natinha Posted April 6, 2006 Posted April 6, 2006 I'd like to create a buildable 'Corvette Squadron' with say 4 or 5 corvettes per 'unit.' I've been looking through various mods, at the different xml files (mainly squadrons). Is this idea possible? I'd make it more expensive obviously, I'd just prefer to have a group of corvettes under one 'unit' I don't like it when I build a big fleet and end up entering a battle with say 2 cruisers, a corvette, a gunship a frigate and an assault frigate. Those smaller corvette units work far better in packs.
EAWFAN Posted April 6, 2006 Posted April 6, 2006 u could replace the fighter models with the corvette ones i havent tried it yet so good luck on it
Master Leffe Posted April 6, 2006 Posted April 6, 2006 Go under the spaceunitscorvettes file and edit the number of ships per squadron for the corvettes. I did the same thing.
Darkwedge Posted April 6, 2006 Posted April 6, 2006 Are you talking about the Squadron Capacity in the file?
Master Leffe Posted April 6, 2006 Posted April 6, 2006 No, the: <Number_per_Squadron> file. Change the 1 to, say, 5, and you'll buy 5 of them instead of one.
KhaosNite Posted April 6, 2006 Posted April 6, 2006 Don't you need some kind of offset thing like a squadron of X-Wings?
stingerhs Posted April 6, 2006 Posted April 6, 2006 if you want to leave the game balance in, you could copy the corvette entry in the spaceunitscorvette.xml file and then increase the Number_per_Squadron entry from there. the idea would be so that you could make a 'Wolfpack' of corvettes available at a later tech and then set the price to be something like the price of one corvette times the number per squadron. if you want to reduce the price a bit since you are buying in bulk, just multiply the final number by, say, .9 or .8 to get a discounted price. but that part is all up to you. i just wanted to insert my two pennies.
derekl Posted April 6, 2006 Posted April 6, 2006 I have added more to there numbers but yet when i go ingame and try and build them there is no extra i am editing the <Number_per_Squadron>3</Number_per_Squadron> line but to no result maybe somone who has been able to do this could post there whole part for one of the corvets
Master Leffe Posted April 6, 2006 Posted April 6, 2006 Odd, that's all I did and it works for me. Nothing else is altered.
derekl Posted April 6, 2006 Posted April 6, 2006 working in SKIRMISH mode? <Affiliation>Rebel</Affiliation> <Build_Initially_Locked>No</Build_Initially_Locked> <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer> <Tech_Level>0</Tech_Level> <Required_Timeline>0</Required_Timeline> <Required_Ground_Base_Level>0</Required_Ground_Base_Level> <Required_Star_Base_Level>2</Required_Star_Base_Level> <Required_Special_Structures /> <Required_Planets /> <Autoresolve_Health>600</Autoresolve_Health> <Damage>20</Damage> <Shield_Points>400</Shield_Points> <Tactical_Health>1000</Tactical_Health> <Shield_Refresh_Rate>25</Shield_Refresh_Rate> <Energy_Capacity>1500</Energy_Capacity> <Energy_Refresh_Rate>400</Energy_Refresh_Rate> <Ship_Class>corvette</Ship_Class> <FormationPriority>3</FormationPriority> <Is_Escort>Yes</Is_Escort> <Is_Bomber>no</Is_Bomber> <Political_Control>0</Political_Control> <Squadron_Capacity>3</Squadron_Capacity> <Transport_Capacity>4</Transport_Capacity> <Number_per_Squadron>3</Number_per_Squadron> <Build_Cost_Credits>1250</Build_Cost_Credits> <Slice_Cost_Credits>675</Slice_Cost_Credits> <AI_Combat_Power>1250</AI_Combat_Power> <Build_Time_Seconds>15</Build_Time_Seconds>
Darkwedge Posted April 6, 2006 Posted April 6, 2006 If you alter files of this sort, from what i've seen it doesn enable on saved games... but if I start a new game it works.
Darth Alec Posted April 7, 2006 Posted April 7, 2006 Packs of 5 vets spawning out of ISDs........ The horror, the horror........
Master Leffe Posted April 7, 2006 Posted April 7, 2006 I did that with 2 tartans. Why wouldn't hey carry a few?
derekl Posted April 9, 2006 Posted April 9, 2006 Ok but the topic is about creating Squads of corvetts I have tryed editing what i post but that did not work i was able to make them only count as 1 pop point
MistenTH Posted April 9, 2006 Posted April 9, 2006 Create a squadron entry in SQUADRONS.xml. You don't change the squadron count by changing the number, you change it by physically naming the ships you want in that squadron. <Squadron_Units>X-Wing2, X-Wing</Squadron_Units> <Squadron_Units>X-Wing, X-Wing</Squadron_Units> <Squadron_Units>X-Wing, X-Wing</Squadron_Units>
magna mandaloe Posted April 9, 2006 Posted April 9, 2006 hmmm would this be Possible for a Venator squadron?
Darkwedge Posted April 9, 2006 Posted April 9, 2006 I think anything is possably by doing squadrons... except Death stars sense there not really in the battle but below the feild.
derekl Posted April 12, 2006 Posted April 12, 2006 Can anyone post what we would need to add for the corrian corvett/
jedi7000nathan Posted April 17, 2006 Posted April 17, 2006 the empire also uses Corealian corvettes and nebluen bs
hzh Posted April 17, 2006 Posted April 17, 2006 read the posts and heard someone did it with tartans, lol, tartan is suppose to be 600m long (and corllian corvett 120m, which is ok). the game already lack much realism as it is for having those small tartans, it would be insane to have squadrons, lol anyways, the i made 3 corllian per unit in my own mod, in which everything is according to real scales, and it works fine.
wedge2211 Posted April 17, 2006 Posted April 17, 2006 This is a really cool idea. A Corellian Gunship wolfpack by default...now that's scary! Hmm, I keep chalking up ideas for a mod of my own, and I think making all single Corvettes into three-ship squadrons with roughly 1/3 health each might be really interesting...
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