TheGreenGoblin Posted May 30, 2006 Share Posted May 30, 2006 Recently, I've been trying to use of some of the hilts that have been lying around to make some unique sabers but I've hit a bit of a snag. I'll list a specific example for clarity: I downloaded two of Oldflash's green lightsaber models from PCgamemods. One I intended to replace the normal green lightsaber model and the other I wanted to make a unique lightsaber. I made the uti and renamed the files appropiately and both models show up in the game without a problem...on their own. Whenever I have a normal green lightsaber and a unique lightsaber at the same time only one of the models is chosen. I figure this is because they're both supposed to do the same job (replace green lightsabers), now I know unique lightsabers are possible so they're must be some obvious problem I'm missing. Link to comment Share on other sites More sharing options...
mjpb3 Posted May 30, 2006 Share Posted May 30, 2006 You need to hex edit the unique saber's mdl file. Also, check to make sure that you added your unique saber to the crystals.2da file. Link to comment Share on other sites More sharing options...
TheGreenGoblin Posted May 30, 2006 Author Share Posted May 30, 2006 Okay, I'm a tad lost atm, I sent the MDL file into my Hex Editor and I see the line w_lghtsbr_001 several times, am I supposed to change that line to the new model number? Link to comment Share on other sites More sharing options...
mjpb3 Posted May 30, 2006 Share Posted May 30, 2006 Yes, every instance of w_lghtsbr_001 needs to be changed to your unique sabers' name. Say, for instance, your new sabers' name is w_lghtsbr_999. So you would change w_lghtsbr_001 to w_lghtsbr_999 eveywhere in the mdl file. Link to comment Share on other sites More sharing options...
TheGreenGoblin Posted May 30, 2006 Author Share Posted May 30, 2006 Alright, thanks for the help. Link to comment Share on other sites More sharing options...
mjpb3 Posted May 30, 2006 Share Posted May 30, 2006 YVW Link to comment Share on other sites More sharing options...
oldflash Posted May 31, 2006 Share Posted May 31, 2006 You also need to change name for all 4 planes and dummy. Link to comment Share on other sites More sharing options...
TheGreenGoblin Posted May 31, 2006 Author Share Posted May 31, 2006 Where is that done? Edit: Actually I just checked it's working fine. Link to comment Share on other sites More sharing options...
alanrha Posted June 1, 2006 Share Posted June 1, 2006 Sorry to butt in, but I have what I think is a related question. I am new to modding, and have as yet not made my own, so I have no room nor do I intend to criticize. The problem I am running into is likely due to my own ignorance, but I must ask. I have made use of several mods that include some of the very fine saber skins that are floating around out there. In most cases the saber is found as a result of the artful placement by the modder in the game's storyline. In each case the saber comes equiped with a color crystal. When I attempt to change the color crystals in these instances, the saber reverts to a generic saber of the newly designated color and the skin is lost to my game-play experience unless I reload, reacquire, and restrain myself from changing the color of the saber (which in some cases due to alignment means not using the skin at all). To my point then: Is there a way to name or designate a saber so placed in a storyline so that its color can be changed by the player without the player losing the skin? I am grateful for any insight on this, and will certainly draw upon the guidance any might offer when I begin work on my own mods later this summer. Link to comment Share on other sites More sharing options...
RedHawke Posted June 1, 2006 Share Posted June 1, 2006 alanrha, it really depends on the particular saber mod, see the particular saber you are using likely is only that one color. Think of color crystals as 'keys' to unlock a particular saber model when placed in a hilt, so when you change the color crystal you are actually changing the whole saber model. Hence why you get a normal saber when you change out the color crystal, place that crystal back into the saber and it will return. To make a saber have different colors this requires a seperate new model and new color crystal for each color made. I hope this helps to explain what is happening. Link to comment Share on other sites More sharing options...
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