Pavlos Posted May 4, 2006 Share Posted May 4, 2006 I cannot find the animation number (It doesn't appear to have a constant in nwscript) for the "Arms crossed" animation. No matter how hard I look it remains elusive. Could someone please tell me what it is if they know? Link to comment Share on other sites More sharing options...
stoffe Posted May 4, 2006 Share Posted May 4, 2006 I cannot find the animation number (It doesn't appear to have a constant in nwscript) for the "Arms crossed" animation. No matter how hard I look it remains elusive. Could someone please tell me what it is if they know? For the Darth Nihilus model it's 10033. Don't know if its the same for the normal character supermodels, but it may be worth a try at least. Link to comment Share on other sites More sharing options...
Pavlos Posted May 4, 2006 Author Share Posted May 4, 2006 Thank you. *Sigh* Why can't these things be found easily? Link to comment Share on other sites More sharing options...
Jackel Posted May 4, 2006 Share Posted May 4, 2006 Thank you. *Sigh* Why can't these things be found easily? If they were easy to find then it would be easy to work with this engine. I really with we could have a list some where of what animation numbers are what animations for easy reference. Link to comment Share on other sites More sharing options...
Pavlos Posted May 4, 2006 Author Share Posted May 4, 2006 It might be a good idea to start one here and now then! I was thinking of suggesting something like this myself, Jackel. . The constants defined in nwscript are easy enough to find, as are the ones (Badly - I can't tell half of them apart) shown in animations.2da we just need to build up a database of all those unknown animations floating around the game. Link to comment Share on other sites More sharing options...
Darth333 Posted May 5, 2006 Share Posted May 5, 2006 oh...this reminds me of some old threads: dialog animations ( you won't find anything very useful here): http://www.lucasforums.com/showthread.php?t=128128 (very old thread) http://www.lucasforums.com/showthread.php?t=148213 ============== List of combat feats animations (k1): http://www.lucasforums.com/showthread.php?t=133683 Link to comment Share on other sites More sharing options...
tk102 Posted May 5, 2006 Share Posted May 5, 2006 Hi. Here's an excerpt from DLGEditor's source code. For Kotor1's animations: my %animation_num2desc=(10006=>'DEAD', 10028=>'TAUNT', 10029=>'GREETING', 10030=>'LISTEN', 10033=>'WORSHIP', 10034=>'SALUTE', 10035=>'BOW', 10038=>'TALK_NORMAL', 10039=>'TALK_PLEADING', 10040=>'TALK_FORCEFUL', 10041=>'TALK_LAUGHING', 10042=>'TALK_SAD', 10044=>'VICTORY', 10055=>'SCRATCH_HEAD', 10058=>'DRUNK', 10070=>'INJECT', 10120=>'FLIRT', 