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frosta2874

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I know it's not quite what you want, but you might be able to make a quick mod that enables you to gain extra attribute points/skill points/feats/etc. on gaining lvl 2 (which, if you start from the begining, you have to do before you leave the Endar Spire).

 

Not sure how you would do this, but I have seen other mods that modify the number of feats you gain per level so I believe it should be possible.

 

**edit**

 

n/m...just read the post that was linked above, only feats and force powers can be modified, apparently.

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Unfortunatelly not. The table does not contain information about starting ability points. Only the maximun suggested number of each ability to each class. I should be a script. I hope it is not hardcored, though.

 

Yes, that's the place. Edit maximun suggested points and when you start new game use suggest button to make automatic distribution of points. After that you can redistribute points however you want. I give 2 extra points for each jedi class and works fine for me.

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RedHawke made a mod for KotOR that could apply hides to the player that could be used to increase the players attribute points. Just search for RedHawke in the KotOR section of PCGM.

 

If your modding TSL you can add attribute points through scripts, here is a sample of that script.

 

void main ()
{
object oNPC1 = GetObjectByTag("DarthNihilus", 0);
//adjusts Nihilus' Attributes con +14,strength +10,Dexterity +10 (The attribute number are from "iprp_abilities.2da")
AdjustCreatureAttributes(oNPC1, 2, 14);
AdjustCreatureAttributes(oNPC1, 0, 10);
AdjustCreatureAttributes(oNPC1, 1, 10);
}

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