ferni5 Posted February 19, 2006 Share Posted February 19, 2006 They are both listed in the uniqueunits.xml, can they be added to the game? Link to comment Share on other sites More sharing options...
Epytron_Omega Posted February 20, 2006 Share Posted February 20, 2006 with modifications, yes they can be added, just like the Venator and V-Wing. Just simply copy one of the Hero units, say Slave 1, and then modify it to reflect the ship you want, then add it to the Heroes of the race you want... I think that would get it to work. EO Link to comment Share on other sites More sharing options...
Admiral Sith Posted February 20, 2006 Share Posted February 20, 2006 Isnt the Moldy Crow already in? Link to comment Share on other sites More sharing options...
arkodeon Posted February 20, 2006 Share Posted February 20, 2006 The Virago is in Empire at War? o_o Link to comment Share on other sites More sharing options...
LenaMarieD Posted February 20, 2006 Share Posted February 20, 2006 That'd be cool if the moldy crow was in, but for some reason Kyle Katarn only shows up for me in ground skirmish, which sucks, so i cant tell if he has the ship already in space. On the flip side, anyone know if Mara Jade's Customized Z-95 Courier is in? Link to comment Share on other sites More sharing options...
Epytron_Omega Posted February 20, 2006 Share Posted February 20, 2006 Well I just looked over the file, the Moldy Crow is in, completely. Both Model and Texture is in it, as for Mara Jade, I assume it is just a standard Z-95, atleast that would be my assumption. I will look into doing a small mod for the Crow, if I come up with something good, I will release it... tell me, what kind of weapons did she have? EO EDIT: Just went through the files, Mara Jade Seems to use a Lamba Shuttle... just do some simple edits and can make her have a Z95. Also, Kyle Katarn doesnt have the Moldy Crow, as it doesnt work in skirmish mode... so Im not sure what the point would be to put them in. Link to comment Share on other sites More sharing options...
LenaMarieD Posted February 20, 2006 Share Posted February 20, 2006 Kyle needs to be modded into Campaign and GC mode with his ship As for Mara Jade, her Z-95 Headhunter is fast and should probaly be as powerful as Lukes X-Wing, because it is Heavily Customized and she is a Dark Jedi (force increases piloting skills) Edit: Found some Info on the Moldy Crow that might help The Corellian Engineering Corporation has had much success with their YT series when they developed the Maccrow. The Maccrow was designed to be the single mans 'hip' ride. They made it a fast and strong ship. They attempted to make it appeal to the well to do man or the retired smuggler. They wanted something fast and manoeuvrable, so they gave it four large sectional engines compartments. On top of that they gave it a very thick hull and strong shields. But to make up for it, it cost them big in cargo. It can only haul 30 metric tons in not much space and only offers passenger space for two. But for the non smuggling guy who wants to get from point A to point B in a hurry or the man who wants to show up some hothead racer this is the ship for him. It also serves well as a fighter. Many planetary defences systems have adopted it for patrolling and interception. Many pirates are now turning to this ship because of it's ease in modifications. With a few modifications you can have a real heavy hitting, fast and strong attack ship for not that much. - Manufacturer: Corellian Engineering Maccrow Freighter - Length: 23,5 meter long - Speed: S70MGLT and Class .45 modified SoroSuub Griffyn/YsTG hyperdrive - Crew: 1 crew, 2 navigators as well as 30 metric tons of cargo - Weapons: Fire Arc: Turret, Double Laser Cannon - Shields/Armor: Titanium reinforced hull - Special Features: Craft of Kyle Katarn Link to comment Share on other sites More sharing options...
Foshjedi2004 Posted February 20, 2006 Share Posted February 20, 2006 Mara Jade was never a Dark Jedi or a Sith. She was a force using Assassin and Courier for the Emperor. Link to comment Share on other sites More sharing options...
arkodeon Posted February 20, 2006 Share Posted February 20, 2006 Mara Jade was never a Dark Jedi or a Sith. She was a force using Assassin and Courier for the Emperor. She actually was an Emperor's Hand, so she could be considered as a trained 'Dark Jedi,' although never wielding a Lightsaber. Master Faye, or whatever her name is, never wielded a lightsaber, and she was one of the greatest Jedi Masters ever known, as according to Obi-Wan. Link to comment Share on other sites More sharing options...
