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A few questions...


Darth_Robinson

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Hi, I'm new here, so these are probably some simple problems to solve. I started modding KOTOR about a month ago with the KOTOR Tool, but have had some problems making my own mods.

 

1) How do I modify custom .dlg files? I can open the in-game ones fine, but as soon as they are saved to my Override folder I can't modify them. They just come up as a blank window with no 'root' option. It says that it has no game info, so it uses KOTOR's info by default (as opposed to TSL.) Despite being KOTOR files, it still can't display them. What am I doing wrong?

 

2) Does anyone know the script to boost a character to the next level? The mod I'm working on requires party members to level, but I can't figure out what to add to my script to do that.

 

3) The game lists a whole bunch of extra portraits for characters other than the bunch you get to see (Carth, Bastila, etc.) Does anyone know what they are? I could go through and modify my characters to use them, but that would be time consuming so I figured I would just ask. Are there any wookie ones? I'm working on a recruitable wookie (to replace zaalbar) and don't know if there is a character portrait I could use.

 

4) How do I add custom upgrades to the list of available upgrades? I have several custom lightsaber crystals that are just kind of sitting in my override folder. When I try to modify lightsabers to change properties when one of them is used, I cannot select my custom crystals from the list of upgrades. Does anyone know how to do that?

 

Again, these are probably stupid problems to have, but they're what I've got. Thanks a lot.

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Hey there,

Well I had the same problem, just extract the dlg file using KotorTool, and use another dialog editor and work with that...

 

if you want a wookie character, check pcgamemods.com.. they may have one...

 

Can't help you with that last one.. sorry..

 

hope I helped a bit...

 

LoneFerret

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(3) Did you find them in KT textures? if so you might be able to double click to bring up a screen with the picture.

 

(4) I don't know much about .2da's but I'm pretty sure that's your problem, one of them should have a list of available upgrades, check the tutorials at the top of the forum, I don't know specifically which one has your answere, but look at the ones in the .2da editing section, and the ones about custom sabers.

 

hope that helps:)

 

edit: try this one: http://lucasforums.com/showthread.php?t=143991

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1) KOTOR I's dilogue files can be edited directly from within KOTOR Tool, TSL's dialogue files have to be extracted with KT and modified with tk102's DLG Edit.

 

2)For scripting functions you should look in the games nwscript.nss, it has all the scripting functions, I believe you will need to use the addexp or similar function.

 

4) You have to make an lightsaber upgrade crystal .uti file, assign the properties to it you want your upgrade to have, then you will need to add a new line and refrence to your new upgrade .uti files in the upgrade.2da file. Only then can they show up and be used.

 

I hope this helps! :D

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Thanks a lot. I have already created a .uti file for the custom upgrades AND added them to the 'upgrade.2da' file, but they still don't display under the 'properties' field. Very confusing.

Do the upgrades show up and you are able to install them?

 

If yes, then you likely have put too many properties on your upgrade item, you will have display problems with some upgrades and adding on too many properties... the big question is?

 

Does the preoperties you added on your upgrade show up on the upgraded item?

 

If you can install the upgrades, make note of what your upgrade adds to the weapon/item, and see if the stats change on the weapon itself after installing the upgrade, just because you cannot read the properties in the upgrade window, it doesn't mean they don't work on the upgraded item! ;)

 

Also, what program would I use to modify .dlg files if KOTOR Tool won't fit the bill?

:eyeraise:

KOTOR I's dilogue files can be edited directly from within KOTOR Tool, TSL's dialogue files have to be extracted with KT and modified with tk102's DLG Edit.

You can get tk102's DLG Edit here. :D

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