dougsmithuk Posted January 20, 2006 Share Posted January 20, 2006 At the moment, if you win a battle (even barely) you win and all your ships are fully repaired and ready to move straight onto the next planet. Imagine how this will work if you have a HUGE fleet of capital ships. You could simply barely win each battle, get fully repaired instantly and move onto the next system whilst the defender has to replace the units. Is this the same in the full release or have they fixed it. I reckon it would be much better if your ships had to visit a system with a space station to get repaired. Much like in the Rome Total War campaign. Any damage taken to your armies is carried forward to the next battle meaning you cant conquer the whole place with just one army as sooner or later you need to take a breather and get troops back. I hope in the full game your ships dont get repaired straight away. Or if they do repair themselves automatically, it takes a while do so and not just one turn. This will at least give the defender a chance to counter attack and reclaim the planet as they know the enemy is damaged. Just seems to make sense to me!! Also, why dont fighters class as combat units? I lost all my ships and had one corvette left. It was almost dead and the enemy had a load of fighters left pounding me. Only a few seconds left and I would have lost, but I killed the last main unit and WON!! The fighters magically disappeared!! It should at least have been a draw - but preferably once the fighters are launched at least let the battle finish properly!!! Link to comment Share on other sites More sharing options...
Athanasios Posted January 20, 2006 Share Posted January 20, 2006 At the moment, if you win a battle (even barely) you win and all your ships are fully repaired and ready to move straight onto the next planet. Imagine how this will work if you have a HUGE fleet of capital ships. You could simply barely win each battle, get fully repaired instantly and move onto the next system whilst the defender has to replace the units. Is this the same in the full release or have they fixed it. I reckon it would be much better if your ships had to visit a system with a space station to get repaired. Much like in the Rome Total War campaign. Any damage taken to your armies is carried forward to the next battle meaning you cant conquer the whole place with just one army as sooner or later you need to take a breather and get troops back. I hope in the full game your ships dont get repaired straight away. Or if they do repair themselves automatically, it takes a while do so and not just one turn. This will at least give the defender a chance to counter attack and reclaim the planet as they know the enemy is damaged. Just seems to make sense to me!! Also, why dont fighters class as combat units? I lost all my ships and had one corvette left. It was almost dead and the enemy had a load of fighters left pounding me. Only a few seconds left and I would have lost, but I killed the last main unit and WON!! The fighters magically disappeared!! It should at least have been a draw - but preferably once the fighters are launched at least let the battle finish properly!!! First of all, welcome to the forums. Now, to your questions: 1. Fleets autoheal after a battle, but not that fast. As mentioned in other forums, the day-speed (and generally all speeds) were tuned up . Maybe there are planets that grands you faster healing time when you're in their orbit, or when you control them, but something like this has not be confirmed. 2. Counter attacks can happen in many ways and for many reasons. For example, you may win the space battle but left with an X-Wing squadron flying in orbit . Well, i don't think the enemy will be scared of this X-Wing and won't reclaim space control. Moreover, while you're still in orbit, your transports ships may have been destroyed or, if you keep the safe in a control planet, the defender might have superweapons that will not leave you with no trouble in the meanwhile. And so on... 3. As for the fighters, first and foremost, it's due to the smartest AI we could be ever given in a demo. Rumours say that the final AI is less smart (kidding). Don't expect such nice treatment by Imperials when attacking a space station, especially if they have mine facilities around. Not to mention that there's a "Hard" option Link to comment Share on other sites More sharing options...
dougsmithuk Posted January 20, 2006 Author Share Posted January 20, 2006 Thanks for the answers. Sound hopeful about the slow repairs. What I was afraid of was the attacker coming to fight, losing so retreating and coming straight back again!! Would be seriously tedious. But if the ships take a few galactic days to repair then that will stop behaviour like that You could even chase after them whilst theyre damaged!!! Hope you're right on this as this was my main cause for concern. With regards to fighters, I was worried that they were too powerful on their own. For anyone worried about that - fear not!! I have played a mod for the demo that includes anti-fighter frigates for the Imps. I attacked with a few capital ships and LOADS of fighters just as normal and got spanked! Fighters are only powerful if u dont have anti-fighter ships in your compliment. Link to comment Share on other sites More sharing options...
