The Source Posted May 28, 2006 Share Posted May 28, 2006 Being Able To Choose Your NPCs? If this has been talked about, I have to apologize again. We have so many posts, I didn't see the topic. This could be embeded in another subject. When you travel from planet to planet, you bump into stretigecally placed NPCs. You are allowed to fill up five NPC slots by convincing (5 out of 8) characters. If you are able to persuade them to join you, you get experience points. Otherwords, the game is build with eight custom NPC that have the potential to join you. You job is to convince them, or bend them to your will, to join your team. I can see potential in seducing someone to join the darkside... You will be able to cover their backstories in unique qays. Imagine if you have a darksider and lightsider conflicting heavily with each other. At certain points, you may have to break them up. What do you think? Link to comment Share on other sites More sharing options...
igyman Posted May 28, 2006 Share Posted May 28, 2006 Not a bad idea, but why only five? That's less party members in total than in the first two parts. Link to comment Share on other sites More sharing options...
The Source Posted May 28, 2006 Author Share Posted May 28, 2006 I was using it as an example... Hehehe... Link to comment Share on other sites More sharing options...
crimson_88 Posted May 28, 2006 Share Posted May 28, 2006 Thats actually not a bad idea. It could result in multiple endings of the game. I like the idea alot. Link to comment Share on other sites More sharing options...
Hallucination Posted May 28, 2006 Share Posted May 28, 2006 Yes, I would love that. They disappointed me in K2, because I thought, when they said 'customize your party' that they meant you could do what you just suggested. But no, it's based off what gender you choose and your alignment. Link to comment Share on other sites More sharing options...
Maverick5770 Posted May 29, 2006 Share Posted May 29, 2006 That would be very cool. I've always wanted to be alble to interact more with the party. In the second one it's a bit better besause thay can become jedi, but it would be cool to do othere things too. Link to comment Share on other sites More sharing options...
Darth Windu Posted May 29, 2006 Share Posted May 29, 2006 Funnily enough, that is a really good idea. I like it. Link to comment Share on other sites More sharing options...
igyman Posted May 29, 2006 Share Posted May 29, 2006 Actually, though it was interesting for awhile, I didn't like the fact that you could turn every non-droid member of the party into a Jedi. In my opinion they'll lose their uniqueness that way. Link to comment Share on other sites More sharing options...
Cactus-Jack Posted May 29, 2006 Share Posted May 29, 2006 I felt the same about member all turning jedi, i was glad mandalore stayed with his blasters. But i think the party members becoming jedi had more to do with the storyline than anything else, the exile being a great leader, and being the one who would rebuild/end the jedi order type thing. You could always argue that turning them jedi was optional, your not forced to do it. I do like the idea of persuading people to join you, but i think it might be too many variables to have ALL the party members optional. Maybe 2 or 3 slots reserved for people you decide to recruit. And slightly off topic, but i would love it if K1 style party member banter was put back in, wouldnt take much to add in some random convo's to add a bit more variation to repeated playthroughs. And having party member have their own quests would be awesome too, some that they do solo would be a nice twist. Link to comment Share on other sites More sharing options...
Arátoeldar Posted May 29, 2006 Share Posted May 29, 2006 I felt the same about member all turning jedi, i was glad mandalore stayed with his blasters. But i think the party members becoming jedi had more to do with the storyline than anything else, the exile being a great leader, and being the one who would rebuild/end the jedi order type thing. You could always argue that turning them jedi was optional, your not forced to do it. I do like the idea of persuading people to join you, but i think it might be too many variables to have ALL the party members optional. Maybe 2 or 3 slots reserved for people you decide to recruit. And slightly off topic, but i would love it if K1 style party member banter was put back in, wouldnt take much to add in some random convo's to add a bit more variation to repeated playthroughs. And having party member have their own quests would be awesome too, some that they do solo would be a nice twist. Great minds think a like. Link to comment Share on other sites More sharing options...
The Source Posted May 30, 2006 Author Share Posted May 30, 2006 I agree. I was kind of turned away from being able to turn everyone into a Jedi/Sith. Grrr... As I said in another post, I think they have to do something to seriously mix things up. I don't think I will be playing a KotOR 3 if they just repeate their same formula over and over. Link to comment Share on other sites More sharing options...
RaV™ Posted May 30, 2006 Share Posted May 30, 2006 This is a great idea. Link to comment Share on other sites More sharing options...
ExileRevan Posted May 31, 2006 Share Posted May 31, 2006 I think there should be a mega party. Like 12 members and like 15 planets to visit makes for a longer game and... well yeah I agree with MacLeodCorp... accept I'd want a huge party. Is it just me? Link to comment Share on other sites More sharing options...
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