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Graphics Problems in KOTOR 1


DarthVandar205

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I have a ATI Radeon 9600 video card and im having two problems in KOTOR 1 that I dont know how to fix.

 

1. The eyes on all the protocol droids look weird, they look like theyre there but they are turned off "not lighting up/glowing like they should" and I have the frame buffer effects enabled.

 

2. On Dantooine in the crystal cave, the crystals there dont have the textures on them and they dont glow. They instead look like solid objects as they would before you put the textures on them and they have this shiny metalic colored surfaces on them.

 

In KOTOR 2 both things work just fine, the droid eyes are lit up and glow and the crystals in the cave there have textures and light up just fine. I also bought 2 KOTOR games to see if it might be a problem with the game itself and ive had problems with both. I didnt use to have this problem with KOTOR when I had a Geforce card but now I do. Im just wondering if it has something to do with my card how come I dont have the same problem in KOTOR 2 as well. Any suggestions?

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are you sure your graphics card is compatible with KotOR I? I know your card is very new. It may be that it is too good...like playing a win 95 game on XP, theres going to be issues with the graphics.. of course i may be totally wrong and someone who is smarter than me could tell you, but thats just my two cents

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Do you have all the latest drivers installed?

 

Yes I do, I had the same problems when I had previous drivers though. I dont think it has anything to do with the drivers. It has something to do specifically with KOTOR 1. I just dont get why I have this problem with KOTOR 1, but not KOTOR 2 when both are nearly identical in this respect.

 

are you sure your graphics card is compatible with KotOR I? I know your card is very new. It may be that it is too good...like playing a win 95 game on XP, theres going to be issues with the graphics.. of course i may be totally wrong and someone who is smarter than me could tell you, but thats just my two cents

 

The game actually runs better on this card and besides my current problem here everything else on the game runs fine. Im able to run everything on full detail and I dont notice any other problems. And yes I did try turning the detail down "AA, AF, Frame Buffer, etc" but the texture detail just went down and my problem still exists.

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I haven't played KotOR I for a while now but have you considered the chance that the effects just didn't exist then? As difficult to see as it sometimes may be, Obsidian made numerous tweaks to the game engine and you also have to remember that the modules don't use the same models or textures as in Knights 1 - even if they do look similar.

 

If it works fine in TSL then I think it may be that the effects simply weren't applied in KotOR. I don't have access to a computer with KotOR on at the moment as my HDD has decided to pack-in, so perhaps someone else could take a look at the Crystal Cave on Dantooine, and hopefully that will shed some more light over the problem.

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I haven't played KotOR I for a while now but have you considered the chance that the effects just didn't exist then?

 

When I played KOTOR 1 before I got my new card the droids eyes still looked somewhat lit up and now they are dark and almost see thru and they just dont look right. Ive found this problem in the Assault droids and the lil crab droids as well as the protocol droids.

 

As difficult to see as it sometimes may be, Obsidian made numerous tweaks to the game engine and you also have to remember that the modules don't use the same models or textures as in Knights 1 - even if they do look similar.

 

The droids in both games are basically identical as far as I can tell and the effects for them should work the same in both games. The thing in the crystal cave appears to be a definite glitch because the crystals dont even look like they have any textures on them, theyre just flat, shiny and metalic-like, just like they would be before the actual textures would be applied to them. Also those crystals had the same textures as the ones in TSL and those ones look fine.

 

If it works fine in TSL then I think it may be that the effects simply weren't applied in KotOR.

 

This is real basic stuff that would seem to work in both games. The crystals should at least have textures and the droid eyes should look somewhat normal.

 

I don't have access to a computer with KotOR on at the moment as my HDD has decided to pack-in, so perhaps someone else could take a look at the Crystal Cave on Dantooine, and hopefully that will shed some more light over the problem.

 

The problem with the crystals is that they look like something would when youre developing a level and not like something would when youre playing a finished product.

 

Ive done a full uninstall/reinstall and ive bought 2 copies of KOTOR 1 and I have the same problem.

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I want to post screenshots of some of the problems im having with the game so everybody can see whats wrong with it but I dont know how to. Can anyone help me with this? I have some shots showing examples of whats wrong.

If you don't have a personal website you can upload pics to.. try one of the free pic hosting sites:

 

Photobucket:

http://photobucket.com/

 

Image Shack

http://imageshack.us/

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Thanks, I uploaded some pictures to help you guys figure this problem out for me. Ive given the links below and a description about the picture(s).

