JRHockney* Posted July 27, 2006 Share Posted July 27, 2006 I got it to compile!!!!(or at least debug right, since I havent made any changes worthy of a final) You da man, Atska! I've been trying to get that to compile for weeks! I should mention that I ended up having to put the libs file in the source folder to make it work since there is no "codemap" folder in OJP Repository. Link to comment Share on other sites More sharing options...
JRHockney* Posted July 27, 2006 Share Posted July 27, 2006 Can somebody tell me where to find the new DLL after you build a final version in Express? I thought it was at the "final" folder, but the jampexe86's dont say dll and they are only a few KB big. Link to comment Share on other sites More sharing options...
Sushi_CW Posted July 27, 2006 Share Posted July 27, 2006 The final DLLs still show up in the debug folder. As far as .rc files, they were files used primarily by older versions of Visual Studio to hold "external" resources like images, string tables, and icons together. I've never found them useful myself. Link to comment Share on other sites More sharing options...
Atska Posted July 27, 2006 Share Posted July 27, 2006 You da man, Atska! Girl... lol, And im happy that you can compile it now without problems Link to comment Share on other sites More sharing options...
razorace Posted July 28, 2006 Author Share Posted July 28, 2006 Can somebody tell me where to find the new DLL after you build a final version in Express? I thought it was at the "final" folder, but the jampexe86's dont say dll and they are only a few KB big. So, what exactly did you have to do to make it compile correctly? Link to comment Share on other sites More sharing options...
JRHockney* Posted July 28, 2006 Share Posted July 28, 2006 Girl... lol, A girl that likes Jedi academy and knows files and code well enough to do a tutorial for Compiling for VC++ Express?!!! Will you marry me?! LOL! So, what exactly did you have to do to make it compile correctly? I mostly just read Atska's tutorial in the link she posted except the parts she said to do differently here. If you want me to list it in detail for other people, I probably could when I have time. Link to comment Share on other sites More sharing options...
razorace Posted July 28, 2006 Author Share Posted July 28, 2006 A detailed listing would be great. Maybe I could make changes to the files so that they wouldn't have to be done manually. Link to comment Share on other sites More sharing options...
JRHockney* Posted July 29, 2006 Share Posted July 29, 2006 Hmm, maybe I'll just strings several parts of different posts together into one and add a few things since most of my info came from other people. Link to comment Share on other sites More sharing options...
Darth_Tempust Posted August 3, 2006 Share Posted August 3, 2006 hey guys, i need help with using the JA SDK with visual C++ 2005 Express. i'm very new to coding and stuff, and before i even try to edit things, i want to be able to compile the original. i followed the tutorial, but i get: c:\program files\microsoft visual studio 8\vc\include\math.h(454) : error C2059: syntax error : 'constant' and i also get: c:\documents and settings\{myaccountname}\desktop\sdk\codemp\game\q_shared.h(1242) : error C2059: syntax error : 'type' and the link to the lib files is not working either. can someone please help? Link to comment Share on other sites More sharing options...
JRHockney* Posted August 3, 2006 Share Posted August 3, 2006 hey guys, i need help with using the JA SDK with visual C++ 2005 Express. i'm very new to coding and stuff, and before i even try to edit things, i want to be able to compile the original. i followed the tutorial, but i get: c:\program files\microsoft visual studio 8\vc\include\math.h(454) : error C2059: syntax error : 'constant' and i also get: c:\documents and settings\{myaccountname}\desktop\sdk\codemp\game\q_shared.h(1242) : error C2059: syntax error : 'type' and the link to the lib files is not working either. can someone please help? I'm not sure about the "constant" error, but that "type" error I got rid of by searching out "float powf ( float x, int y );" It can be found in q_shared.h line(1298). I followed atska's advice about adding "#undef powf" under float powf ( float x, int y ); but that didnt work, so I tried it above it like this #undef powf float powf ( float x, int y ); and eventually it worked. I forget what else I did. I just checked it now, and that entire section is in grey. I would look up this page a bit and read everything Atska says in her posts and in her links for other clues on what might be wrong. I'm assuming you did this already, right?: "In each project. Clic with right mouse button, go to properties then, Configuration Properties / C/C++ / Command Line and add this in the text area /D _CRT_SECURE_NO_DEPRECATE /D _CRT_NONSTDC_NO_DEPRECATE /D _USE_32BIT_TIME_T /wd4996 /wd4005" Link to comment Share on other sites More sharing options...
