Billthemailman Posted April 27, 2006 Author Posted April 27, 2006 kk, lemme go fool around with this biatch
Billthemailman Posted April 27, 2006 Author Posted April 27, 2006 Yeah ok this thing doesn't seem to want to work, I ran mdlops and selected the mdl file, and its telling me its extracted it, but I can't see an ascii anywhere
Jasper_Kazai Posted April 27, 2006 Posted April 27, 2006 Pink is not the way to go. As for the model, I'd think lowering the head and squashing in the eyes to the sides of the head would look ok.
Billthemailman Posted April 28, 2006 Author Posted April 28, 2006 Ok I want to do a test run with the new selkath model, but I don't know how to put the new model saved as a gmax. file into my game as a readable model
Darkkender Posted April 28, 2006 Posted April 28, 2006 Ok I want to do a test run with the new selkath model, but I don't know how to put the new model saved as a gmax. file into my game as a readable model What you will need to do is export the model from gmax as an ascii-model. Now if all you have done is move existing vert coords then you should be able to use Taina's replacer tool. It is a bit quirky but it should work. If you changed the mesh entirely then You would want to use mdlops replacer function. However since the Animations haven't been fully cracked yet your model still may get fouled up.
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