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utc, faction question!


Lando Griffin

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It's the value that sets whether or not the NPC is hostile, neutral, friendly or otherwise. Here are all of the factions:

 

int INVALID_STANDARD_FACTION = -1;

 

int STANDARD_FACTION_HOSTILE_1 = 1;

 

int STANDARD_FACTION_FRIENDLY_1 = 2;

 

int STANDARD_FACTION_HOSTILE_2 = 3;

 

int STANDARD_FACTION_FRIENDLY_2 = 4;

 

int STANDARD_FACTION_NEUTRAL = 5;

 

int STANDARD_FACTION_INSANE = 6;

 

int STANDARD_FACTION_PTAT_TUSKAN = 7;

 

int STANDARD_FACTION_GLB_XOR = 8;

 

int STANDARD_FACTION_SURRENDER_1 = 9;

 

int STANDARD_FACTION_SURRENDER_2 = 10;

 

int STANDARD_FACTION_PREDATOR = 11;

 

int STANDARD_FACTION_PREY = 12;

 

int STANDARD_FACTION_TRAP = 13;

 

int STANDARD_FACTION_ENDAR_SPIRE = 14;

 

int STANDARD_FACTION_RANCOR = 15;

 

int STANDARD_FACTION_GIZKA_1 = 16;

 

int STANDARD_FACTION_GIZKA_2 = 17;

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A faction is essentially a group of NPCs which have a similar set of reactions to NPCs belonging to other factions/groups.

 

Look in repute.2da to see the faction definitions and their reactions to eachother. 0 is hostile, 50 is neutral and 100 is friendly.

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