods and none mods only 1 server did crash ( sorry again that i did crash servers ). I made a copy and added more text in the jamsgbof.cfg still nothing, i tried the last time with the original, but nop. Then i tried it on my server with the original jamsgbof.cfg, well my server went to sleep very fast. I actually found the owner of that server, i asked the owner if i could get a copy of this Server.cfg, I did, nothing special in it just pure mess in it, i suspect hes still learning about his JA+ mod server. I Ask the owner of that stable server alot about his server and hardware configurations, he seems to understand what ram is and couple of other things, but not on professionel level. ( didnt get far with that ) Then i tried to compare his server.cfg and my server.cfg i used his on my server.cfg and i did the exec jamsgbof.cfg, what happen ? bad news my server crashed, didnt help. I tried with Unofficial JAWinded.exe and with Official jamp.exe ---> Bad news again, didnt work. I suspect its a hardware protection vs that buffer overflow, i simply need help to solv this problem, since there wont be a new patch on its way. I NEED IDEAS AND MORE TO SOLV THIS AND I STILL GOT MORE IDEAS TO TEST MY SELF, PLEASE ADD HERE SO WE CAN SOLV IT AND FIX IT. Thank you all for reading and supporting. Link to comment Share on other sites More sharing options...
razorace Posted December 14, 2005 Share Posted December 14, 2005 mmm, that's interesting. Slider won't be happy to hear that his fix doesn't work. Link to comment Share on other sites More sharing options...
jedi-Guard Posted December 19, 2005 Author Share Posted December 19, 2005 slider ? who is slider ? Link to comment Share on other sites More sharing options...
razorace Posted December 19, 2005 Share Posted December 19, 2005 The JA+ author. He's the one that tried to do the patched exec. Link to comment Share on other sites More sharing options...
jedi-Guard Posted December 20, 2005 Author Share Posted December 20, 2005 Well how i understand the unofficial exec file is that it should be protected against large udp flow. I dont know if thats the same as the jamsgbof.cfg file. is it ? cu all again Link to comment Share on other sites More sharing options...
razorace Posted December 20, 2005 Share Posted December 20, 2005 mmm, I assumed it was, as I wasn't aware of two seperate buffer overflow issues that affected JKA. *shrug* Link to comment Share on other sites More sharing options...
jedi-Guard Posted December 20, 2005 Author Share Posted December 20, 2005 Well if the large udp flow is the same as jamsgbof.cfg, then which one are you talking about it ?. Is there another one that i dont know ? ( of course there is LOL ) cu for now again Link to comment Share on other sites More sharing options...
jedi-Guard Posted July 4, 2006 Author Share Posted July 4, 2006 I have found a way to protect a "None mod server" against the Jamsgbof.cfg. I just need to explain it the right way, then ill add it. Have a nice day all Link to comment Share on other sites More sharing options...
Kurgan Posted July 5, 2006 Share Posted July 5, 2006 Sounds good! We could use the help... Link to comment Share on other sites More sharing options...
jedi-Guard Posted July 5, 2006 Author Share Posted July 5, 2006 Ill try to explain my self as good as possible. It might be hard to find the file to fix it, but i found it in year 2004 when i stopped playing Jedi Academy and now am back, and i want to help, and i cant find the file on the www´s anymore, BUT people call me smart and intelligent because i burned that 10 kb file on a 650 mb cd and made double copies of that cd. One thing i didnt was to write the instruction, but that was the last thing i was thinking of, cause i was thinking of "YES I FOUND A SOLUTION TO ONE OF MY BIGGEST PROBLEMS" lol . The reason i delay this message was because i had to find out how i did it, and now i know it. So couple of dollars wont hurt if i got to post this message, but since this forum is free, ill add it here and now. READY ALL TO HEAR HOW ITS DONE ? ( Not a smart move there and people calls me smart and intelligent ). Of course everyone is ready, especially those none mod server, kind of like me. HERE IT IS The way to Protect your none mode server against buffer overflow, is to use a different way to patch the small hole that your server has. You need to open assets3.pk3 and inside there is a file called jampgamex86.dll. jampgamex86.dll is the bad file and you need to patch that file. The patch file is alittle bit special, you need a call of duty message fix file which is only 10 kb large, thats the one you need to execute and select the jampgamex86.dll file to close the bug hole. Then you move the file back into assets3.pk3 file and its fixed. You can also replace the Jampgamex.86.dll with JA+ owns fix jampgamex86.dll, but thats not recommended. If you have JA+ mods, then i have heard that you need to install it the right way for that fix works on the server. I honestly dont care about mode servers, cause i dont like mods. There is one thing that might stop fixing that buffer overflow problem. That call of duty file cant befound on the web. It might be there, but i cant find it. If someone else want to make it avalible public, then i can send the file to you, cause i have on cd´s. You can also find me on my Powerduel Server, i might can help from there too. Just look for "Jedi-Guard" Servername = Jedi-Academy-Server Have a nice day all Link to comment Share on other sites More sharing options...
