mado did dude Posted May 24, 2006 Posted May 24, 2006 how about make it a 1 map room that is the beach of unknown planet and there's a few dialogue and some shops that all items have the word mandalorion in front of em including lightsabers and gernades
lord ignarn Posted May 24, 2006 Posted May 24, 2006 What do you mean exactly with all that speech? Could you rewrite it more correctly, so it´s readable by all the users? Thanks and wellcome to the forums.
Darth Raum Posted May 24, 2006 Posted May 24, 2006 He means to make a planet which consists of a single beach. On this beach there would be some shops, a few cutscenes, and any items found here, random or bought, would have the word Mandalorian infront of it. ex: "Mandalorian Lightsaber", "Mandalorian Grenade". I guess it would be easiest to try and convert the Rakata planet from kotor 1 into it. Or perhaps convert it to kotor 2.
Kainzorus Prime Posted May 24, 2006 Posted May 24, 2006 (...) Or perhaps convert it to kotor 2. Porting any resource from K1 to TSL and vice versa is illegal.
Darth Raum Posted May 24, 2006 Posted May 24, 2006 I c. I didn't realise this. But item templates and stuff are still inside Kotor 2, even if they're kotor 1. I've checked the multiple templates and found the gizka poison and other quest items needed for kotor 1.
Darkkender Posted May 24, 2006 Posted May 24, 2006 Yes but area models and textures are not also almost all of the k1 player models and partymember models and textures were removed as well. Such as Jolee & Juhani.
Darth Raum Posted May 24, 2006 Posted May 24, 2006 but anyhow, enough of legal matters. If it has to be, then the Mandalorian planet can be for kotor 1. Does anyone here think they can pull of a reskin of the Rakata beach?
mado did dude Posted May 25, 2006 Author Posted May 25, 2006 i agree darth raum that is excaatly what i ment i mean you can just put items from k1 and just rename them also another idea how about a puppet (like the remote) that is a green mandalorian
EnderWiggin Posted May 25, 2006 Posted May 25, 2006 Is there puppet functionality in K1? If so, pray tell if it works like K2; this could be interesting! _EW_
Darth Raum Posted May 25, 2006 Posted May 25, 2006 I think puppets can be used. It's worth a shot. The worst that'll happen is your game will crash and you'll have to reload.
mado did dude Posted May 25, 2006 Author Posted May 25, 2006 yeah Edit: so any body gonna try it or is it a lost topic mado did dude, please refrain from 'bumping' topics, especially here in the Requests Forum. here are our Forum Rules. Thanks. -RH
Recommended Posts
Archived
This topic is now archived and is closed to further replies.