Gregory_William Posted April 21, 2006 Posted April 21, 2006 Hi everyone! I just played Ojp enhanced coop mode with a friend and it was Fantastic! It would be Perfect if there were All of the Jedi Academy levels available for us to play! Can you put all the JA levels for coop, Razor? P.S.: And maybe some levels from Jedi Outcast too...
JRHockney* Posted April 21, 2006 Posted April 21, 2006 Yeah It might be nice to have a few more coop levels, as long as the bots with sabers are Tabbots and not the regular bots who kick too much and dont perform full swings! If your talking about adding them for basic, then, whatever. As far as having levels from outcast, I'm not sure that can be done. You would have to at least find some single player maps for jedi outcast that are made for JKA before Razor could even consider it. Even then, I don't know if he could make a coop out of it.
Sushi_CW Posted April 21, 2006 Posted April 21, 2006 Amen about the bots... it ruins saber-saber fights. I would love to see the tabbots used by default in the coop levels.
JRHockney* Posted April 21, 2006 Posted April 21, 2006 Amen about the bots (in southern preacher's voice) Can I a, hallelujah? (audience) HALLELUJAH!!!! (in southern preacher's voice) DO I HEAR A PRAISE THE COOP! (audience) PRAISE THE COOP!!!!!!!!! (in southern preacher's voice) Amen, people. (choir) AAAAAAAAAAAAAAAAAAAAAAAAAAAMMMMMEEEEEEEEEEEEENNNNNNN!!!!(symbol crash) (in southern preacher's voice) AMEN, I SAY..AMEN.
razorace Posted April 21, 2006 Posted April 21, 2006 Unfortunately, the NPCs use a different AI system than the MP bots. It would be much easier to just fix the swing behavior for the bots rather than impliment the TABBots for NPCs.
Gregory_William Posted April 22, 2006 Author Posted April 22, 2006 Fixing the Swing behavior would be a good way to start
JRHockney* Posted April 22, 2006 Posted April 22, 2006 Hopefully you'll be able to make them swing full and walk while they do it. Having them do an attack fake once in a while would be good to, but it might be asier just to make them a tabbot than do that. Whatever.
Gregory_William Posted April 22, 2006 Author Posted April 22, 2006 I was wondering... Does the Enhanced Saber fighting system aplies to the NPCs in Coop? I mean, pressing the right direction keys would parry their swings? (if they made it right)Do they have Dodge/Block points?
razorace Posted April 22, 2006 Posted April 22, 2006 The system applies, but I'm not sure if they have dodge points or not. I don't remember.
JRHockney* Posted April 23, 2006 Posted April 23, 2006 The system applies, but I'm not sure if they have dodge points or not. I don't remember. Yes I'm pretty sure they have a dodge meter and points. They take a while to kill like the tabbots, but they rarely do damage to you because they don't do a complete swing.
Maxstate Posted May 1, 2006 Posted May 1, 2006 Yeah Soosh, bots running backwards and slashing are my worst nightmare, especially on FFA maps.
razorace Posted May 1, 2006 Posted May 1, 2006 They take a while to kill like the tabbots, but they rarely do damage to you because they don't do a complete swing. I'll work on that.
UDM Posted May 20, 2006 Posted May 20, 2006 You, sir, are a prince among men Seriously though, since I knew you 3 years back, you always were the type who would listen to feedback and work on what both you and the community wanted. You deserve our respect, and you truly deserve to be up there with the best developers
JRHockney* Posted May 20, 2006 Posted May 20, 2006 You, sir, are a prince among men Seriously though, since I knew you 3 years back, you always were the type who would listen to feedback and work on what both you and the community wanted. You deserve our respect, and you truly deserve to be up there with the best developers Hehe, thats nothing. Look back to the beginning of the of the saber system thread and see how many ideas he has listened to and applied.
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