NomadInvader Posted February 20, 2006 Share Posted February 20, 2006 If you can successfully get the Moldy Crow in the game, please release the mod to the public. Link to comment Share on other sites More sharing options...
Epytron_Omega Posted February 20, 2006 Share Posted February 20, 2006 well I tried adding the Maccrow in as a standard Corvette, like it says it is in the UniqueUnits.xml, but to no avail... Im going to continue playing around with it, but for now it doesnt seem like I can get his ship ingame... dont quote me on that, cause it might be possible with a little work. EO Link to comment Share on other sites More sharing options...
ferni5 Posted February 20, 2006 Author Share Posted February 20, 2006 I wonder if the ships have art to them, like the venator or the v-wings Link to comment Share on other sites More sharing options...
miles Posted February 20, 2006 Share Posted February 20, 2006 Strangely yes Virago is in empire at war I just don't know if Model and texture is in there but 1st you would have to write what hero you wanted it for. And IS venator in EAW full verison? Link to comment Share on other sites More sharing options...
Epytron_Omega Posted February 20, 2006 Share Posted February 20, 2006 Yes the Venator and V-wing are both ingame, I have modded them into my Empire, not the Rebels as of yet though, and it launches V-Wings. I have also made a varient of the Vwing to have stronger hull and shields, not by much, as well as a rapid fire cannon like on slave one. The Virago is in with both model and texture, so its the same thing like with adding in the Moldy Crow. Ive got all the corresponding models and textures for the ships extracted, its just a matter of getting them to work ingame, and for the life of me I cant figure it out. EO Link to comment Share on other sites More sharing options...
Jmaster3265 Posted February 20, 2006 Share Posted February 20, 2006 That'd be cool if the moldy crow was in, but for some reason Kyle Katarn only shows up for me in ground skirmish, which sucks, so i cant tell if he has the ship already in space. On the flip side, anyone know if Mara Jade's Customized Z-95 Courier is in? Yeah, the ship that lands him is the modly crow correct? Yet also in skirmish that is the same ship that Obi-Wan comes out of? Huh? Link to comment Share on other sites More sharing options...
miles Posted February 21, 2006 Share Posted February 21, 2006 Im trying to figure out how to get Kyle to use it I think it would just be the line: <UniqueUnit Name= Moldy_Crow is used by Kyle Katarn (Rebel Major Hero) during space battles> <Text_ID>TEXT_UNIT_MOLDY_CROW</Text_ID> <Land_Model_Name></Land_Model_Name> <Space_Model_Name>NV_MOLDYCROW.ALO</Space_Model_Name> <Select_Box_Scale>150</Select_Box_Scale> <Select_Box_Z_Adjust>1.0f</Select_Box_Z_Adjust> <Mass>0.98</Mass> <Scale_Factor>0.7</Scale_Factor> <MovementClass> Space </MovementClass> <Space_Layer> Corvette </Space_Layer> <Max_Speed>5.3</Max_Speed> <Max_Rate_Of_Turn>1.0</Max_Rate_Of_Turn> <Max_Rate_Of_Roll>0.8</Max_Rate_Of_Roll> <Bank_Turn_Angle>30</Bank_Turn_Angle> <Hyperspace>Yes</Hyperspace> <Hyperspace_Speed>1.5</Hyperspace_Speed> <OverrideAcceleration> .2 </OverrideAcceleration> <OverrideDeceleration> .2 </OverrideDeceleration> <Layer_Z_Adjust> -20 </Layer_Z_Adjust> <Armor_Type> Armor_Hero_Transport </Armor_Type> <Affiliation>Rebel</Affiliation> <Shield_Points>300</Shield_Points> <Tactical_Health>300</Tactical_Health> <Autoresolve_Health>300</Autoresolve_Health> <Damage>15</Damage> <Shield_Refresh_Rate>8</Shield_Refresh_Rate> <Energy_Capacity>2500</Energy_Capacity> <Energy_Refresh_Rate>200</Energy_Refresh_Rate> <Ship_Class>Corvette</Ship_Class> <Is_Escort>np</Is_Escort> <Is_Bomber>no</Is_Bomber> <Political_Control>0</Political_Control> <Squadron_Capacity>0</Squadron_Capacity> <Number_per_Squadron>1</Number_per_Squadron> <Size_Value>8</Size_Value> <Behavior>TRANSPORT</Behavior> <SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX </SpaceBehavior> <Score_Cost_Credits> 12000 </Score_Cost_Credits> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <Projectile_Types>Proj_Ship_Medium_Laser_Cannon_Red</Projectile_Types> <Projectile_Fire_Recharge_Seconds>0.4</Projectile_Fire_Recharge_Seconds> <Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count> <Projectile_Fire_Pulse_Delay_Seconds>0.4</Projectile_Fire_Pulse_Delay_Seconds> <Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range> <Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range> <Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier> <Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance> <Death_Explosions>Medium_Explosion_Space</Death_Explosions> <Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles> <Fire_Inaccuracy_Distance> Fighter, 1.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Bomber, 1.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance> <Fire_Category_Restrictions> Infantry, Vehicle, Structure, Air, Transport </Fire_Category_Restrictions> <Turret_Rotate_Extent_Degrees>20</Turret_Rotate_Extent_Degrees> <Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees> <Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level> <Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale> <Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name> <No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level> <No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level> <SFXEvent_Select>Unit_Select_Katarn</SFXEvent_Select> <SFXEvent_Move>Unit_Move_Katarn</SFXEvent_Move> <SFXEvent_Fleet_Move>Unit_Fleet_Move_Katarn</SFXEvent_Fleet_Move> <SFXEvent_Attack>Unit_Attack_Katarn</SFXEvent_Attack> <SFXEvent_Guard>Unit_Guard_Katarn</SFXEvent_Guard> <SFXEvent_Fire>Unit_Corvette_Fire</SFXEvent_Fire> <Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die> <SFXEvent_Ambient_Moving> Unit_Moldy_Crow_Fly_By </SFXEvent_Ambient_Moving> <SFXEvent_Ambient_Moving_Min_Delay_Seconds> 5 </SFXEvent_Ambient_Moving_Min_Delay_Seconds> <SFXEvent_Ambient_Moving_Max_Delay_Seconds> 10 </SFXEvent_Ambient_Moving_Max_Delay_Seconds> <MovementClass> Space </MovementClass> <CategoryMask> Corvette | AntiFighter </CategoryMask> <Victory_Relevant>yes</Victory_Relevant> <Hover_Offset>30.0</Hover_Offset> <Tactical_Build_Cost_Multiplayer>15000</Tactical_Build_Cost_Multiplayer> <Tactical_Build_Time_Seconds>120</Tactical_Build_Time_Seconds> <Tactical_Build_Prerequisites /> <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue> <Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies> <Build_Limit_Lifetime_Per_Player>1</Build_Limit_Lifetime_Per_Player> </UniqueUnit> --> But Can you teach me the way you made Venator work and Spew out V-wings? Link to comment Share on other sites More sharing options...
JediBdm Posted February 21, 2006 Share Posted February 21, 2006 no. Its more complex then that... I have them enabled for skirmish/multiplayer and GC/MultiplayerGC The Viragos will also be added to the pirates, considering it IS the black sun fighter of choice, Also As I was looking through EaW I found this..."PRINCEXIZOR.ALO" This is all gonna be in the General Mod Project http://pff.swrebellion.com/index.php?topic=2625.0 From the Makers of Bryants Mod and Warlords Mod for the EaW Demo Link to comment Share on other sites More sharing options...
miles Posted February 21, 2006 Share Posted February 21, 2006 well hello their now how has this happened exactly how do you do it (Even thought Virago was Xizors Personall ship why not have it for Mara Jade?) or built Tech LVL 0 or 3 (Can be Named Basilisk *EMPIRE ONLY*) Link to comment Share on other sites More sharing options...
tsenre78 Posted February 21, 2006 Share Posted February 21, 2006 Very nice JediBdm, care to share how you've managed to add both into the galactic conquest mode for single-player? Or at least post a quick set of .xmls? =) Link to comment Share on other sites More sharing options...