10121=>'USE_COMPUTER_LOOP', 10124=>'HORROR', 10125=>'USE_COMPUTER_NOLOOP', 10126=>'PERSUADE', 10127=>'ACTIVATE', 10137=>'SLEEP', 10139=>'PRONE', 10148=>'READY', 10149=>'PAUSE', 10150=>'CHOKE', 10154=>'TALK_INJURED', 10155=>'LISTEN_INJURED',10163=>'KNEEL_TALK_ANGRY', 10164=>'KNEEL_TALK_SAD', 10219=>'PUSHED_BACK', 10220=>'FORCE_JUMP', 10221=>'COLLAPSE_CHOKING', 10222=>'COLLAPSE_KNOCKOUT', 10223=>'FALL_SLOWLY_RIGHT', 10224=>'FALL_SLOWLY_CENTER', 10225=>'UNKNOWN_225',10226=>'UNKNOWN_226' For Kotor2's Animations: my %animation_num2desc2=( 1006 =>'1006_DEAD', 1011 =>'1011_DROP_TO_KNEES', 1013 =>'1013_UNKNOWN_1013-FALL', 1014 =>'1014_CROUCH-SHORT', 1016 =>'1016_COURTSY', 1017 =>'1017_KNEEL', 1019 =>'1019_STOOP-FAST', 1020 =>'1020_APPROACH-CHOKE', 1022 =>'1022_RELEASE-CHOKE', 1024 =>'1024_LIFTED-CHOKED', 1026 =>'1026_CHOKED-DROPPED', 1027 =>'1027_PRONE-WORSHIP', 1028 =>'1028_TAUNT', 1029 =>'1029_GREETING', 1030 =>'1030_LISTEN', 1033 =>'1033_WORSHIP', 1034 =>'1034_SALUTE', 1035 =>'1035_BOW', 1038 =>'1038_TALK_NORMAL', 1039 =>'1039_TALK_PLEADING', 1040 =>'1040_TALK_FORCEFUL', 1041 =>'1041_TALK_LAUGHING', 1042 =>'1042_TALK_SAD', 1044 =>'1044_VICTORY', 1055 =>'1055_SCRATCH_HEAD', 1058 =>'1058_DRUNK', 1070 =>'1070_INJECT', 1120 =>'1120_FLIRT', 1121 =>'1121_USE_COMPUTER_LOOP', 1124 =>'1124_HORROR', 1125 =>'1125_USE_COMPUTER_NOLOOP', 1126 =>'1126_PERSUADE', 1127 =>'1127_ACTIVATE', 1137 =>'1137_SLEEP', 1139 =>'1139_PRONE', 1148 =>'1148_READY', 1149 =>'1149_PAUSE', 1150 =>'1150_CHOKE', 1154 =>'1154_TALK_INJURED', 1155 =>'1155_LISTEN_INJURED', 1163 =>'1163_KNEEL_TALK_ANGRY', 1164 =>'1164_KNEEL_TALK_SAD', 1200 =>'1200_UNKNOWN', 1201 =>'1201_UNKNOWN', 1202 =>'1202_UNKNOWN', 1203 =>'1203_UNKNOWN', 1214 =>'1214_UNKNOWN', 1219 =>'1219_PUSHED_BACK', 1220 =>'1220_FORCE_JUMP', 1221 =>'1221_COLLAPSE_CHOKING', 1222 =>'1222_COLLAPSE_KNOCKOUT', 1223 =>'1223_FALL_SLOWLY_RIGHT', 1224 =>'1224_FALL_SLOWLY_CENTER', 1225 =>'1225_UNKNOWN', 1226 =>'1226_UNKNOWN', 1403 =>'1403_TOUCH_HEART', 1404 =>'1404_ROLL_EYES', 1405 =>'1405_USE_ITEM_ON_OTHER', 1406 =>'1406_STAND_ATTENTION', 1407 =>'1407_NOD_YES', 1408 =>'1408_NOD_NO', 1409 =>'1409_POINT', 1410 =>'1410_POINT_LOOP', 1411 =>'1411_TALKHAND-SHOW', 1412 =>'1412_SCANNING', 1413 =>'1413_SHRUG', 1415 =>'1415_CROUCH-LONG', 1418 =>'1418_KNEEL_LOOP', 1421 =>'1421_LIFT-CHOKE-HOLD', 1424 =>'1424_SIT_CHAIR', 1425 =>'1425_SIT_CHAIR_DRINK', 1426 =>'1426_SIT_CHAIR_PAZAAK', 1427 =>'1427_SIT_CHAIR_COMP1', 1428 =>'1428_SIT_CHAIR_COMP2', 1431 =>'1431_MEDITATE2', 1499 =>'1499_CUT_HANDS', 1500 =>'1500_L_HAND_CHOP', 1501 =>'1501_COLLAPSE', 1503 =>'1503_COLLAPSE_STAND', 1504 =>'1504_POWER_PUNCH', 1505 =>'1505_POINT_RAISE_ARM', 1506 =>'1506_POINT_LOWER_ARM', 1507 =>'1507_HOOD_OFF', 1508 =>'1508_HOOD_ON', 1510 =>'1510_TALK_PRONE_LOOP', 1511 =>'1511_TALK_PRONE_DIE', 1600 =>'1600_UNKNOWN-SION', 1601 =>'1601_UNKNOWN', 1604 =>'1604_UNKNOWN', 10006 =>'10006_DEAD', 10011 =>'10011_DROP_TO_KNEES', 10013 =>'10013_UNKNOWN_1013-FALL', 10014 =>'10014_CROUCH-SHORT', 10016 =>'10016_COURTSY', 10017 =>'10017_KNEEL', 10019 =>'10019_STOOP-FAST', 10020 =>'10020_APPROACH-CHOKE', 10022 =>'10022_RELEASE-CHOKE', 10024 =>'10024_LIFTED-CHOKED', 10026 =>'10026_CHOKED-DROPPED', 10027 =>'10027_PRONE-WORSHIP', 10028 =>'10028_TAUNT', 10029 =>'10029_GREETING', 10030 =>'10030_LISTEN', 10033 =>'10033_WORSHIP', 10034 =>'10034_SALUTE', 10035 =>'10035_BOW', 10038 =>'10038_TALK_NORMAL', 10039 =>'10039_TALK_PLEADING', 10040 =>'10040_TALK_FORCEFUL', 10041 =>'10041_TALK_LAUGHING', 10042 =>'10042_TALK_SAD', 10044 =>'10044_VICTORY', 10055 =>'10055_SCRATCH_HEAD', 10058 =>'10058_DRUNK', 10070 =>'10070_INJECT', 10120 =>'10120_FLIRT', 10121 =>'10121_USE_COMPUTER_LOOP', 10124 =>'10124_HORROR', 10125 =>'10125_USE_COMPUTER_NOLOOP', 10126 =>'10126_PERSUADE', 10127 =>'10127_ACTIVATE', 10137 =>'10137_SLEEP', 10139 =>'10139_PRONE', 10148 =>'10148_READY', 10149 =>'10149_PAUSE', 10150 =>'10150_CHOKE', 10154 =>'10154_TALK_INJURED', 10155 =>'10155_LISTEN_INJURED', 10163 =>'10163_KNEEL_TALK_ANGRY', 10164 =>'10164_KNEEL_TALK_SAD', 10200 =>'10200_UNKNOWN', 10201 =>'10201_UNKNOWN', 10202 =>'10202_UNKNOWN', 10203 =>'10203_UNKNOWN', 10214 =>'10214_UNKNOWN', 10219 =>'10219_PUSHED_BACK', 10220 =>'10220_FORCE_JUMP', 10221 =>'10221_COLLAPSE_CHOKING', 10222 =>'10222_COLLAPSE_KNOCKOUT', 10223 =>'10223_FALL_SLOWLY_RIGHT', 10224 =>'10224_FALL_SLOWLY_CENTER', 10225 =>'10225_UNKNOWN', 10226 =>'10226_UNKNOWN', 10403 =>'10403_TOUCH_HEART', 10404 =>'10404_ROLL_EYES', 10405 =>'10405_USE_ITEM_ON_OTHER', 10406 =>'10406_STAND_ATTENTION', 10407 =>'10407_NOD_YES', 10408 =>'10408_NOD_NO', 10409 =>'10409_POINT', 10410 =>'10410_POINT_LOOP', 10411 =>'10411_TALKHAND-SHOW', 10412 =>'10412_SCANNING', 10413 =>'10413_SHRUG', 10415 =>'10415_CROUCH-LONG', 10418 =>'10418_KNEEL_LOOP', 10421 =>'10421_LIFT-CHOKE-HOLD', 10424 =>'10424_SIT_CHAIR', 10425 =>'10425_SIT_CHAIR_DRINK', 10426 =>'10426_SIT_CHAIR_PAZAAK', 10427 =>'10427_SIT_CHAIR_COMP1', 10428 =>'10428_SIT_CHAIR_COMP2', 10431 =>'10431_MEDITATE2', 10499 =>'10499_SION_CUT_HANDS', 10500 =>'10500_L_HAND_CHOP', 10501 =>'10501_COLLAPSE', 10503 =>'10503_COLLAPSE_STAND', 10504 =>'10504_POWER_PUNCH', 10505 =>'10505_POINT_RAISE_ARM', 10506 =>'10506_POINT_LOWER_ARM', 10507 =>'10507_HOOD_OFF', 10508 =>'10508_HOOD_ON', 10510 =>'10510_TALK_PRONE_LOOP', 10511 =>'10511_TALK_PRONE_DIE', 10600 =>'10600_UNKNOWN-SION', 10601 =>'10601_UNKNOWN', 10604 =>'10604_UNKNOWN', ); Link to comment Share on other sites More sharing options...
