SykoRevan Posted June 25, 2007 Posted June 25, 2007 I had the same problem, and it only seems to stem from the TSL version of the mod, and the problem went away as soon as I installed Stoffe's High Level Force Power mod, which also used spells.2da.
Suikotsu Posted July 1, 2007 Posted July 1, 2007 Hello I recently re-installed my game. I was wondering, is this compatible with Wotor 1.0?
PrimusPilus Posted March 13, 2008 Posted March 13, 2008 Hello Shem, Could you please list the lines in baseitems.2da and the lines in spells.2da that you changed? I can figure out what you changed on each line, I just want to ensure I make ALL the changes and get all the lines. I have a custom baseitems and spells.2da file and just want to merge them. Thanks in advance! PrimusPilus
Shem Posted March 13, 2008 Author Posted March 13, 2008 PrimusPilus said: Hello Shem, Could you please list the lines in baseitems.2da and the lines in spells.2da that you changed? I can figure out what you changed on each line, I just want to ensure I make ALL the changes and get all the lines. I have a custom baseitems and spells.2da file and just want to merge them. Thanks in advance! PrimusPilus You mean have me do all that work for you? If you're going to be editing this yourself, why don't you just open your custom baseitems.2da and spells.2da file and compare them to your custom ones? That's what I do when I'm making the manual changes myself with other people's mods that do not use the TSL Patcher. I will tell you things to look for: -Look for the sound file names I'm using for the .wav files and see which ones are used in the baseitems.2da file. This is so the short, standard, and double-bladed lightsabers have their own custom on and off sounds. -The spells.2da file is used so the saber throw makes a lightsaber noise and to fix the Force Crush in TSL.
jonathan7 Posted July 18, 2008 Posted July 18, 2008 Heya Shemmybaby! I'm experiencing a rather random intermittent error with the saber on buzz (a rather nasty alarm kind of sound, what's strange is sometimes the buzz is fine and other times not). I do have various other mods installed (WotOR, being the biggest) - no other sound ones though. (Your sound mod was the first, then the others edited baseitems via the patcher). Anyways, I compared the baseitems.2da in my override, with the original one in your mod - and no difference there with regard lightsabers, so I'm a little bit confused by the error. You got any ideas? Sorry to be a pain bud.
Shem Posted July 20, 2008 Author Posted July 20, 2008 jonathan7 said: Heya Shemmybaby! I'm experiencing a rather random intermittent error with the saber on buzz (a rather nasty alarm kind of sound, what's strange is sometimes the buzz is fine and other times not). I do have various other mods installed (WotOR, being the biggest) - no other sound ones though. (Your sound mod was the first, then the others edited baseitems via the patcher). Anyways, I compared the baseitems.2da in my override, with the original one in your mod - and no difference there with regard lightsabers, so I'm a little bit confused by the error. You got any ideas? Sorry to be a pain bud. I'm a little lost by this weird sound you're talking about. I guess it would be something I would have to "hear" in order to understand or what could be causing it.
jonathan7 Posted July 20, 2008 Posted July 20, 2008 Shem said: I'm a little lost by this weird sound you're talking about. I guess it would be something I would have to "hear" in order to understand or what could be causing it. It's strange, I fixed it by overwriting your saber sounds with Oddball's sabersounds and it fixed the problem. Presumably my soundcard, wasn't happy with your saberbuzz - as it can't be anything else given the above fixed it.
LazyAmerican Posted July 20, 2008 Posted July 20, 2008 I'm confused as to how to get the computer to recognize the fact that I have the datapad to construct it...was there something else I'm missing or is that the only thing you need?
TriggerGod Posted July 20, 2008 Posted July 20, 2008 LazyAmerican said: I'm confused as to how to get the computer to recognize the fact that I have the datapad to construct it...was there something else I'm missing or is that the only thing you need? Errm, wrong thread. This is the other USM. As for your question, as long as you have the datapad from the Czerka Military Base, and you are using the computer on Dantooine near the docks, then it should work. Do you have any other mods installed?
Acleacius Posted January 14, 2011 Posted January 14, 2011 Thanks for your work on this mod. Since there are so many mods that use 2DAs without the TSL patcher, could I just rename each of your sound files to the name of the file you are actually replacing? Or is there some issue where .wav files won't play from the Override folder? Thanks for any tips.
Bonedragon Jedi Posted January 6, 2012 Posted January 6, 2012 is the baseitems.2da of this mod compatible with the baseitems.2da of the Segan Wyndh's Armor mod?
Recommended Posts
Archived
This topic is now archived and is closed to further replies.