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What diplomacy features would you expect?


Athanasios

What diplomacy features would you mostly expect?  

42 members have voted

  1. 1. What diplomacy features would you mostly expect?

    • Collecting info from spies/locals/communication hacking
      9
    • Assassinations, sabotages, trade/economic blockades
      7
    • Forming up alliances/conspirancies/rebellions and "buying" loyalities (inter-faction traytors)
      2
    • All the above!
      24


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Since very few have been discussed/confirmed about this feature both from this forum's threads and PFF's ones, it could be nice to see what features you would like to see implemented in EaW. I think all the options of the poll can be materalesized, they're not extraordinary even to add in this stage of developement.

 

Personally, i voted for the first one: collecting info from spies, locals (for rebs, "traytors" for imps :)) and especially stealing communication transmissions. I don't know how/if the last one is possible, but it would be just cool. Info is very usefull, especially for rebs that hide. Besides, when you have many and correct info, you can then program assasinations, alliances etc etc, if these are possible options.

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the first two points are both important to me. i just can't think of "information" without using that information for sabotage or something like that. guess, i played sw rebellion too often.

 

forming up alliances would be cool, but i dont think its possible to implement that in eaw at this time. diplomacy - getting planets without a fight - was one of the things i really liked in rebellion.

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