Clone L68362 Posted June 2, 2006 Share Posted June 2, 2006 A while ago, maybe some of you remember, I was making an orange crystal for KOTOR, so that you actually had a real orange, not that weird Heart of The Guardian orange. I also changed the Mantle of the Force, Heart of the Guardian, and Yellow colors since they weould be too similiar if I only changed one. Those work fine. Now, I have everything working fine for the orange saber, but when I go to a workbench to make sure upgrading works and stuff like that, I click it, click upgrade, nothing happens, I exit, and the orange saber and crystal disappear. I also don't have the HotG files in the Override right now, but just like last time I had the problem where both the orange saber and HotG stayed the same color. They work fine separately, but I can't figure out how to make them work when they're both in the Override. Link to comment Share on other sites More sharing options...
Clone L68362 Posted June 3, 2006 Author Share Posted June 3, 2006 Ok, I think I kind of maybe somewhat figured it out. I looked at a Yellow Crystal and noticed that in the description it says: Upgrade Item, Lightsaber Blade Color: Yellow However, my orange crystal only says Upgrade Item, Lightsaber, so I guess the game doesn't have it set as a color crystal. If I can figure out why I lose the saber when I try to upgrade I bet I can figure it out. Anyone have any idea what to do? Link to comment Share on other sites More sharing options...
illuzion69 Posted June 3, 2006 Share Posted June 3, 2006 Have you added your saber into the upcrystals.2da file? If you don't have this file your saber will not be there when you try to upgrade it, also if it isn't done right when you try to upgrade the saber it will crash your game. Try that and see if it works. Link to comment Share on other sites More sharing options...
Clone L68362 Posted June 3, 2006 Author Share Posted June 3, 2006 No, the file is in there. And it is in the upgrade list, but I can't "upgrade" it. And I can't put my orange crystal in a different saber either. Link to comment Share on other sites More sharing options...
lactose_ Posted June 4, 2006 Share Posted June 4, 2006 What is your line for the orange crystal in your upcrystals.2da? Are your saber.uti and crystal.uti files in Override? Is your orange saber upgradeable with other crystals i.e. did you update those fields in your saber.uti? As for the HotG and orange being the same colour when you equip them both, you will need to tweak the saber.mdl file. See this thread for details. Link to comment Share on other sites More sharing options...
Clone L68362 Posted June 4, 2006 Author Share Posted June 4, 2006 What is your line for the orange crystal in your upcrystals.2da? Are your saber.uti and crystal.uti files in Override? Is your orange saber upgradeable with other crystals i.e. did you update those fields in your saber.uti? It's on line 7, if that's what you mean. Yep. I'm pretty sure it's upgradeable, but like I said, clicking on it in the workbench doesn't do anything, and then exiting makes it disappear. Link to comment Share on other sites More sharing options...
lactose_ Posted June 5, 2006 Share Posted June 5, 2006 What I meant was, what did you write in that line? Normally, if your saber can't be upgraded even when all the necessary files are in your override, then you're probably naming something wrongly somewhere. Why don't you post whatever stuff you have - everything in your .2da files and in your override folder - then we can see what the problem is? Link to comment Share on other sites More sharing options...
Clone L68362 Posted June 5, 2006 Author Share Posted June 5, 2006 Here's what I have in my override: g_w_lghtsbr44.uti g_w_sbrcrstl44.uti iw_lghtsbr_044 iw_sbrcrstl_044 w_lghtsbr_044.mdl w_lghtsbr_044.mdx w_lsabregold_02 w_lsabregold_02.txi And then something called nwscript.nss, I think that's just from KSE though. Am I missing anything vital to a lightsaber? Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 5, 2006 Share Posted June 5, 2006 upcrystals.2da - I thought you said you edited this? This needs to be in there as well.. _EW_ Link to comment Share on other sites More sharing options...
Clone L68362 Posted June 5, 2006 Author Share Posted June 5, 2006 Oh, yeah, that's in there too. And since he wanted to know what was on line 7, it has: Orange under label, under template G_W_SBRCRSTL44, shortmdlvar has 4 asterisks, I guess that means I don't have a short saber for orange, under longmdlvar it says g1_w_lghtsbr44 (but I think it should say just g_w_lghtsbr44) and again under doublemdlvar I don't have anything. Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 5, 2006 Share Posted June 5, 2006 Umm... I think that would definitely be your problem. It should have your tag / template Resref in that box for the uti of your saber. If your saber is g_w_lghtsbr44 and it is pointing to g1_w_lghtsbr44 that is your problem. That 1 after the g indicates that it is a Suvam Tan Yavin IV item. _EW_ Edit: but yea, you cant put your crystal in double or short sabers. Link to comment Share on other sites More sharing options...
