Glacius21 Posted May 26, 2006 Share Posted May 26, 2006 How do I create passive force powers, such as force redirection or battle precognition? They don't appear to have a script associated with them in spells.2da, nor could I find a script responsible for applying their effects. Link to comment Share on other sites More sharing options...
Darth333 Posted May 26, 2006 Share Posted May 26, 2006 I believe that the effects of those force powers are hardcoded, like the lightsaber forms: http://www.lucasforums.com/showthread.php?t=149535 Note that this doesn't mean that there is no workaround. It all depends on what you want to do. Per example, if you simply want the player to get a certain force power at one point during the game that will grant him certain permanent bonuses/effects, you can plant a script that will fire at that moment. Link to comment Share on other sites More sharing options...
Glacius21 Posted May 26, 2006 Author Share Posted May 26, 2006 I wanted to create new passive powers. Link to comment Share on other sites More sharing options...
ABCoLD Posted May 26, 2006 Share Posted May 26, 2006 If you mean powers that you select from the list of available powers at level up, you might be out of luck, but it's not my forte. Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted May 26, 2006 Share Posted May 26, 2006 I wanted to create new passive powers.You can only create powers that can be selected, similar to Force Heal. The only way to create a feat or passive Force power that is always active is to, as Darth333 said, to write a script that applies a permanant effect to the character. Link to comment Share on other sites More sharing options...
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