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Just looking at what you wrote you named your normal saber "g_w_sbrcrstl44"? My suggestion is use that ame for the colour crystal itself and not the sabers. For the sabers use the same naming system as the game "g_w_lghtsbr44" for normal, "g_w_shortsbrl44" for short and "g_w_dblsbr44" for double.

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Yeah, I meant the normal saber has the number 44 in all of the files, and one of the files, for the saber crystal, is g_w_sbrcrstl44. Then, when I made my short saber, I changed the tag, templateresref and model variation to 44, so after I was done I had 44 in all of those files too.

 

My question is, can I maybe name the normal lightsaber files things like "g_w_lghtsbr44" and "g_w_sbrcrstl44" and name the short saber files something like "g_w_lghtsbr45" and "g_w_sbrcrstl45"?

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You could name the files that way but it would just be adding in more lines to the upcrsytals.2da file. As the saber itself holds all bonuses etc and not the colour crystal you really only need to name it as I suggested. You can do it the other way if you wish but if you look at the 2da you will see things like:

 

1 Blue u_l_colo_01* g_w_shortsbr01** g_w_lghtsbr01*** G_W_DBLSBR001****

 

These represent:

* saber crystal (in your case g_w_sbrcrstl44)

** Short saber name

*** Normal saber name

**** Double saber name

 

This way you only need one copy of your orange crystal uti and can have the three different sabers all pointing to the crystal varient of 44 without conflicting.

 

Your files would be:

g_w_sbrcrtsl44.uti - orange crystal uti

g_w_shortsbr44.uti short saber

g_w_lghtsbr44.uti normal saber

g_w_dblsbr44.uti double saber

iw_sbrcrstl_44.tga saber crystal icon

w_shortsbr_44.mdl Saber models

w_shortsbr_44.mdx

w_lghtsbr_44.mdl

w_lghtsbr_44.mdx

w_dblsbr_44.mdl

w_dblsbr_44.mdx

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Ok, cool, I got it in game and it works fine, but then I went to upgrade it and both my orange and short orange lightsaber were un-upgradeable. I check the upcrystals.2da file, and the 7th line has dissapeared. So, I type it again, test it in game, it's still not upgradeable. The upcrystals.2da file isn't saving the line for the Orange crystal at all anymore, even if I do this:

 

I've noticed that too. Try opening the one located in the .2da BIF directly in KotOR Tool and making all your edits again.

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Hmm... Sometimes that makes it not work for me...

 

I dunno why it does this....

 

_EW_

 

EDIT: I dunno how, but I got it halfway to work.

 

My current upcrystals.2da has everything you need... except for the doublesaber field, that one won't work.

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With your upcrsytals.2da file did you click on a non edited line before saving? ie a box in row 3 or something? If not then it wont save your changes. To fix that, make your changes then click on a box you didnt change, then click save.

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Alright, everything is set. All of the orange sabers are working and upgradeable...I just need to script it in game. I might as well ask right now, how would I go about putting an orange crystal in the crystal caves? I know you get a lot of red crystals in them, so I could replace one of them with an orange crystal, but I don't know how to do scripting yet.

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Ooh, I think I made some progress. I changed my mind and I'm going to put the crystal on Sherruk's corpse, so I went through KOTOR tool and managed to find my way into some info for Sherruk, and it had stuff like his feats, skills, all that stuff, and I also found where it tells what he has in his inventory (the two lightsabers) but I couldn't figure out how to put the crystal in with them. Am I on the right track, and if so, how do I do it?

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Seeing you are at the inventory page for Sherruks you will need to drag and drop any item (can be a blaster, lightsaber etc doesnt matter) in to his inventory and then rename the uti name that is there to the name of your saber crystal. Click on another spot in his inventory (I dont think this is needed but I do it anyway to be safe) save and go hunting on Dantooine to see what he has on him. If it appears then you are done he now has your crystal.

 

Of course you could always just put an orange saber in his inventory and not just the saber. Its what I did for my pink saber mod ages ago.

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Hmm, well I'm looking through the item list but I can't find the saber or the crystal on the list, and clicking the tab that says "Custom Items" doesn't bring anything up.

 

Edit: Oh wait, you mean drag ANY item in to his inventory and then just rename it to my lightsaber or the crystal?! Heh, I could try that.

 

Another Edit: Ok, I changed Sherruk's inventory, and then loaded the game, but couldn't figure out how to get to Dantooine. I tried the warp cheat but it froze while loading...

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Clone,

 

When making mods is is paramount that you have a good collection of saves from different points in the game.

 

Using the warp cheat is no way to test if a mod works as it is glitchy because events in the game depend on globals set during normal play. The only time warp should be used is to test a custom module IMHO.

 

Sorry.

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Ugh...so the only way to really test it is to...? Man...that's just crazy...there's gotta be a better option. I didn't really think it would work, like you said I had just gotten off the Endar Spire so going right to Dantooine would be weird...but I don't want to play through Taris just to get to Dantooine, go through all that Jedi stuff, and then do the Mandalorian quest. I guess I could just let people get it through a cheat, but part of the reason I made it was to make it seem like there was always an orange crystal in the game.

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Ugh...so the only way to really test it is to...? Man...that's just crazy...there's gotta be a better option.

You need to be better prepared, that's all. :xp:

 

My advice is for you to take a time-out, do a playthrough, make some saves for testing purposes *, then go back to modding, simple as that.

 

The only "crazy" thing is what you said that I quoted. :disaprove

 

You do also see ChAiNz Savegame thread stuck above, thought of trying to see if he has a save like the one you need there?

 

* Oh yeah! Be sure to back up those saves to something like a CD so if you do an un-install and reinstall the game later you wont have to do this again.

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  • Start Taris...
  • Go to Cantina, get invited to party...
  • Go to party, get uniform...
  • Go to lower city...
  • Go to lower Cantina, meet Calo, Mission and Big Z...
  • Talk to good swoop gang...
  • Go to under city...
  • Meet Mission...
  • Enter Sewers...
  • Save Big Z...
  • Kill Rancor with grenade...
  • Enter Bad Swoop Biker Lair...
  • Get swoop part...
  • Take it back to Good Gang...
  • Do Swoop Race...
  • Rescue Bastila...
  • Go to upper Cantina meet Canderous...
  • Go get T3-M4...
  • Enter Sith Base, get codes...
  • Meet Canderous in lower Cantina...
  • Go to Davik's Estate...
  • Make a B-Line for the Ebon Hawk...
  • Whack Davik and Calo...
  • Get on Hawk...

 

I think that is about it! ;)

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Edit: Heeeeey! I just saw a topic about D333's warp armband mod! Can't I just use that?! :)

No

 

Using the warp cheat is no way to test if a mod works as it is glitchy because events in the game depend on globals set during normal play.

Sorry, but the same applies to the Warp Armband. If you are going to be testing a mod out then you need a normal savegame to work from, no corner cutting...

 

Besides you need to make some testing saves anyway. ;)

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