Athanasios Posted January 20, 2006 Share Posted January 20, 2006 Also, don't forget that if anything in the game looks to you that shouldn't go so fast, you can twickle the day speed from the option. Slower time, slower repairs/credits gain/research techs etc etc. Day time, btw, does not affects the real time from battles, like you play in slow motion Link to comment Share on other sites More sharing options...
popcorn2008 Posted January 21, 2006 Share Posted January 21, 2006 I do believe that fleets do auto heal after battles immediately, I thought delphi had said something about this on the PFF and I remember it causing an uproar. Though I dont have a link or evidence so we will just have to wait and see. Link to comment Share on other sites More sharing options...
dougsmithuk Posted January 21, 2006 Author Share Posted January 21, 2006 Cant find the post you're referring to - but looks like ship damage is repaired automatically after each battle. The Developer dodged the question a few times about if this was instantaneous or over a few days, etc so I can only assume it is instant http://pff.swrebellion.com/index.php?topic=1217.0 Link to comment Share on other sites More sharing options...
Scarlet Posted January 21, 2006 Share Posted January 21, 2006 Hmm, I really, really hope that ships don't heal instantly ... That would be stupidly unrealistic (Well, as unrealistic as Star Wars can get !) Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted January 21, 2006 Share Posted January 21, 2006 What exactly would be the problem? Your ships are auto-healing too. If he's retreating, we can easily assume he was losing the battle, thus, not having much left. He auto-heals, you auto-heal, he comes back in with an underpowered force, you beat him again. I don't think there's a problem really. Link to comment Share on other sites More sharing options...
Athanasios Posted January 21, 2006 Share Posted January 21, 2006 If he runs away with 5 semi-destroy SDs with only their engines in good condition and you have only fighters that could take them out, then i wouldnt like to see him re-attacking me with 5 "brand-new" SDs while my fleet was heavily hit during battles. Besides, it isn't 100% sure that every battle has a winner and a loser, that's why there's a retreat button. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted January 21, 2006 Share Posted January 21, 2006 Well, your fighters should be able to take them out easily. Anyway, if we take it case per case, we can find flaws in everything. I don't think he'll manage to run away with five SDs with only engines left, it would actually amaze me to see such a situation happen. Link to comment Share on other sites More sharing options...
DarkLord1981 Posted January 22, 2006 Share Posted January 22, 2006 Well, i hope the rebels do alot of hit-and-run tactics and i don't think the rebels should use cap-ships on small combat situations, because they technically shouldn't have much due to them being considerably weaker then the Imperial Military. They only should use capital ships for major engagements (ie. Battle of Endor) Link to comment Share on other sites More sharing options...
wswordsmen Posted January 22, 2006 Share Posted January 22, 2006 Just like to say that whatever battle damage your fleet had would get fixed as well so it is not new vs. hurt it is new vs. new Link to comment Share on other sites More sharing options...
Dirk Pitt Posted January 22, 2006 Share Posted January 22, 2006 Ummmm, people who think that the rebellion should do this andthat, if you make the rebellion strong enough its milatary should rival the empire. just making a point, like if the rebeks capture x amount of high yield planets that would allow them to become a powerful milatary. Also a ship could probaly be repaired really fast as they have robots and all of that stuff. dont flame me Link to comment Share on other sites More sharing options...
DarkLord1981 Posted January 22, 2006 Share Posted January 22, 2006 I am honestly trying to keep it in the current timeline, in which the rebellion was new and very weak, but as the saying goes: good always wins, regardless of the odds. Evil might win the battles, but the Good will always win the war....but this is a game, so they gotta make it more balanced. But i hope they make it so that the Empire is accually evil because in Tie Fighter, the Empire was imaged to be good and the Rebellion to be evil....but then as Anakin said to Obi-Wan in the Lava Battle in Episode III. 'From my point of view the jedi are evil' So i guess in Tie Fighter, you are an Imperial Pilot and from your point of view, the Imperial Navy is good and the rebellion are evil. but i hope its maintained that the empire are evil and the rebels are good. Link to comment Share on other sites More sharing options...
deathc4 Posted January 22, 2006 Share Posted January 22, 2006 I am honestly trying to keep it in the current timeline, in which the rebellion was new and very weak, but as the saying goes: good always wins, regardless of the odds. Evil might win the battles, but the Good will always win the war....but this is a game, so they gotta make it more balanced. But i hope they make it so that the Empire is accually evil because in Tie Fighter, the Empire was imaged to be good and the Rebellion to be evil....but then as Anakin said to Obi-Wan in the Lava Battle in Episode III. 'From my point of view the jedi are evil' So i guess in Tie Fighter, you are an Imperial Pilot and from your point of view, the Imperial Navy is good and the rebellion are evil. but i hope its maintained that the empire are evil and the rebels are good. Same thing happens a lot in real life. America being the evil empire and terroists being freedom fighters, and vice versus. But the rebels are no diferent from the empire, once they gain power it will start all over again. New boss same as the old boss. Ok, back on topic. Ships should have repair times, other wise hard points on ships are basically a gimic, not really taht important, i would like to see my decisions have long term consequences(Sp?). Link to comment Share on other sites More sharing options...
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