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change harbinger window


cooldamien

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Actually, Lit Ridl, that would not work. The background of the Harbinger doesn't just use textures. The Peragus facility you see is a 3-dimensional object. To turn the background it into plain black stars, you could just rename a few textures, though it would probably look awkward to see some random-looking bulges. A better solution would be to remodel the Peragus facility to look flat, and then rename a few textures, though that would take more effort.

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Actually, the best solution (Assuming that the skybox of 151HAR is the same as the other starship boxes, that is to say a giant sphere) is to load all the area models into Gmax, or (If you are rich/have money to burn/like burning money/a professional) 3D Studio Max. Find the model for the Peragus asteroid with the facility and so forth and note down its name. Then open up the .lyt for the module (151HAR.lyt), it can be found under BIFs --> Layouts.bif.

 

Find the name of the Peragus exterior in the list and "deactivate" it by deleting the line. There may be more asteroid models for you to delete and the main one you see (The Peragus II mining facility) may be split up into various models. But as long as you get the names of all of them and delete them from the .lyt, there is no need for texture or model editing.

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