 

1. This picture is of the crystal cave. Take note of the crystals in there, theyre supposed to have textures on them and light up/glow but they dont. Im not sure whats wrong. They used to have textures/light up before I got my new card. In KOTOR 2 the textures appear just fine and the crystals light up and glow somewhat.

 

http://i60.photobucket.com/albums/h37/Mike4961/swkotor2006-06-1316-28-18-87.jpg

 

2. These pictures are of protocol droids from SW KOTOR 1. I found 3 screenshots of them just to show all the different types. All of these droids have eyes that dont light up or glow. They used to light up *they didnt glow before cuz I couldnt enable frame buffer effects then* before I got my new video card but now they dont do either.

 

http://i60.photobucket.com/albums/h37/Mike4961/swkotor2006-06-1316-22-26-35.jpg

http://i60.photobucket.com/albums/h37/Mike4961/swkotor2006-06-1118-59-19-87.jpg

http://i60.photobucket.com/albums/h37/Mike4961/swkotor2006-05-3100-26-37-53.jpg

 

This picture is of a protocol droid from SW KOTOR 2, its eyes light up and glow like they should. The eyes on the protocol droids in KOTOR 1 should light up/glow like this but they dont. I dont get why it works in one game but doesnt in the other.

 

http://i60.photobucket.com/albums/h37/Mike4961/K2_03297.jpg

 

Anyways yeah thats the two big problems im having with the game. The smaller crab like droids *the ones in the sewer/Black Vulkar Base* and those bigger assault droids *the one near the elevator to the Taris Sith Govenor's Office* show the same problems as the protocol droids do in SW KOTOR 1. Not surprisingly, in SW KOTOR 2, those droids eyes work fine too. Seems to be the same problem.

 

I hope this helps.

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First and foremost, do you have any mods installed that may have messed with the textures or more importantly.. the game's shaders?

 

A likely culprit could be a mod that has any number of .2da files such as an appearance.2da or baseitems.2da

 

If you do, could you list which mods they are?

 

Also, I don't know for sure (I use nVidia) but does the ATI cards support Frame Buffer effects? Any of you ATI guys-n-gals know?

 

Personally, I think it looks like there's either a shader file missing, replaced or someone's set the shader to use to an alternate setting that doesn't want to play nice.. but that's just a hunch...

 

However, that would depend largely on what mods, if any, you have installed.

 

Also, do you have the latest patch for KotOR I? I believe it's 1.03b:

 

http://www.bioware.com/games/knights_old_republic/support/updates/

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I did have some mods in the game before but I did a full uninstall and I even deleted my SW KOTOR 1 folder before I reinstalled the game. I bought a second copy of the game and ive had the same problems with it. I updated it to the most recent version and I have frame buffer effects enabled *I have the same problem even when theyre disabled*.

 

I seem to have noticed this problem ever since I got my new video card and since using those mods.

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Also, I don't know for sure (I use nVidia) but does the ATI cards support Frame Buffer effects? Any of you ATI guys-n-gals know?

 

The 9600 in all its flavors does support frame buffer effects. Most ATI cards do. The prblem here is that ATI just makes crappy opengl drivers.

 

to the original poster:

There is nothing you can do to fix this as long as you use an ATI card. I'm not knocking ATI, (in fact I'm a big fan) but they are much better at directx than they are at opengl. Obsidian worked very closely with ATI to make sure ATI's drivers worked correctly with KOTOR II, which also cleared up many issue's ATI had with KOTOR I. But Obsidian made some serious changes to the oddessy engine, so not everything was fixed with KOTOR I. Consider yourself lucky. ATI's drivers used to have SERIOUS issues with KOTOR, like crashing every third area transition or the game slowing to 5 frames a minute on dantooine. Sorry.

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The main reason I got an ATI card is so that the frame buffer effects would work and id be able to use all the other features on it. KOTOR 2 works great on it, I only have some problems with KOTOR 1, but really overall they areint that bad once you get past those particular spots.

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The main reason I got an ATI card is so that the frame buffer effects would work and id be able to use all the other features on it. KOTOR 2 works great on it, I only have some problems with KOTOR 1, but really overall they areint that bad once you get past those particular spots.

 

ATI does actualy have some advantages over nvidia when playing KOTOR or KOTOR II. ATI renders textures much better than nvidia. Many textures, like sith soldier uniforms for an example, just look better on an ATI card. On the ATI cards the textures will be sharp and crisp but will appear washed out and jagged on most nvidia cards (except the 7x00 series).

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