Pavlos Posted May 5, 2006 Author Share Posted May 5, 2006 Thanks, tk! This is a big help to me, actually. Link to comment Share on other sites More sharing options...
Dashus Posted May 6, 2006 Share Posted May 6, 2006 Be careful relying on those constants; they are only sometimes accurate. The problem (I think-I know nothing of the model formats; this is just an inference) is that each model has it's own animations defined. So using 1425 (1425_SIT_CHAIR_DRINK) may not give that animation if that's not what that particular model has in that slot. Case in point is at least one Atton model for which 1425_SIT_CHAIR_DRINK gives the effect 10024_LIFTED-CHOKED should (but doesn't). Link to comment Share on other sites More sharing options...
Pavlos Posted May 6, 2006 Author Share Posted May 6, 2006 Does anyone know the animation number to make it look as though the NPC is floating in a kolto tank? Link to comment Share on other sites More sharing options...
Dashus Posted May 6, 2006 Share Posted May 6, 2006 Just open up 101awake.dlg in 101PER. 1409_POINT. Link to comment Share on other sites More sharing options...
Pavlos Posted May 24, 2006 Author Share Posted May 24, 2006 I thought I would necropost here rather than setting up another animation thread. I'm wondering what the animation for "get up off a bed" is - the one you see the player perform on Taris in KotOR I and in TSL Kreia uses it too. Link to comment Share on other sites More sharing options...
Tupac Amaru Posted May 25, 2006 Share Posted May 25, 2006 I thought I would necropost here rather than setting up another animation thread. I'm wondering what the animation for "get up off a bed" is - the one you see the player perform on Taris in KotOR I and in TSL Kreia uses it too.You can find the numbers for K1 in the opening cutscene m01aa_c01.dlg of module end_m01aa. The DLG animation numbers range from 1200-1220 and are dependant on gender and class. The 'get up off bed' one is located in the final node of each dialogue branch. Use tk's DLGEditor to view the file as Kotor Tool doesn't show the animations in all nodes. You also have to specify a stunt model in the root node or they won't work. The animation number used for Kreia in TSL is 1201. Link to comment Share on other sites More sharing options...
Pavlos Posted May 25, 2006 Author Share Posted May 25, 2006 I checked the dialogues... I couldn't see any animation triggered by them - apparantly I was wrong. *Sigh* I always make stupid mistakes like this. Thanks. Link to comment Share on other sites More sharing options...
Tupac Amaru Posted May 25, 2006 Share Posted May 25, 2006 I checked the dialogues... I couldn't see any animation triggered by themThat was probably because only the latest version 2.2.29 is able to show these animations in K1 dialogues. Link to comment Share on other sites More sharing options...
Pavlos Posted May 25, 2006 Author Share Posted May 25, 2006 That was probably because only the latest version 2.2.29 is able to show these animations in K1 dialogues. *Slaps forehead* I need to keep an eye on the tools threads... thanks for your help. Link to comment Share on other sites More sharing options...
tk102 Posted May 25, 2006 Share Posted May 25, 2006 *Slaps forehead* sorry about that folks! I'm slow. Link to comment Share on other sites More sharing options...
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