Darth InSidious Posted March 7, 2006 Share Posted March 7, 2006 It seems that there is room for these in heads.2da, in the columns "headtexg", and "headtexvg", the furthest two across, but, if you put textures in the Override folder and modify heads.2da to have the heads in these slots, they don't seem to do anything...Am I doing something wrong, or is this just something that Bioware/OE decided to block off? Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted March 7, 2006 Share Posted March 7, 2006 what are they supposed to do? maybe their just there... maybe not but what would they actually do? Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 7, 2006 Author Share Posted March 7, 2006 In theory, once you had enough lightside points, these textures would kick in. Sorta like the DS reskins which start to kick in as you become more evil. Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted March 7, 2006 Share Posted March 7, 2006 oh so you would be god like then maybe or turn blue hehe for which game now do both have it or just tsl? Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 7, 2006 Author Share Posted March 7, 2006 I've been trying it with TSL, though I think the KotOR heads.2da also has those columns... Link to comment Share on other sites More sharing options...
Darkkender Posted March 7, 2006 Share Posted March 7, 2006 If I recall this was something that worked in Kotor 1 but was disabled in K2. There may be a way to reactivate it I'm not sure though. I was recently getting ready to do some research into this. Link to comment Share on other sites More sharing options...
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