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Placeable custom saber


mjpb3

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Hi all!

 

oldflash made me a wonderful 'magic wand' double-bladed

lightsaber and I have a question regarding it...

 

 

I am playing Kotor 1 with SHosey's I Am Jedi mod and

I wanted to know if there was a way to, when you're done

with the Spire and recieve a short lightsaber for whatever

Jedi class you choose, is there a way to, instead of receiving

a short saber, receive my new custom lightsaber instead?

 

could someone please help me out with this?

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I am playing Kotor 1 with SHosey's I Am Jedi mod and

I wanted to know if there was a way to, when you're done

with the Spire and recieve a short lightsaber for whatever

Jedi class you choose, is there a way to, instead of receiving

a short saber, receive my new custom lightsaber instead?

 

could someone please help me out with this?

Well this one isn't that hard as Shosey gives you the source scripts for his mod.

 

Open up the 3 .nss files with notepad, guardian.nss, sentinel.nss, and consular.nss you will see at the bottom... (Example is from consular.nss)

 

	//Make The PC a Jedi!
AddMultiClass(CLASS_TYPE_JEDICONSULAR, me);
//Give some Jedi specific items
CreateItemOnObject("[b]g_w_shortsbr03[/b]", me);
CreateItemOnObject("g_a_jedirobe01", me);

Simply change the g_w_shortsbr03 to whatever saber you want, leave the quotes! Save the nss file. Do the same for sentinel.nss, and guardian.nss, then you will need to compile these, there are some tutorials about doing this and I believe the newest version of KT now does this in it's own txt editor, so it shouldn't be too hard to figure out. ;)

 

Once you get the 3 guardian.nss, sentinel.nss, and consular.nss files compiled to ncs, then simply overwrite the 3 .ncs files in your override with your new ones and you should be good to go.

 

I hope this helps! :D

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Well this one isn't that hard as Shosey gives you the source scripts for his mod.

 

Open up the 3 .nss files with notepad, guardian.nss, sentinel.nss, and consular.nss you will see at the bottom... (Example is from consular.nss)

 

	//Make The PC a Jedi!
AddMultiClass(CLASS_TYPE_JEDICONSULAR, me);
//Give some Jedi specific items
CreateItemOnObject("[b]g_w_shortsbr03[/b]", me);
CreateItemOnObject("g_a_jedirobe01", me);

Simply change the g_w_shortsbr03 to whatever saber you want, leave the quotes! Save the nss file. Do the same for sentinel.nss, and guardian.nss, then you will need to compile these, there are some tutorials about doing this and I believe the newest version of KT now does this in it's own txt editor, so it shouldn't be too hard to figure out. ;)

 

Once you get the 3 guardian.nss, sentinel.nss, and consular.nss files compiled to ncs, then simply overwrite the 3 .ncs files in your override with your new ones and you should be good to go.

 

I hope this helps! :D

 

 

it sure does :)

 

Thank you. That was a lot easier than I thought it would be :)

 

Now I can get my 'purty' (misspelled on purpose :))

new dblsaber in game :) (yeah me)

 

Thanks!

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