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TSL-What's happen with unique items?


oldflash

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Since you used the .uti templates like w_melee_xx.uti and a_helmet_xx.uti, your items have been inserted in the random loot due to k_inc_treas_k2.nss

 

Per example, if you look at k_inc_treas_k2.nss you will see the following lines:

string GetItemPrefix (int nItemType)

{
switch (nItemType)
{

//{snip}
case 131: return("w_melee_");
       // {snip}
case 331: return("a_helmet_");
      }
return("");
}

 

If you dont want this happening, give your items custom names such as oldflash_helm.uti or use "higher levels" for your items as explained in this post: http://www.lucasforums.com/showpost.php?p=1894793&postcount=8

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If you are interested in a little more background into why this is happening, you may want to read this post which explains a bit about why custom items named in a certain way may show up as drops when a character is high enough level.

 

Thanks stoffe. Darth333 has poited this thread. It's good to know. I will use that in my next mod (I hope). Many thanks.

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