Guest UAF_CrazyX_UAF Posted October 6, 2001 Posted October 6, 2001 there SHOULD be EWOKS in the game , i mean come on their brave little kick as$ bears! i wouldn't go up 10-20 S-T and 4 or 5 AT-PT's they are a kick as$ civ _________________________ IF YOU WANT TO POST SOMETHING ABOUT EWOKS DO IT HERE!
Dagobahn Eagle Posted October 6, 2001 Posted October 6, 2001 They aren't advanced enough. Ewok Anti-air troopers? Ewok turrets? Ewok Advanced Mechs? Ewok submarines?
AoErat Posted October 7, 2001 Posted October 7, 2001 There are ewoks available in the scenario editor.
Guest Luke Skywalker Posted October 7, 2001 Posted October 7, 2001 It sounds fine. Ewok air troops. Dont they have some of those in the series?
EndSub Posted October 7, 2001 Posted October 7, 2001 they were in the movie don't you remember? Ewoke with make-shift wings droping rocks on AT-ST ?
Dagobahn Eagle Posted October 7, 2001 Posted October 7, 2001 Okay, anti-air can be archers, mechs can be catapults, and instead of turrets they've got those traps of theirs. But we still need more units
Com Raven Posted October 8, 2001 Posted October 8, 2001 They should be adding Ewoks and other alien species in an possible expansion as "civs in civs", just like dwarfs and elves were "humans" in WC II ... Com Raven
Guest Admiral Odin Posted October 8, 2001 Posted October 8, 2001 this is how I see an Ewok civ. Base defenses=their traps Homes/other buildings=tree houses Units Trooper=Ewok with a spear Worker=plain ewok Air units=ewok with a glider you get the idea.
Guest ChrisC3po Posted October 8, 2001 Posted October 8, 2001 Ewoks are playable in one mission, where the Rebels are trying to destory the shield generator.
Guest crazy_dog Posted October 9, 2001 Posted October 9, 2001 Ewok Archer Glider- starfighter Medicine man- medic Bartok- Mounted Trooper. Hunter- trooper Catapult- Blaster Cannon
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