jinger Posted December 3, 2005 Share Posted December 3, 2005 what's with them? if i edit placeables with smoke, sparks and stuff - say i make a reskin - when it's done there's no smoke, no sparks, no nothing. i'm using kotorTool, 3dsmax and mdlops. Link to comment Share on other sites More sharing options...
oldflash Posted December 3, 2005 Share Posted December 3, 2005 I get same problem and from what I know you can't edit animated placeables. I was try to make new model for forcecage and animation was down. Same result was when I export ascii model and recompile without loading in 3d editor or make any modification. So, beside editing textures you can't do much. Link to comment Share on other sites More sharing options...
stoffe Posted December 3, 2005 Share Posted December 3, 2005 what's with them? if i edit placeables with smoke, sparks and stuff - say i make a reskin - when it's done there's no smoke, no sparks, no nothing. i'm using kotorTool, 3dsmax and mdlops. I believe this is because those placeables use (effect) emitters, and I don't think MdlOps is able to handle importing/exporting emitters properly at the moment. Link to comment Share on other sites More sharing options...
jinger Posted December 3, 2005 Author Share Posted December 3, 2005 I believe this is because those placeables use (effect) emitters, and I don't think MdlOps is able to handle importing/exporting emitters properly at the moment. i see. both kotorTool and mdlOps get me… node dummy smoke_robo03 parent PLC_Robo2Lie position -0.0882067978382111 0.193268999457359 0.414036005735397 orientation -0.0552953157860918 0.998450240073261 -0.00630131126382281 3.1714799408918 alpha 0 wirecolor 1 1 1 specular 0.000000 0.000000 0.000000 shininess 0.000000 endnode …just this about the emitter would-be (it's a smoky broken mining droid), there must be some keyword for the vfx that has no match in the script language, how sad Link to comment Share on other sites More sharing options...
jinger Posted December 3, 2005 Author Share Posted December 3, 2005 i was thinking maybe the vfx's of a model are defined somewhere else. i just learned about walkmeshes, before this i could walk right through the placeable. am i just missing something? now as far as i know, making a placeable is all about: mdl, mdx, utp, pwk, placeabes.2da, placeableobjsnds.2da and placeabletypes.2da …is there more to the goddamn thing? >_<' Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted December 4, 2005 Share Posted December 4, 2005 ^^^^ The KotOR *.mdl/*.mdx formats are proving very hard to decipher, and a lot of data in them hasn't been deciphered yet. So, even though the animations have been cracked, as cchargin said, there are a few meshes that aren't supported by NWMax (the utility that imports/exports model files), because it was made for NWN, and there are holes in the data stuctures as well, so you probably have to wait for a while until you can edit the placeable in question and have it work properly. Link to comment Share on other sites More sharing options...
jinger Posted December 4, 2005 Author Share Posted December 4, 2005 I believe this is because those placeables use (effect) emittersjust now i truly get this i thought the problem was emitters didn't exist in 3ds *blush* Link to comment Share on other sites More sharing options...
cchargin Posted December 6, 2005 Share Posted December 6, 2005 Hello, Don't forget that the replacer function in MDLOps is not just for lightsabers! You can use it with placeables also. That will get around the animation and emitter problems. Link to comment Share on other sites More sharing options...
jinger Posted December 6, 2005 Author Share Posted December 6, 2005 the replacer function in MDLOps is not just for lightsabers! You can use it with placeables also. That will get around the animation and emitter problems.i guess it's time to find out what's this replacer function …*reading*… i see so i could replace the trimesh directly into the binary model and keep the effect emitters. will do, thanks a lot Link to comment Share on other sites More sharing options...
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