Master Nikolaos Posted February 21, 2006 Share Posted February 21, 2006 Indeed, it would be most...useful(Emperor's creepy voice). Link to comment Share on other sites More sharing options...
Adonnay Posted February 21, 2006 Share Posted February 21, 2006 Okay, perhaps I can share my insights. In the HEROCOMPANIES.XML you have to edit the line: <Company_Transport_Unit>Alliance_Shuttle</Company_Transport_Unit> to <Company_Transport_Unit>Moldy_Crow</Company_Transport_Unit> In the file UNIQUEUNITS.XML you have to make a few more changes since the Moldy Crow has been commented out. 1. Scroll down to the end of the file and remove the quotes first. They start above the Virago with "<!--" and end at the end of the file with "-->". 2. Then cut the string "</UniqueUnits>" (also above the Virago), not to be mixed up with </UniqueUnit> and paste it to the end of the file. This way you have reenabled the two ships. They are somewhat incomplete and should be tweaked to your liking... but now they should work. I'll add a sample file shortly... just have to upload it somewhere. edit: okay... here it goes. My uniqueunits.xml. It does not have the Virago enabled so don't get confused with my above instructions I have also tweaked the Crow to be more fighter like (the unedited one can hardly shoot and moves like a corvette)... so feel free to edit. uniqueunits.xml - rightclick and save or open and browse. (rename it to uniqueunits.xml - had to change ot or your browser would try to interpret it) Link to comment Share on other sites More sharing options...
Chemmy Posted February 21, 2006 Share Posted February 21, 2006 Neat, looks like the pirates have a hero unit now! Link to comment Share on other sites More sharing options...
JediBdm Posted February 21, 2006 Share Posted February 21, 2006 Okay, perhaps I can share my insights. In the HEROCOMPANIES.XML you have to edit the line: <Company_Transport_Unit>Alliance_Shuttle</Company_Transport_Unit> to <Company_Transport_Unit>Moldy_Crow</Company_Transport_Unit> In the file UNIQUEUNITS.XML you have to make a few more changes since the Moldy Crow has been commented out. 1. Scroll down to the end of the file and remove the quotes first. They start above the Virago with "<!--" and end at the end of the file with "-->". 2. Then cut the string "</UniqueUnits>" (also above the Virago), not to be mixed up with </UniqueUnit> and paste it to the end of the file. This way you have reenabled the two ships. They are somewhat incomplete and should be tweaked to your liking... but now they should work. I'll add a sample file shortly... just have to upload it somewhere. edit: okay... here it goes. My uniqueunits.xml. It does not have the Virago enabled so don't get confused with my above instructions I have also tweaked the Crow to be more fighter like (the unedited one can hardly shoot and moves like a corvette)... so feel free to edit. uniqueunits.xml - rightclick and save or open and browse. (rename it to uniqueunits.xml - had to change ot or your browser would try to interpret it) you guys, its not that simple as that Guy makes it seem. I will write you all a tutorial ASAP, there are several more steps to complete Link to comment Share on other sites More sharing options...
Adonnay Posted February 21, 2006 Share Posted February 21, 2006 "That guy" has it enabled on his own since no one seems to be able to share his knowledge and yes, it works perfectly in Galactic Conquest mode. And as I said there's still work left to do... It's not perfect, it's no mod or complete in any way. It's just a hint on how to get the actual model to work. Link to comment Share on other sites More sharing options...
Master Nikolaos Posted February 21, 2006 Share Posted February 21, 2006 JediBdm, what is the deal with knowing how to do it but not saying it. What are your fears? If it isn't that simple, teach us. Or just hold it as your dark secret if you want, someone could find out how to do it earlier and you would have little credit all because you don't wanna tell. Link to comment Share on other sites More sharing options...
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