Clone L68362 Posted June 5, 2006 Author Share Posted June 5, 2006 Ok, well I keep getting rid of the 1, and then I save it over the old one, and when I try to upgrade the same thing happens, so I check it and the one is still there. I delete it again, save, open it again before starting the game, and the 1 is there AGAIN. What's the deal with that? Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 5, 2006 Share Posted June 5, 2006 I've noticed that too. Try opening the one located in the .2da BIF directly in KotOR Tool and making all your edits again. _EW_ Link to comment Share on other sites More sharing options...
Clone L68362 Posted June 5, 2006 Author Share Posted June 5, 2006 Alright! It works! Thanks for the help guys. Now I'll just make a short and double bladed saber and they should be upgradeable also right? Link to comment Share on other sites More sharing options...
lactose_ Posted June 6, 2006 Share Posted June 6, 2006 Gah I missed all the fun... Yup, as long as the names are correct in your upcrystals.2da file. Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 6, 2006 Share Posted June 6, 2006 Alright! It works! Thanks for the help guys. Now I'll just make a short and double bladed saber and they should be upgradeable also right? Anytime! And about the variations - Yes. Remember to also place your g_w_shortsbr44 and g_w_dblsbr044 names into upcrystals.2da. _EW_ Link to comment Share on other sites More sharing options...
Clone L68362 Posted June 6, 2006 Author Share Posted June 6, 2006 Ugh, it's actually been a while since I made a saber. I know I have to extract the templates for a saber crystal and a lightsaber, but I can't remember if it has to be a specific one. So, can I, for example make my orange short and double bladed sabers from say, a blue short and double bladed sabers? Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 6, 2006 Share Posted June 6, 2006 Yes, if you change it to your orange color in the mdl and the orange in the variation. _EW_ Link to comment Share on other sites More sharing options...
Clone L68362 Posted June 6, 2006 Author Share Posted June 6, 2006 Ok, yeah, I'm confused. It's probably because I can't remember what I did last time, but I'm kinda lost when it comes to the saber crystal files. Since I'm using files for the blue lightsaber, and a blue crystal, how do I know when I get it in game it will come out orange? The first step is to go in the GFF editor and change the name and everything, but even if I do it'll still be blue. You know what I mean? Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 7, 2006 Share Posted June 7, 2006 Go into the model file of the saber (*.mdl.) Change all instances of w_lsabreblue01 to w_lsabregold02. There is no underscore between the color and the number. Make sure to change your filename... above you have listed w_lsabregold_02. _EW_ Link to comment Share on other sites More sharing options...
Clone L68362 Posted June 7, 2006 Author Share Posted June 7, 2006 Alright, but shouldn't there be only 2 of those in a short saber, and 8 in a double bladed? Because I just went into the model for a short blue saber and found w_lsabreblue01 three times. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted June 7, 2006 Share Posted June 7, 2006 Alright, but shouldn't there be only 2 of those in a short saber, and 8 in a double bladed? Because I just went into the model for a short blue saber and found w_lsabreblue01 three times. There should be 4 for either the short or regular saber, and 8 for a double.. Each saber "blade" consists of 4 color planes.. (the .txi file just blends the 4 planes together to make it look 'solid')... MDlops is far easier than HEX editing a saber if you're wanting to change the color however Link to comment Share on other sites More sharing options...
Clone L68362 Posted June 7, 2006 Author Share Posted June 7, 2006 Ah, yeah I changed the four. Ok, so one more thing. The first step in Achilles' saber tutorial says to change the tags and other things in the uti file for the saber crystal you're using. Now, since I'm starting off with a blue saber, I put the blue crystal file in, but even if I change the tags to the orange crystals tags, won't it still be a blue crystal? Ya know, when I type it all out it looks a lot harder to understand what I'm saying...heh. You know what I mean? Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 7, 2006 Share Posted June 7, 2006 I think I understand. Yes, you are half-right. The way you make it orange is this: The model variation points to the model that the crystal references. See that? If you change the model variation to the number you are using, (I expect 44) than the crystal, when put in a saber, calls up and uses that model file. Now, If you change that model file to refer to your custom color, than that saber crystal points to that model that points to your orange color. You now have an orange crystal. Don't forget to change the Tag and Template Resref, this makes it a custom crystal versus a replacement of an ingame crystal. Hope this Helps! _EW_ Link to comment Share on other sites More sharing options...
Clone L68362 Posted June 7, 2006 Author Share Posted June 7, 2006 Ok, I changed the tags and stuff to 44, and did the rest of the steps in the saber making process, then renamed all the files with 44 like it says, but since my normal lightsaber is using a file called "g_w_sbrcrstl44" I can't name all the files for the shortsaber with 44 or they won't be able to go in the override together. Should I rename all the files for the short saber with like, 45 or would that make them not work right? Link to comment Share on other sites More sharing options...
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