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Empire at War: Total Realism v2.0 --- get ready...


Athanasios

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[edit] For easier referance i quote the download links below that Orao has already posted:

 

Well, as promised, it's 1/4/2006 and we uploaded Empire at War: Total Realism v2.0...enjoy and send us the required feedback to

enhance this mod even more! :)

 

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* DOWNLOAD NOW! *

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Empire at War: Total Realism mod is a creation of A.Tsiolas (Athanasios) and M.Goran (Orao).

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IMPORTANT NOTE: It would be V-E-R-Y helpful if you could send us in the contact email (found in last section of README file) along with the feedback described here, some screenshots or even short videos showing the problem you are talking about. In your email just put a easy-referance subject (ie. bug: Piett rapid turn speed, imbalance: ATST no efficient against infantry). You may also copy & paste the description of the problem as posted in the forums, but do not omit to post the problem in the forums too, so that other people that face the same problem acknowledge that it's already reported.

 

Orao recommends using FRAPS program (uploaded to our site) to record in-game videos. It can capture screenshots too. Mind to turn your screenshots into .JPEG format, so that they are not huge (.tga format: 5 MB/image, .jpeg format: 200 KB/image .

 

Thanks again for the feedback :)

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Okey, we kept silence for quite long while working hard in the backround to boost up the already preferred modification "Empire at War: Total Realism". Due to the wide appeal we decided to get our hands even more dirty and steal some precious free time from our lives to bring you the mod you were asking for.

 

Anyway, to stop the babbling and get into the point, EaW:TR v2.0 will be uploaded (hopefully) this Saturday, 1/4/2006 (no, we're not liing :)) featuring a wide range of new enhancements, from a minor footprint re-scalling to a whole re-configuration of ground & space combat and Galactic Conquest experience.

 

Below i post some parts of the extensive readme file. Stay tuned in topic, since until Saturday, ill post the images you will be asking for and even more.

 

So, get ready, load your patience, excercise with some veterans out there, and then come face the real devastating power of some marching ATAT & Star Destroyers, or fulfil your thirst for freeding up the galaxy with more advanced tactics than ever before!

 

PS: Mind that since the text below is directly copied from a text file, the organisation doesn't look as in the text file; i did my best to make it look nice in this thread, but in the original readme file it's just "as meant to be".

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***[edit]*** Due to MANY difficulties i had to post a decent listed thread in this forum, i redirect you to the PFF forums where you can see the post as meant to be. I mind waste an hour posting the post (as you can see it in PFF forums) here too later. :smash:

 

EaW:TR (PFF forums thread)

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I am absolutely loving the sound of this!!

 

One thing though, seeing as darth and the emperor are being powered up by stormtroopers and imperial guards, would it not be good to do the same for the rebellion heroes?

 

Maybe some wookiees to go with chewie and han? Obi-Wan could use some help too to be fair, he is pants compared to vader. Some infiltrators would help although I guess that isn't really lore...

 

Keep up the good work! :D

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wow, this sounds cool,iam relly lykin the "dozens of lasers" on the capital ships, but im not sure what teh numbers mean, if they are the garrison/reinforcement thing, could you expand, im not relly sure wot they mean. cheers :thmbup1:

 

those numbers mean spwans at the start of the battle/total number of units taht will spawn out of that biulding in the cource of the fight

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Update at the PFF Forums! The link is http://not here

 

Enjoy!

 

 

Some short answers:

 

1. Multiple installation options

Some features like the camera enhancement and the many lasers on ships will make low-end systems crawl, since they demand high cpu & graphic card power. So, we'll include many installation options for all preferances.

 

2. TIE Advanced X1

Yup, no TIE Scout, just a pure TIE Advanced X1 model (as you can see in the image).

 

3. Spawn units

As you may know, ships and ground buildings spawn some units during a battle (forever). Now, this is not the case; when those spawn units are up, no more spawn/garisson units. Ofcourse, we tweaked the capacity too.

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Okey, we kept silence for quite long while working hard in the backround to boost up the already preferred modification "Empire at War: Total Realism". Due to the wide appeal we decided to get our hands even more dirty and steal some precious free time from our lives to bring you the mod you were asking for.

 

Anyway, to stop the babbling and get into the point, EaW:TR v2.0 will be uploaded (hopefully) this Saturday, 1/4/2006 (no, we're not liing :)) featuring a wide range of new enhancements, from a minor footprint re-scalling to a whole re-configuration of ground & space combat and Galactic Conquest experience.

 

Below i post some parts of the extensive readme file. Stay tuned in topic, since until Saturday, ill post the images you will be asking for and even more.

 

So, get ready, load your patience, excercise with some veterans out there, and then come face the real devastating power of some marching ATAT & Star Destroyers, or fulfil your thirst for freeding up the galaxy with more advanced tactics than ever before!

 

PS: Mind that since the text below is directly copied from a text file, the organisation doesn't look as in the text file; i did my best to make it look nice in this thread, but in the original readme file it's just "as meant to be".

-------------------------------------------------------

 

***[edit]*** Due to MANY difficulties i had to post a decent listed thread in this forum, i redirect you to the PFF forums where you can see the post as meant to be. I mind waste an hour posting the post (as you can see it in PFF forums) here too later. :smash:

 

 

Lol, did you include those CE maps from me? Lol if so, good. I want everyone to have em. Funny how I get slammed for spreading good.

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Yes, but after the "attack" you got by some people, i thought to hide your name. If you want, special thanks can be given ;)

 

Heh, it's ok. I just wanted everyone to have them. What's the point of playing online skirmish with those maps if only 1 out of 10 people have them?

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A quick question

I read in the read me that u rescaled all the ground units are u planing to do that to the space units in the next patch or is that already done?

 

  • Complete space rescaling (space ships, buildings)
  • Complete ground rescaling (buildings, vehicles, infantry, heroes, indigenous)

 

Hope this answers your question. Ill upload the PFF thread within an hour for new images, so, stay tuned ;)

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@Admiral Z : done ;)

 

@walpurgisng: First, i won't commend on the number of posts a thread may gather for various reasons and secondly i won't compare TR with OC because, first of all, comparison is up to you and secondly, i have nice relationships with Adonnay that i have no intenesion to break. I will only say that scaling, contrary to most mods out there that include rescaling, has been based on this principal: "We keep the eye-candy visual effect of battles, but make it in the right scale". In other words, you will not see fighters and troopers as dots (literally) on the map, in favour of the towering ATAT or the massive SD.

 

Of course, the only problem currently is that we can't resize maps too. But that's a short work which will be done asap we have a map editor.

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