Darkwedge Posted March 21, 2006 Share Posted March 21, 2006 Anything to help one and clear up anything Considering for this mod from one of my al time favorite classic star wars games. Link to comment Share on other sites More sharing options...
jedi7000nathan Posted March 21, 2006 Share Posted March 21, 2006 were do you download the mod Link to comment Share on other sites More sharing options...
Darkwedge Posted March 21, 2006 Share Posted March 21, 2006 The rebellion mod for EaW isnt out yet he still making it... Link to comment Share on other sites More sharing options...
FuzzySmurf Posted March 21, 2006 Author Share Posted March 21, 2006 i guess im trying to put too much in before releasing... ive got all day tomorow, maybe i can organize what ive got and toss it out there for you guys...  a few of the things im still trying to figure out are getting various units in the game as pirate units garrisoning planets.... (milenium falcon, slave I, rancors and others) i coulda sworn i had figured it out a while ago but cant get it to work for the life of me, so ill put those off for a later release...  that and i cant figure out why when i use upper level tech start the empire starts with much better ships then i have in the starting units (a victory changes into an imp and an aclamator becomes an interdictor), i just noticed a strange thing, i only start the empire with a victory in one of the sectors, but theres always an aclamator at the start.... oh well  so ya, ill bundle it all up and release a beta tomorow, and if i dont spam the heck out of me until i do Link to comment Share on other sites More sharing options...
Spaxspore Posted March 21, 2006 Share Posted March 21, 2006 Dude dont rush release just because there is one person begging for it. Ill rather be patient and wait into the rough edges of the mod are smoothed out... then having a rushed buggy release. Heck i havnt played EAW any how for more then a month. Cause of the balancing issues that no one has seemed to have corrected, and its just gets old after a while. Ive been playin Galactic CIv II. Unlike EAW its has, diplomacy, opened ended game play. DAMAGE!, espionage,custom ships, custom races, basically u can do about anything. Â Unlike EAW which is basically one way to play, Â 1.Build fleet 2.Build army 3.Planet HOP Link to comment Share on other sites More sharing options...
jedi7000nathan Posted March 22, 2006 Share Posted March 22, 2006 Im sorry for duoble posting but do you have download for the beta   no you're not or else you wouldn't do it. It isn't hard. -darthfergie Link to comment Share on other sites More sharing options...
FuzzySmurf Posted March 22, 2006 Author Share Posted March 22, 2006 im having some technical difficulties right now, but if i cant get it out tonight i dont work til tomorow afternoon so i might get it out in the morning Link to comment Share on other sites More sharing options...
Darkwedge Posted March 22, 2006 Share Posted March 22, 2006 STOP rushing him, in my opinion I rather not have a buggy beta to test... Link to comment Share on other sites More sharing options...
jedi7000nathan Posted March 22, 2006 Share Posted March 22, 2006 next thing going is That Arnold Scwartseneger if one the Kennadys Link to comment Share on other sites More sharing options...
walpurgisng Posted March 22, 2006 Share Posted March 22, 2006 I hate to be the one to say this, but its his mod, so he puts in the planets and things he wants. If we dont play it, then he still does, and thats all that matters. Link to comment Share on other sites More sharing options...
jedi7000nathan Posted March 23, 2006 Share Posted March 23, 2006 Realise the beta!!!!!!! Link to comment Share on other sites More sharing options...
FuzzySmurf Posted March 23, 2006 Author Share Posted March 23, 2006 sorry for the delay, but as stated above i was having technical difficulties... if you read any of the other sections you would have realized i had a serious system crash/failure while testing some stuff in this mod... i havent fully determined what cuased it but im fairly certain it wasnt the changes i made to the game files... so im going to test that on my other comp tonight becuase if it crashes its not as big of a deal as it is on this machine.... Â that and i spend most of my time working when im not at school, this week happens to be spring break and that means im at work all the time, which means that unlike all you kids that have all sorts of free time to play games i have a very limited amount with which to do anything with becuase i have other things going on... im one person with a crazy schedule, and i want to finish this thing just as much as you do, but since im working for the next couple of days at least you have to take a chill pill, grow up, and learn a lesson in patience.... Link to comment Share on other sites More sharing options...
Taurian Posted March 23, 2006 Share Posted March 23, 2006 FuzzySmurf: nicely put! lol Link to comment Share on other sites More sharing options...
