Nema_Suneimi Posted July 1, 2006 Share Posted July 1, 2006 I just wanted to complain in general about the Twi'lek "Czerka Salvage Crew" member that you meet in the military base on Telos. Every time I play I'm tempted to just do him in, because it takes a good ten minutes to get him to follow you back to the entrance. He runs and stops and you have to keep going back to trigger him to follow. Is there some way to mod him so he follows you more closely? Otherwise my jedi is going to have to take the DS pts just to keep from wasting my time! Link to comment Share on other sites More sharing options...
Lantzen Posted July 1, 2006 Share Posted July 1, 2006 Just kill him, it's easier. And i have not heard about any mods that do so he follow closer, and you could make this a mod request Link to comment Share on other sites More sharing options...
stoffe Posted July 1, 2006 Share Posted July 1, 2006 You could probably also just ignore him. Tell him you'll lead him out, but don't bother doing it and just continue exploring the base as usual with him in tow. He'll probably get stuck behind the first available obstacle anyway so he shouldn't get in the way too much. If I remember correctly you won't get any darkside points that way (no lightside points either, but if you are a committed lightsider you'll probably be maxed out by then anyway). Link to comment Share on other sites More sharing options...
Mace MacLeod Posted July 2, 2006 Share Posted July 2, 2006 I have never, ever, not once managed to get him to follow me past the shuttlebay, no matter what dialogue choices I make. I just got used to leaving him there and imagining him being torched in the shuttle's liftoff. Link to comment Share on other sites More sharing options...
Achilles Posted July 2, 2006 Share Posted July 2, 2006 If I remember correctly you won't get any darkside points that way (no lightside points either, but if you are a committed lightsider you'll probably be maxed out by then anyway).IIRC there is some influence-altering potential. I think you get an influence gain with Atton, and an Influence loss with either Kreia or Bao-Dur. Link to comment Share on other sites More sharing options...
Arátoeldar Posted July 3, 2006 Share Posted July 3, 2006 IIRC there is some influence-altering potential. I think you get an influence gain with Atton, and an Influence loss with either Kreia or Bao-Dur. It has to dfo wit the personality of each character. If you kill the guy then Atton + because of his past Kriea - becuase she wants to to manipulate people not kill them Bao-Dur - because he is light sided and what he did at Mal V. Link to comment Share on other sites More sharing options...
Nema_Suneimi Posted July 19, 2006 Author Share Posted July 19, 2006 Just a little update -- with subsequent playthroughs I've found that he follows better if you continue on towards the reactor and finish your business there, rather than trying to lead him out as soon as you encounter him. Link to comment Share on other sites More sharing options...
PoiuyWired Posted July 19, 2006 Share Posted July 19, 2006 Sctually, if you talk to the Twi'lek in first person leaving Bao-Dur waaaay away from you the Bao-Dur dialogue/Complain won't show up so you can kill the annoying Twi'Lek w/o getting influence loss from Bao-Dur. Link to comment Share on other sites More sharing options...
Arthour Posted August 14, 2015 Share Posted August 14, 2015 AT LAST!! I have never before been able to complete this part of the mission. It just never occured to me to try WALKING to the entrance after activating the reactor! Didn't even deal with...Well, to avoid spoilers, I just activated the reactos, hit cloak and walked out of there with the guy in tow. It's down now. FINALLY. Link to comment Share on other sites More sharing options...
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