UDM Posted August 10, 2006 Author Share Posted August 10, 2006 sent pm Link to comment Share on other sites More sharing options...
Vruki Salet Posted August 10, 2006 Share Posted August 10, 2006 k i'm on it so pick up your msn phone, so to speak Link to comment Share on other sites More sharing options...
JRHockney* Posted August 10, 2006 Share Posted August 10, 2006 Is the view lock toggleable? I think that would be ideal. Its a shame we can't try this for enhanced (although backhits would become almost impossible). Are you sure you cant just add the code to Enhance without changing much? I mean most of this just sounds like key reassiginment for the most part. Link to comment Share on other sites More sharing options...
UDM Posted August 10, 2006 Author Share Posted August 10, 2006 I will offer myself as a ritual sacrifice to whoever does it Link to comment Share on other sites More sharing options...
Sushi_CW Posted August 10, 2006 Share Posted August 10, 2006 That would probably work... add a "lock on" key that would lock on to the enemy in your reticle to enable the viewlocking. Hitting it again (or killing the opponent) could disengage the lock. Link to comment Share on other sites More sharing options...
Vruki Salet Posted August 11, 2006 Share Posted August 11, 2006 I have it so there's a button that disengages it while it's pressed, so you can run free when you want to. Typically I use the "use" or "use holdable item" buttons. It's not a toggle. You have to hold it. A toggle is possible though. I think other circumstances that make it off are you or your opponent having your/his saber off, you or your opponent jumping higher than a person's height, certain acrobatic moves, katas. Â About putting it into Enhanced, the view lock (actually I shouldn't call it that cause Razor already put a different feature called "view lock" into OJP so how about "duelling view" or something) is easy to put into Enhanced and I guess the keypad thing isn't too hard either. I used to use the Enhanced code. I didn't mean that I don't use it because I can't get these things in, it's cause I don't want the autododge and parrying and fatigue & mishap system and the other new things. I want to do it differently and it's a lot of trouble for me to get rid of those things to put my own in. Not to criticize those things, I just had my own ideas already. While I was fiddling and learning the Enhanced saber system just kind of blossomed until the code got to be more than I can deal with. Â Sacrifice yourself UDM? God help us! If you're gonna do that I will surely never put it in. Besides, I prefer to test my sabering out on Jan, stormtroopers, Darth Malak and Jolee Bindo. Old habits... Link to comment Share on other sites More sharing options...
UDM Posted August 11, 2006 Author Share Posted August 11, 2006 Hey vruki im online now, we can do some testing. I'm having issues with the mod. And please send me the Enhanced version too!!!1111onetwo2!11! Link to comment Share on other sites More sharing options...
Vruki Salet Posted August 11, 2006 Share Posted August 11, 2006 Hi I was just checking here one more time fore i went to bed. So, can you meet me at my server or can you not get there? Link to comment Share on other sites More sharing options...
JRHockney* Posted August 11, 2006 Share Posted August 11, 2006 I have it so there's a button that disengages it while it's pressed, so you can run free when you want to. Typically I use the "use" or "use holdable item" buttons. It's not a toggle. You have to hold it. A toggle is possible though. I think other circumstances that make it off are you or your opponent having your/his saber off, you or your opponent jumping higher than a person's height, certain acrobatic moves, katas. Â Hmm, Thats probably just as good. If the default settings work while the while its pressed and you can saber in default, I would almost rather have this feature be the one that you have to hold down the button for or make it an option of either/or. Â And please send me the Enhanced version too!!!1111onetwo2!11! Â Oh the one that doesn't exist yet? Yeah send me it too! LOL That would be a heck of an experiment though. Although it could end up being too hard to port, it may actually help with the movie likeness of enhanced and make the combat a little less figity. Â What would really be cool would be to make it so you have to hold down 0 or another number on the number pad in order to swing with whatever direction your going for and when you dont hold it down, it parries in that direction. This way you could have toe to toe saber fights without even moving like in episode 3. Anyways just random brain storming here. I would like to see your code for this sometime though. Link to comment Share on other sites More sharing options...
Vruki Salet Posted August 11, 2006 Share Posted August 11, 2006 I'm working on it but got to stop now to do other stuff. If all goes well I'll finish tonight. Link to comment Share on other sites More sharing options...
Vruki Salet Posted August 12, 2006 Share Posted August 12, 2006 OK I've run into a problem. I wanted to do it without having to hijack the game's buttons, and I wanted it to use the existing saber code from bg_saber.c so it would do all the right transitions and stuff that would be an extra helping of pain in the a** to do via debugsetsabermove instead. So I tied in commands I put in g_cmds.c to bg_saber.c. It worked good - if I was in a non-dedeicated server. In a non-dedicated server it works fine for all clients, the hosting client and a client joining from the network. We can each swing and chain swings with the numpad keys as much as we like. If it's a dedicated server though, all clients can only swing once using the numpad, then they have to pause for a second or so, then they can do it again. Numpad keys (which are bound to send a console command btw) pressed before the 1-second or so time is up are ignored. It turns out that the wait is just about long enough for the saber to go back to ready pose but testing reveals no particular relationship between torso times or weapon times and when the numpad key will work again. Â Does anyone have any idea what's going on? Is there a way to change this dedicated server behavior? Link to comment Share on other sites More sharing options...
Sushi_CW Posted August 12, 2006 Share Posted August 12, 2006 Is there some sort of spam-guard on the server to prevent players from flooding commands? Link to comment Share on other sites More sharing options...
Vruki Salet Posted August 12, 2006 Share Posted August 12, 2006 Both the dedicated and non-dedicated server use the same cfg file so it's nothing i've set for it, but I wonder if there's an automatic thing. You might be on to something. Link to comment Share on other sites More sharing options...
razorace Posted August 12, 2006 Share Posted August 12, 2006 There is a command spam protection. I'm guessing that's the problem. Link to comment Share on other sites More sharing options...
Vruki Salet Posted August 12, 2006 Share Posted August 12, 2006 There you go, it was it. Well that's a pickle then. It looks like the sv_floodprotect code isn't available for modification. It's just on or off. So I can do this without using the game's buttons but it's got to be just for fun and testing cause it won't be safe to release in the wild. Â Oh, unless I could make an alternate form of spam control, then set sv_floodprotect to 0...hmmm.... Â Razor, what else does sv_floodprotect do besides limit console command input to once per second or so? Link to comment Share on other sites More sharing options...
Vruki Salet Posted August 12, 2006 Share Posted August 12, 2006 It works now with sv_floodprotect off. It could use a few tweaks, e.g. it's got a version of the MB2 sabers that's still broken when it comes to metal swords; with unlimited chaining you can spam swing with the numpad ridiculously easy; and when you lose your saber in numpad mode you melee punch out of control sometimes . Good enough for a test if anyone wants. I'll put up some instructions for anyone who wants to try it out when I get back from the laundromat. Link to comment Share on other sites More sharing options...
razorace Posted August 12, 2006 Share Posted August 12, 2006 I honestly don't know. Link to comment Share on other sites More sharing options...
Vruki Salet Posted August 13, 2006 Share Posted August 13, 2006 I wonder if commandtime has some influence on it's behavior. I haven't looked to far into it, just did my own thing. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.