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[TSL] Tutorial Request - Retexturing a Head for Character Creation (w/out replacing)


PsiKnife

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I didn't know where else to put this, but the rules in Mod request sounded as if here was best. I've seen the availble tutorials on this but one is without the other and/or they are for KotoR only and I had trouble filling in the gaps.

 

I'd like to be able to take a copy of a head, retexure it, and then add that new head to the character creation screen without replacing any heads in the game. So a new head basically. So if someone could show how to do this and then the 2da editing needed to make it work all in one tutorial I would be eternally grateful.

 

Thx much to whoever knows.

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Did you see Darkkender's?

 

http://www.lucasforums.com/showthread.php?t=149992

 

It's a 'create your own head' tutorial using TSL references...

 

Yeah I read that one. The gaps I speak of is that seems like its made to replace the twilek. So there would be clones running around of the guy you chose for your character creation and the other was how do retextures fit into all of that - that's where I'm in the dark with those two obstacles right now.

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I used twilek as the example and I stated that it will work for any of the heads. As to where retexturing comes in all you are doing is editing the tga file in a paint program and throwing it in overide. So since my tutorial tells you to rename the file names for the texture it would stand to reason that this is all you would have to do for your custom texture is to rename it to match with your new head entry.

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I used twilek as the example and I stated that it will work for any of the heads. As to where retexturing comes in all you are doing is editing the tga file in a paint program and throwing it in overide. So since my tutorial tells you to rename the file names for the texture it would stand to reason that this is all you would have to do for your custom texture is to rename it to match with your new head entry.

 

Sorry man I'm supernoob I know, but I think I follow you with the texture renaming, but will whatever head you choose to edit (an NPC) be running around in the game with you when all is said and done? ie: I make an Anakin Skywalker head, will an Anakin Skywalker NPC attack me later? (instance paradox).

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Sorry man I'm supernoob I know, but I think I follow you with the texture renaming, but will whatever head you choose to edit (an NPC) be running around in the game with you when all is said and done? ie: I make an Anakin Skywalker head, will an Anakin Skywalker NPC attack me later? (instance paradox).

 

I don't recall any instance of a clone of the PC attacking himself later in the game so your going to have to fill me in there as to why a NPC would look exactley like your character and attack you.

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I don't recall any instance of a clone of the PC attacking himself later in the game so your going to have to fill me in there as to why a NPC would look exactley like your character and attack you.

 

LOL!

 

Well I've gotten a uti/2da/tga package that did that So that's why my concern. - It made a head in the character selection screen to choose - but then later on you would run into yourself becasue he had reskinned the asian male and then later you run into that NPC everywhere. So it had your face which was lame.

 

I want to avoid that. I don't want clones.

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LOL!

 

Well I've gotten a uti/2da/tga package that did that So that's why my concern. - It made a head in the character selection screen to choose - but then later on you would run into yourself becasue he had reskinned the asian male and then later you run into that NPC everywhere. So it had your face which was lame.

 

I want to avoid that. I don't want clones.

 

If the modder had made a completly new selectable head 2da's and all then you weren't running into the exact same appearance you were running into the original appearance. Also unless an NPC is a custom modded one they use there own body models which have the heads built right in which means you wouldn't have been seeing yourself everywhere unless that modder or another modder had used that appearance reference that your appearance is using for there own custom areas.

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If the modder had made a completly new selectable head 2da's and all then you weren't running into the exact same appearance you were running into the original appearance. Also unless an NPC is a custom modded one they use there own body models which have the heads built right in which means you wouldn't have been seeing yourself everywhere unless that modder or another modder had used that appearance reference that your appearance is using for there own custom areas.

 

The skin was the Darth Maul skin one - Apparently he didn't make it custom he only retextured the Asian Male head:

 

http://www.lucasforums.com/showthread.php?t=168264

 

That's moot though.

 

Here's my problem now - I can breeze through your tutorial to add a Twilek to the Custom Character screen just fine, but I still have no idea how I would do this for anyone else because so many files are different - say I wanted to make a copy and retexture of this guy's head to add to the character creation screen as a selctable PC popmhc04xv3.jpg I would have no idea how to find him or his corresponding files and lines based on your tutorial. The tutorial is flawless in telling me how to do it for a Twilek , just no one else. I wanted to jump into doing it last night with my own apperance and then realized I had no idea which lines or other data I would use for that bearded guy.

 

Thx for any help on this.

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The tutorial was flawless period. I used the Twilek as an example case. The reason I chose an example case of an alien was multi-fold, 1 at the time people were wanting selectable twilek and devaronian heads, 2 those types of heads required a little bit more description than a simple player appearance for the creation so it stood to reason to make an example of them to cover the minor extras.

 

At a certain stage during the process the tutorial requires you to do a little research and decision making for yourself. The reason I don't walk people through how to find the resources is it assumes rightfully so that if your going to try to mod these elements your going to have a general idea of where you plan to start and probably have already looked for some of the assets that you want to change.

 

However to make things easier I believe the head that you have a screenshot of above is PMHC04. If not then it is PMHC06.

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The tutorial was flawless period. I used the Twilek as an example case. The reason I chose an example case of an alien was multi-fold, 1 at the time people were wanting selectable twilek and devaronian heads, 2 those types of heads required a little bit more description than a simple player appearance for the creation so it stood to reason to make an example of them to cover the minor extras.

 

At a certain stage during the process the tutorial requires you to do a little research and decision making for yourself. The reason I don't walk people through how to find the resources is it assumes rightfully so that if your going to try to mod these elements your going to have a general idea of where you plan to start and probably have already looked for some of the assets that you want to change.

 

However to make things easier I believe the head that you have a screenshot of above is PMHC04. If not then it is PMHC06.

 

 

Sweet! btw I meant no offense. My learning curve is an issue when it comes to all things 2da. Thx much for all of your help. I think it's finally sinking in after reading it over a while and putting it together.

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