Elven6 Posted March 3, 2006 Share Posted March 3, 2006 I am using kotor tool for a mod I am working on, but the problem is when I enter a way point destination and click ok the waypoint dosent save. It just goes back to the old waypoint. Link to comment Share on other sites More sharing options...
Darth333 Posted March 3, 2006 Share Posted March 3, 2006 When you encounter a problem, provide more details or nobody will be able to help you. Tell us what you did exactly (what idata you entered and in which field, provide a screenie if you feel you can't explain) and what you want to do. You can use K-Gff for waypoints too... Btw, I suggest you read this concerning waypoints: http://nwn.bioware.com/developers/Bioware_Aurora_Waypoint_Format.pdf Link to comment Share on other sites More sharing options...
Elven6 Posted March 3, 2006 Author Share Posted March 3, 2006 Ok if I want to edit a waypoint here is what I do, I go to the Linked To Module text box and replace the text inside with 603DAN. I then go to the Linked to text box and type in from_630DAN_main. I then click ok and the window closes, after I reopen it the files I change go back to the original name ie 603DAN turns into 203TEL etc Link to comment Share on other sites More sharing options...
Darth333 Posted March 4, 2006 Share Posted March 4, 2006 Try editing your waypoint file with K-Gff instead and see what happens: http://www.starwarsknights.com/tools.php Link to comment Share on other sites More sharing options...
Elven6 Posted March 4, 2006 Author Share Posted March 4, 2006 um ok ill try that, before I get ahead of myself is it possible to make a holocron of a battle? If so is their a guide to it somewhere because I could not find one in the tutorial sections. Now that were on the topic of tutorials what script do you use to initiate a game of pazzak? Link to comment Share on other sites More sharing options...
Pavlos Posted March 4, 2006 Share Posted March 4, 2006 There is no holocron item in the game - you wouldn't make one. What you could do is get a suitable placeable and have it transport you to a cutscene module when you click on it. Link to comment Share on other sites More sharing options...
Elven6 Posted March 9, 2006 Author Share Posted March 9, 2006 I don't know how to work with the kgff editor so mabye someone can help me with the kotor tool problem Link to comment Share on other sites More sharing options...
Darth333 Posted March 10, 2006 Share Posted March 10, 2006 Well you should learn it because this document explains just about everything: http://nwn.bioware.com/developers/Bioware_Aurora_Waypoint_Format.pdf As I said earlier, we like to help but we also expect the person asking for help to make an effort. If there is something specific that you don't understand in the Bioware document, I'll be happy to explain but show us that you are taking some actions to learn. Modding is not a simple matter of pressing buttons and thinking "oh, what does this button do?" Link to comment Share on other sites More sharing options...
Elven6 Posted March 10, 2006 Author Share Posted March 10, 2006 Ok here is a diagram http://img.photobucket.com/albums/v384/Elven6/Before.jpg After clicking ok the fields I change turn back to the ones before Link to comment Share on other sites More sharing options...
Pavlos Posted March 10, 2006 Share Posted March 10, 2006 That isn't a very helpful image... Could you make it any larger, please? It sounds stupid, but I have neglected to do it thousands of times: Remember to click save. Have you tried creating a new waypoint rather than editing an already existing one? It could be that what you are editing is a non-editable game resource. Link to comment Share on other sites More sharing options...
tk102 Posted March 10, 2006 Share Posted March 10, 2006 Could you make it any larger, please? In photobucket, when you upload an image, it shows you a thumbnail of that image. Are you pasting the link to the thumbnail's URL. Photobucket is nice because they give you the bb-code formatted URL. In the picture below, I just click on the IMG and it highlights the whole field. Then I can just press Ctrl-C to copy and then paste it in my post. Link to comment Share on other sites More sharing options...
Elven6 Posted March 10, 2006 Author Share Posted March 10, 2006 That isn't a very helpful image... Could you make it any larger, please? It sounds stupid, but I have neglected to do it thousands of times: Remember to click save. Have you tried creating a new waypoint rather than editing an already existing one? It could be that what you are editing is a non-editable game resource. The same thing happens to a new waypoint Mabye I am doing something wrong, does anyone have a tutorial? I couldent find one in the modding section. Link to comment Share on other sites More sharing options...
Pavlos Posted March 10, 2006 Share Posted March 10, 2006 Look through the document that Darth333 linked. The Bioware documents may be for NWN and worded horridly but they do help to understand the game. Link to comment Share on other sites More sharing options...
Elven6 Posted March 16, 2006 Author Share Posted March 16, 2006 So lets get this straight, is the item that allows you to move from 1 are to another ie Khoonda to Khoonda plains called a waypoint? Someone really needs to make a tutorial for this stuff the Bioware document just tells you what each of the fields are what they don't tell you is what you enter and what has to be with it. Link to comment Share on other sites More sharing options...
stoffe Posted March 16, 2006 Share Posted March 16, 2006 So lets get this straight, is the item that allows you to move from 1 are to another ie Khoonda to Khoonda plains called a waypoint? A Waypoint is just a position marker on a map. On its own a waypoint does nothing. The use of waypoints is to mark a position in an area, which can be used by scripts or transitions instead of hardcoding map coordinates. NPCs that patrol around an area are running a script that moves them between a series of waypoints, for example. What you are looking for is an Area Transition. Area Transitions moves the player between different areas, as the name suggest. Those are part of either a Trigger or a Door. (Though anything that can run a script can be used to move the player to another area, area transitions handle this without using scripts.) A trigger is a hotspot on the map, determined by a set of coordinates that form a geometric shape that defines the "hot zone". Triggers can be set up to function as area transitions, moving the player to a new area when they cross into it. Aside from transitions, triggers can also fire scripts when a creature enters or leaves the "hot zone". As for doors, well, if you don't know what a door is you need more help than I am qualified provide. Link to comment Share on other sites More sharing options...
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