oldflash Posted October 16, 2005 Share Posted October 16, 2005 I have found one of my unique items (from this mod http://www.pcgamemods.com/mod/16784.html) in Dark Cave on Korriban right after Revan's fight. http://q-net.netfirms.com/x/111.html Why? I haven't visit Korriban before mod install. Link to comment Share on other sites More sharing options...
Vice Industries Posted October 16, 2005 Share Posted October 16, 2005 Probably because the item drop system in TSL is different from that of the original if you play the game again from the begining almost all of the loot will be different the second time around. Link to comment Share on other sites More sharing options...
Darth333 Posted October 16, 2005 Share Posted October 16, 2005 Since you used the .uti templates like w_melee_xx.uti and a_helmet_xx.uti, your items have been inserted in the random loot due to k_inc_treas_k2.nss Per example, if you look at k_inc_treas_k2.nss you will see the following lines: string GetItemPrefix (int nItemType) { switch (nItemType) { //{snip} case 131: return("w_melee_"); // {snip} case 331: return("a_helmet_"); } return(""); } If you dont want this happening, give your items custom names such as oldflash_helm.uti or use "higher levels" for your items as explained in this post: http://www.lucasforums.com/showpost.php?p=1894793&postcount=8 Link to comment Share on other sites More sharing options...
oldflash Posted October 16, 2005 Author Share Posted October 16, 2005 Thanks Darth333. I wasn't think that could happen. Just when I have wonder what else could go wrong after crushing all game (twice), having problem at uploading (phone line problem) and learn about one wrong file in pack... Link to comment Share on other sites More sharing options...
General Kenobi Posted October 17, 2005 Share Posted October 17, 2005 I'll add one more thing oldflash. I've noticed that most prefer a totally custom item in the aspect it doesn't replace in game items. That way if you decide you don't want to use or to even see the item in-game you don't have too. General Kenobi Link to comment Share on other sites More sharing options...
stoffe Posted October 17, 2005 Share Posted October 17, 2005 If you are interested in a little more background into why this is happening, you may want to read this post which explains a bit about why custom items named in a certain way may show up as drops when a character is high enough level. Link to comment Share on other sites More sharing options...
oldflash Posted October 17, 2005 Author Share Posted October 17, 2005 If you are interested in a little more background into why this is happening, you may want to read this post which explains a bit about why custom items named in a certain way may show up as drops when a character is high enough level. Thanks stoffe. Darth333 has poited this thread. It's good to know. I will use that in my next mod (I hope). Many thanks. Link to comment Share on other sites More sharing options...
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