dookie23 Posted March 1, 2006 Author Posted March 1, 2006 You have it, go to your directory and go to the folder install and theres two folders you should look at, one named audio and the other named pages. For the menu go into the pages there a menu folder. Goodluck!
dookie23 Posted March 2, 2006 Author Posted March 2, 2006 Pirates At War 2.0 second Patch Hi, this patch brings new fixes and a new fleet combat system. Instead just one captial fighting alone I made a squaderon of different ships to make a fleet, they are more expensive and weaker but faster, easier to handle.At the moment, i'm deciding to only implement this in pirate faction.For empire they are stronger and more bulky to conteract the pirates swift speed. For groundbattles, I fixed the pirate infrantry bug.Next update, will focus on balancing both pirates and empire. Homeone has been given a new skin, more dark. New patch for download: http://rapidshare.de/files/14475881/Pirates_At_War_2.0_second_patch.rar.html Enjoy! Screenshots: Fixed infrantry for pirates. Fleet one in action! Fleet two in action! New Homeone:
dookie23 Posted March 2, 2006 Author Posted March 2, 2006 Updated Hardpoints: Ships are stronger and shoot more lazers which is awesome all around. Download Here: http://rapidshare.de/files/14483342/Pirates_At_War_mod_updated_hardpoints.rar.html Screenies: Battleship fight: My battleship lost after a long battle: Engage the enemy! Loads of ties engaging my ships :X
dookie23 Posted March 2, 2006 Author Posted March 2, 2006 Hello all! Lanaus_Caspian (Naissus) and I (dookie23) is going to merge our mods together. At the moment, we are thinking about having a total have four races.The third race will be pirates and will be out soon, since I did most of the third race.Naissus is creating a new race called Zin Imperium. Lets hope all turns well! I cant wait!
dookie23 Posted March 6, 2006 Author Posted March 6, 2006 Hi, heres some of previews on land battles. Having ships, on land battles. Venator hardpoints is all working(except the hanger atm): Venator firing on infrantry with two V-wing escorts: Probably gonna give the option to let the empire have accamlator with couple of tie escorts later.
Darth_Extas Posted March 6, 2006 Posted March 6, 2006 How were you able to get a ship over land exactly? I find that intresting, good job and there is another leap in the moding area of Empire At War.
dookie23 Posted March 6, 2006 Author Posted March 6, 2006 Ship change and Height change. Instead of the venator, I decided to let HomeOne(it counts as a hero so only one per player) for grounds battles being able to spawn 2 fighter escorts and Infrantry escorts. Hanger Now working! Also made them go higher so having shields on bases is must. Screenie#1: Screenie#2:
dookie23 Posted March 6, 2006 Author Posted March 6, 2006 Last update on ships in land battles: Stardestroyer can spawn one repulsor tank, 3 tie fighters and two bombers.No limit but they took damage while going through the atmosphere so they lost couple of hardpoints to balance it out. Stardestroyer(Empire of course:P) unleashing lasers: Stardestroyer spawns a bomber: Stardestroyer spawns a fighter: Enjoy!
mandead Posted March 6, 2006 Posted March 6, 2006 Some of these screenshots look immense. What scaling are you using for space units?
Ali1392 Posted March 6, 2006 Posted March 6, 2006 wow but i carnt get it to work i put it in C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data do i have to have it all converted to xml or summit if so where can i get this done
dookie23 Posted March 6, 2006 Author Posted March 6, 2006 The land battles with cap ships is not out there yet, i'm still testing.
dookie23 Posted March 7, 2006 Author Posted March 7, 2006 Heres a update on my current work: This is the very early stages of r2d2 building outside of buildpads take a look: Pirates looking as the r2d2s builds the defences: R2D2 finds a nice spot on the Ice for mining factory: R2D2 starts the construction: Perimeter defences finished: I decided one building per droid(no more). Enjoy!
Ali1392 Posted March 7, 2006 Posted March 7, 2006 i carnt get it to work i put it in C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data do i have to have it all converted to xml or summit if so where can i get this done. i whant to do this for the old versions then the newer ones any ideas
Three60 Posted March 7, 2006 Posted March 7, 2006 Hey, I have a question. How did you get R2 to build things? Do you think that it would work in space?
dookie23 Posted March 7, 2006 Author Posted March 7, 2006 I gave it tactical build options and yes it is possible to build in space.
dookie23 Posted March 8, 2006 Author Posted March 8, 2006 Pirates At War Merged Hello! I have exciting news, a new team member has joined PAW and is impressive at making Galatic Campagins. His creation and is still in the process of making a enjoyable and exciting gameplay. Also, Naissus is going to construct a new faction called Zin Imperium will be released in the future. I myself has added new additions. Such as new buildings (R2d2s building defences and mining factories)methonds and the ability to control battleship in land battles! R2d2s replaces the T4-B tank and the battleship replaces the speeder. The requirements are high for both. We hope you will enjoy our mod. Thank You! Team members so far: ~Naissus~ ~Dookie23~ Download link: http://rapidshare.de/files/14966441/Pirates_At_War_Merged.rar.html Screenies: HomeOne crashes into the ground well not really(lol): AT AT says Oh no!!: Battleship fight: Battleship fight continues: Early stages of R2D2 building:
Three60 Posted March 8, 2006 Posted March 8, 2006 Keep it up! I'll test it soon, I kinda like this. BTW, could you send me a PM about how to make a unit build things? EDIT: Got into a battle, and I got an exeption. No clue why, it was loading the battle and I got it.
Lanaus_Caspian Posted March 8, 2006 Posted March 8, 2006 Three60 said: Keep it up! I'll test it soon, I kinda like this. BTW, could you send me a PM about how to make a unit build things? EDIT: Got into a battle, and I got an exeption. No clue why, it was loading the battle and I got it. Just wait we have a few more things cooking up.
Admiral Sith Posted March 8, 2006 Posted March 8, 2006 Its just a random thing, i got it in a space battle.
Ali1392 Posted March 9, 2006 Posted March 9, 2006 how do you get it to work i put it in C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data do i need to have my game files converted to xar or zip or sumit for it to work plz reply to this
Three60 Posted March 9, 2006 Posted March 9, 2006 put it in C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data\XML and it will work. You need to make the XML folder.
Dirk Pitt Posted March 10, 2006 Posted March 10, 2006 gosh yall have done so much and i have barely explored the XML fiels
EAWFAN Posted March 10, 2006 Posted March 10, 2006 great lookin mod except i cant download the first part(2.0 alpha) the link is bad could you please fix that soon edit: didnt notice that the patches had all the files in them lol
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