The Source Posted October 26, 2005 Share Posted October 26, 2005 When packing my modules and override folder!?!? Since it has been a while, I have forgotten about this issue. When I am packing my modules and override folder, so I can finish up a mod, do I place the .UTI files, for robes, lightsabers and armor, in the override folder or do I pack them in my module file? Link to comment Share on other sites More sharing options...
Pavlos Posted October 26, 2005 Share Posted October 26, 2005 I think you just keep the .uti files in the override, unless you only want them to be in the particular .mod you have made. I THINK Link to comment Share on other sites More sharing options...
Darth333 Posted October 26, 2005 Share Posted October 26, 2005 It depends: you can put them all in the override folder and it will work. However, it's a messy method. You can pack all the items that are module specific into the .mod file. Per example, if you want a unique lightsaber to be given to your pc during a specific quest in module A (like the sith lightsaber in the Naga Sadow tomb in K1), then you can pack it in the module. Link to comment Share on other sites More sharing options...
Fred Tetra Posted October 26, 2005 Share Posted October 26, 2005 I think you just keep the .uti files in the override, unless you only want them to be in the particular .mod you have made. I THINK I pack everything into the .mod file. The resource manager in the game engine looks for referenced items first in the override directory, then in your .mod file, then in the .bif files, so if your .git refers to UT* file, it will find it in your .mod file. Link to comment Share on other sites More sharing options...
Pavlos Posted October 26, 2005 Share Posted October 26, 2005 Hmmz that is odd a key I created wouldn't work when I put it in my .mod but did in the Override, I'll mess around with it later but right now I'm pleased that I got it to work. Link to comment Share on other sites More sharing options...
The Source Posted October 26, 2005 Author Share Posted October 26, 2005 I pack everything into the .mod file. The resource manager in the game engine looks for referenced items first in the override directory, then in your .mod file, then in the .bif files, so if your .git refers to UT* file, it will find it in your .mod file. It depends: you can put them all in the override folder and it will work. However, it's a messy method. You can pack all the items that are module specific into the .mod file. Per example, if you want a unique lightsaber to be given to your pc during a specific quest in module A (like the sith lightsaber in the Naga Sadow tomb in K1), then you can pack it in the module. When it comes to upgrading items, would I have problems with the items if they are in the modules? I am placing items in the inventory of characters and placeables. Link to comment Share on other sites More sharing options...
TheOssusKeeper Posted October 27, 2005 Share Posted October 27, 2005 you should'nt have no trouble upgrading any of the items in the module... they should work like normal... Link to comment Share on other sites More sharing options...
Fred Tetra Posted October 27, 2005 Share Posted October 27, 2005 you should'nt have no trouble upgrading any of the items in the module... they should work like normal... So... that means he will have some trouble, then? Link to comment Share on other sites More sharing options...
TheOssusKeeper Posted October 27, 2005 Share Posted October 27, 2005 So... that means he will have some trouble, then? huuuuu??? I don't get it! you won't be able to upgrade any of the items that get packed in a module? Link to comment Share on other sites More sharing options...
Fred Tetra Posted October 27, 2005 Share Posted October 27, 2005 huuuuu??? I don't get it! you won't be able to upgrade any of the items that get packed in a module? I was referring to your use of a double negative. Saying someone should not have no trouble is saying that they likely will Link to comment Share on other sites More sharing options...
TheOssusKeeper Posted October 27, 2005 Share Posted October 27, 2005 I was referring to your use of a double negative. Saying someone should not have no trouble is saying that they likely will Oooohhh, ok... I guess I should have said... "you shouldn't have any trouble upgrading the items in the module..." which would be proper english... but I wasn't thinking about that at the time, hehehe... the funny thing is, I know my english (proper english), but I rarely use it, Link to comment Share on other sites More sharing options...
The Source Posted October 27, 2005 Author Share Posted October 27, 2005 Oooohhh, ok... I guess I should have said... "you shouldn't have any trouble upgrading the items in the module..." which would be proper english... but I wasn't thinking about that at the time, hehehe... the funny thing is, I know my english (proper english), but I rarely use it, Hehehehe... To All: THANK YOU FOR YOUR HELP! Now, I can finish the mod I am working on... Link to comment Share on other sites More sharing options...
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