smith11j Posted December 11, 2005 Share Posted December 11, 2005 Hi all. I need help in Scripting the prestige classes for my mod I am working on. I've found under >Scripts.bif>Script,Source>c_pc_prestige.nss the starting conditions for becoming a prestige. It says that there is a separate script for more prestige options. I can't find that other script. Does anyone know where it is? My mod has a max level of 20 so I would like the player to become a prestige class sooner (like say level 12). Or another cool thing would be to have a certain game moment to become prestige (like say after you leave telos). Thanks for any help you guys can give me. Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted December 12, 2005 Share Posted December 12, 2005 It sounds like you'll need to edit the dialogs with Kreia where she asks you what class you'd like to advance to. More specifically, the script that determines if the node is available. You could easily make your own script to check for whatever conditions you want, just remember that in your script, it should return 0 by default, and 1 when the conditions are met. You can look at other scripts that determine dialog node availability to give you some ideas. Link to comment Share on other sites More sharing options...
Darth333 Posted December 12, 2005 Share Posted December 12, 2005 If you don't want to edit the .dlg (the conditions are set in the parameter fields), you can edit the script as indicated in this thread: http://www.lucasforums.com/showthread.php?s=&postid=1763513#post1763513 Link to comment Share on other sites More sharing options...
smith11j Posted December 13, 2005 Author Share Posted December 13, 2005 Thanks A lot! Time to get Started. Link to comment Share on other sites More sharing options...
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