jedi-Guard Posted July 5, 2006 Author Share Posted July 5, 2006 Sorry for mistakes or other things i might have forgotten or something else. Have a nice day all. Link to comment Share on other sites More sharing options...
jedi-Guard Posted July 11, 2006 Author Share Posted July 11, 2006 MORE GREAT NEWS. I actually finally found the page i learned to fix the buffer overflow. http://aluigi.altervista.org/patches/jamsgfix.txt <---- this one. The explanation is alot better there, then what i have added. This is the patch file that is needed, right now, its working. http://aluigi.org/patches/codmsgfix.zip <---- works now for me, hope it works for you too. I beleave this case is closed now. Link to comment Share on other sites More sharing options...
Falco17 Posted April 6, 2007 Share Posted April 6, 2007 http://dcmod.jsjmapdesign.com/downloads/ there is their main site it has the DCMoD 1.1 and 1.2 and some server stuff Link to comment Share on other sites More sharing options...
darkecho05 Posted May 7, 2007 Share Posted May 7, 2007 I'm using 1.0 and i have downloaded ipatch, runned it and extracted jampgamex86.dll to the desktops, and mounted the jampgamex86.dll with ipatch, it only says "the data files is oncomplete or corrupted" what am i doing wrong? i really need help Link to comment Share on other sites More sharing options...
jedi-Guard Posted May 7, 2007 Author Share Posted May 7, 2007 Maybe you need to patch the game with Jedi Academy Patch 1.01 before you try to patch jampgamex86.dll Link to comment Share on other sites More sharing options...
darkecho05 Posted May 7, 2007 Share Posted May 7, 2007 I've seen other servers that can take the hit on 1.0, there must be a way Link to comment Share on other sites More sharing options...
jedi-Guard Posted May 8, 2007 Author Share Posted May 8, 2007 There are no lucasarts or ravensoft patch for the codmsgfix. The link might be too old and removed. I do have the small file to patch the jampgamex86.dll, but i would recommend you keep looking out there and type this filename codmsgfix.zip and press search. May the force be with us all. Link to comment Share on other sites More sharing options...
darkecho05 Posted May 8, 2007 Share Posted May 8, 2007 Alright.. For all you who need codmsgfix, here it is http://www.iwnation.com/Forums/index.php?act=Attach&type=post&id=3205 Link to comment Share on other sites More sharing options...
jedi-Guard Posted May 8, 2007 Author Share Posted May 8, 2007 did you put it back to its original pk3 file ? Link to comment Share on other sites More sharing options...
darkecho05 Posted May 8, 2007 Share Posted May 8, 2007 Ok Jedi-Guard, thanks anyway.. i got it, adding new info - download the codmsgfix - open the following file contained in your Jedi Academy folder with a ZIP program (like Winzip for example): (OR WINRAR WORKS FINE TO) GameData\base\assets3.pk3 note that the number of the assets file can change if you have other versions of the game, in any case get the file with the higher number available. - extract the file jampgamex86.dll - launch codmsgfix.exe and patch the jampgamex86.dll. - select the dll file you have just extracted, you will receive a success message - create a zip file containing only the patched jampgamex86.dll file. the name of the zip must be assets4.pk3 (note the number 4 while the other zip was 3) and must be placed in the same folder where is located assets3.pk3. IF IN 1.0 YOU HAVE ONLY ASSETS 2 AS HIGHEST, THEREFORE TYPE "assets.pk3" INSTEAD OF 4!! - your server is patched and will no longer crash (or worst since this is a buffer-overflow bug). ------------------------- More news, I've found out that when you patch jammpgamex86.dll you can only play on patched servers, other servers will put up an error message therefore you can't enter. But I'm playing in 1.0, maybe in 1.01 they are all protected. Link to comment Share on other sites More sharing options...
jedi-Guard Posted May 8, 2007 Author Share Posted May 8, 2007 Dont add on asset4.pk3, didnt work for me, add it same place you got it from. Link to comment Share on other sites More sharing options...
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