Nancy Allen`` Posted January 26, 2006 Share Posted January 26, 2006 Just what exactly do they do in terms of making, Canderous say, a romance option? How are you able to do it? If it was a full on thing with changing dialogue and options, ect then it would seem like a huge undertaking. Ditto for mods such as, say, saving Malek. Link to comment Share on other sites More sharing options...
RedHawke Posted January 26, 2006 Share Posted January 26, 2006 This topic is better suited for Holowan Labs rather than the KT forum, as this is a mod question and not a KT one. Moving... Link to comment Share on other sites More sharing options...
lord_blodgett Posted January 26, 2006 Share Posted January 26, 2006 They allow different genders to experience the romances (i.e.) female - female / male - male). Link to comment Share on other sites More sharing options...
Nancy Allen`` Posted January 26, 2006 Author Share Posted January 26, 2006 Yes, but how are things such as the dialogue and build up to these romances pulled off? Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted January 26, 2006 Share Posted January 26, 2006 The dialogs are determined by scripts that return 1 (TRUE) if certain globals are set and 0 (FALSE) otherwise. For instance, if I wanted to have a dialog option be available when the PC talks to someone else, I could set a global boolean to TRUE when the PC does so, then use a script similar to this: int StartingConditional() { if(HAS_SPOKEN_TO) { return TRUE; // TRUE is a constant integer variable, 'return 1' would be it's equivilent. } return FALSE; // FALSE is the same thing, only with 'return 0' } ...to make the node available when the script returns 1 (TRUE). Link to comment Share on other sites More sharing options...
Nancy Allen`` Posted January 26, 2006 Author Share Posted January 26, 2006 Do you change the dialogue at all? I'm pretty certain the speech would be impossible to do, but, say, the Canderous mod. Are there extra dialogue options? Special endings like for B\C\J? Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted January 26, 2006 Share Posted January 26, 2006 There is a cut ending for female players that's been restored, I believe it's on http://pcgamemods.com . The only thing in the dialog that needs to be changed is a field in the dialog file that specifies the script that determines node availability. But if you're interested in finding any cut content, a good idea would be to look in a character or module's dialog files, or look through dialog.tlk . Link to comment Share on other sites More sharing options...
Corr Terek Posted January 28, 2006 Share Posted January 28, 2006 Kotor Tool is really helpful if you're trying to understand the relationship between dialogs and scripts. What I did when tweaking the Juhani romance was to look at the romance-specific dialog, and look in the script field to see what script is needed to make the dialog available. I then looked at the script itself (the source version) to get an idea of what exactly it did. I suspect if you wanted to make a canderous romance mod, you'd need to create a global variable called "CAND_ROM" or somesuch, with "0" being the off position and "1" being the on position. You'd need there to be a dialog option at some point, where the player's responses set the variable to one position or the other. From there I'd *add* to existing dialogs, as opposed to creating new ones. If the game already allows you to open a conversation with good friend Ordo, why bother trying to create a new conversation? (If you decide to do so, be sure and tell me how you did it) Just mold your romance dialogs around the existing dialogs, adding new conversation options where applicable. Your new dialog options would rely on scripts which would reference the CAND_ROM variable. If it's set to "1" the dialog is available. If it's set to "0" it isn't. At least, that's how I understand the process. Veteran modders, feel free to correct me. Link to comment Share on other sites More sharing options...
Nancy Allen`` Posted January 28, 2006 Author Share Posted January 28, 2006 It's not so much that I'm looking to create such a mod, if I was skilled enough to do so I'd probably add to the Juhani romance. I ask because such a mod would likely take quite a bit of work, you would have to change the dialogue, the parameters, add speech or play around with the existing voice samples in order for your chosen characters to say what you want, if possible. That's a bit of a tall order as far as I'm concerned, and it's a credit to those who create such mods that they put in the time and effort to do so. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.