Darkwedge Posted March 23, 2006 Share Posted March 23, 2006 JEDI stop being so impatient and acting like a five year old. His mod DO NOT pressure him into push a under delevoped mod. DO you ever listen? Link to comment Share on other sites More sharing options...
Jay1717 Posted March 23, 2006 Share Posted March 23, 2006 Nice mod, dropped you an email - In which I forgot to mention I play many many games and have a vast knowledge of games, however I'm not a hardcore SW fan, maybe a good thing? (Inpartial tester ) Link to comment Share on other sites More sharing options...
FuzzySmurf Posted March 23, 2006 Author Share Posted March 23, 2006 i havent gotten an email yet, and in my profile options apparently i have it set to not allow emails from users so you would have only been able to send me a pm unless you did some serious researching and found my real email... anyhoo i just thought id let you know i havent received above mentioned email  later yall, time to go to work again... ugh Link to comment Share on other sites More sharing options...
Andycaccia Posted March 23, 2006 Share Posted March 23, 2006 AAAAHHHH REBELLION!!! Great game. Great work, but remember that the rebellion galaxy had about 200-210 planets grouped in sectors of 10 planets each. I do not know if the game will run wiht a such large galaxy... Link to comment Share on other sites More sharing options...
FuzzySmurf Posted March 23, 2006 Author Share Posted March 23, 2006 as stated in other threads and several times in this one... i had to trim it back to 50 becuase of the lag problems, and im hoping that 50 isnt too many once the game gets going and all the planets are busy with qeues... and ive read somewhere about a physical limit of 80 planets... Link to comment Share on other sites More sharing options...
FuzzySmurf Posted March 25, 2006 Author Share Posted March 25, 2006 ok, heres a spot im stuck right now... how to handle the idea of shipyards... becuase realistically they are orbital structures, but the only way i can get them to build without a starbase is to make them ground structures which means they take up a ground building slot, but in rebellion the shipyards used up the availible building slots which was all good  my first idea was to make them as an orbital station like the sensor array, but then i cant get them to be availible without a starbase first, next i was thinking about changing the starbases themselves into shipyards only, but then everytime an enemy fleet came by you would have to rebuild from scratch (and this would also mean that you couldnt just skip over a planet without blowing up all its crap first), now im considering just making it some sort of ground building and leaving it at that... so im wondering what are you guys thoughts on the matter? Link to comment Share on other sites More sharing options...
wolfshadow Posted March 25, 2006 Share Posted March 25, 2006 Add a building slot to the planets where you want shipyards available. In the Planets XML, if your worried about that. I don't really have a prob. witha shipyard taking up a land building slot. Link to comment Share on other sites More sharing options...
FuzzySmurf Posted March 25, 2006 Author Share Posted March 25, 2006 well, the problem is that adding a building slot to planets lets you build more of any building, and im not exactly sure what happens when you build more buildings then originally intended and you have a ground battle on that planet... i guess ill have to find out... Link to comment Share on other sites More sharing options...
FuzzySmurf Posted March 25, 2006 Author Share Posted March 25, 2006 ok, just did some testing, and you never ever ever want to fight against 12 pirate command complexs.... holy crap... thats just not fair, how come ther rebs or imps dont have a building that produces all of their units during tactical? Â anyhoo, it just stacks the buildings on top of each other i think, another slight problem is in the galactic you can only see what 9 of the buildings are, it hides the rest of the slots.... so i guess ill have to cap the highest planets at 9, even though the highest defualt is 8, not much of an improvement but at least its something Link to comment Share on other sites More sharing options...
FuzzySmurf Posted March 25, 2006 Author Share Posted March 25, 2006 is there any way to elavate a building above the ground? cuase if i put these as ground structures it would be ideal to have them hovering in the air... and i cant figure out how to do it Link to comment Share on other sites More sharing options...
Taurian Posted March 25, 2006 Share Posted March 25, 2006 I would try messing with the z-level adjust. I think that sets what depth its at(?). i have no idea, just a sugestion. Link to comment Share on other sites More sharing options...
Tyler_Durden Posted March 26, 2006 Share Posted March 26, 2006 One thing I'm not clear on as far as this mod goes is are you going to create new maps for each of the planets or are you going to use existing maps for the new ones? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.