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-_- i can see my terrain brushes thru my skybox


SD_Radical_Ed

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Skyboxes are drawn behind EVERYTHING. So if you can see from one part of the map, through a sky brush, to another part of the map, the part behind the sky will also be drawn. Clever use of hint/antiportal brushes might fix the problem, but generally the best solution is to make sure no extraneous parts of the map are built behind sky brushes--you must either put structural walls (ie, a building) around them or locate them such that they can't be seen through the sky brushes.

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if you wrote the shaders for either of them, perhaps the sort is wrong?

 

i know i had a problem with skyboxes being drawn in front of the red slushie flags (makes them glow more and are semi-transparent) but they would get drawn over by the skybox. changing the sort method for their shader forced them to be drawn over the skybox.

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