Darth_Tempust Posted August 4, 2006 Share Posted August 4, 2006 ok, i have done everything and now i get the .dll's! YAY! thanx everyone! Link to comment Share on other sites More sharing options...
Sushi_CW Posted August 4, 2006 Share Posted August 4, 2006 You probably need to set your library and header include paths to include the lib files that aren't working. They should be in the latest version of the Windows Platform SDK. This thread might help: http://lucasforums.com/showthread.php?t=167685 Link to comment Share on other sites More sharing options...
Darth_Tempust Posted August 4, 2006 Share Posted August 4, 2006 i was thinking, since the SP SDK isn't ever coming out, why doesn't someone make an MP mod that is like JA's SP? like, play everything thats in SP in MP. this way, it would be more easier lol and we wouldn't need the SP SDK. Link to comment Share on other sites More sharing options...
razorace Posted August 4, 2006 Author Share Posted August 4, 2006 OJP does have a CoOp mode that is a work in progress. Link to comment Share on other sites More sharing options...
Darth_Tempust Posted August 4, 2006 Share Posted August 4, 2006 OJP does have a CoOp mode that is a work in progress. what is a CoOP mode? what will it do? sorry for sounding dumb lol. Link to comment Share on other sites More sharing options...
Maxstate Posted August 4, 2006 Share Posted August 4, 2006 You know, no offense or anything but most people that "try" OJP ask the same questions. They fire it up, see there are almost no servers available and judge the game on that, it's frustrating. Coop mode is playing single player maps online. Link to comment Share on other sites More sharing options...
Sushi_CW Posted August 5, 2006 Share Posted August 5, 2006 CoOp is one of the gamemodes you can select in OJP, just like FFA or Duel. It lets you play on some of the SP maps in MP. Link to comment Share on other sites More sharing options...
razorace Posted August 5, 2006 Author Share Posted August 5, 2006 CoOp = Cooperative Play. Meaning that multiple players can play thru a singleplayer map together. Link to comment Share on other sites More sharing options...
Darth_Tempust Posted August 5, 2006 Share Posted August 5, 2006 CoOp = Cooperative Play. Meaning that multiple players can play thru a singleplayer map together. ahh yeah, cool. but what i meant was, someone making an MP mod that is exactly like SP. like, you watch the intro, go through objectives, see cutscenes, like everything thats in SP. and making it nothing to do with a server. have it purely to do with the players pc, nothing else. this way, no one would ever need the SP source code. they would only need the source code of the MP mod (that is exactly like SP). Link to comment Share on other sites More sharing options...
razorace Posted August 7, 2006 Author Share Posted August 7, 2006 Right, the CoOp is able to work with just one player and with the cutscenes functioning. Link to comment Share on other sites More sharing options...
Darth_Tempust Posted August 9, 2006 Share Posted August 9, 2006 cool, can't wait til it's complete! Link to comment Share on other sites More sharing options...
Darth_Tempust Posted September 8, 2006 Share Posted September 8, 2006 well, now i have a new problem. i don't get the jampgamex86.dll when i build the solution. can someone help? i tried following the make a mod readme, but all i can do is debug and not get the .dll i see other mods have their own jampgamex86.dll so it has to possible. Link to comment Share on other sites More sharing options...
razorace Posted September 8, 2006 Author Share Posted September 8, 2006 Running the mod in debug just drops a debug compiled version of your .dlls in your debug folder. As for a compile with the final compile settings, it really depends on how you got it set up. Try looking around in your linker settings to see if you can figure out where the files are getting dumped. Link to comment Share on other sites More sharing options...
Darth_Tempust Posted September 8, 2006 Share Posted September 8, 2006 i get the uix86.dll and the cgamex86.dll, but not the jampgamex86.dll. it's not anywhere. all i get are those 2 dll's and .lib files. Link to comment Share on other sites More sharing options...
razorace Posted September 8, 2006 Author Share Posted September 8, 2006 well, then it's either not building the game side at all or you got it floating around on your harddrive somewhere. Link to comment Share on other sites More sharing options...
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