SithRevan Posted August 7, 2006 Share Posted August 7, 2006 I was wondering what this script tag was meant to do in the game? StartNewModule("","WP_FROM_TERM"); P.S.: The tag I was making reference to is the one in bold! (e.g.:WP_FROM_TERM) Link to comment Share on other sites More sharing options...
The Doctor Posted August 7, 2006 Share Posted August 7, 2006 Gotta love the thread name... To me, it looks as if it's something that might have been cut? Looks like it opens a new module after you shut down a terminal or something? Same kind of thing with the recording or your trial? I'm a n00b, but that looks like it could fit... This is assuming of course this is from a TSL script? Link to comment Share on other sites More sharing options...
SithRevan Posted August 7, 2006 Author Share Posted August 7, 2006 Yes, it is a TSL script but I wasn't cut because it is from the info terminals on telos it is some kind of warp script but what I wasn't sure about was that reference WP_FROM_TERM? Link to comment Share on other sites More sharing options...
Kaspian Posted August 7, 2006 Share Posted August 7, 2006 It looks like WayPoint. I think the script will teleport you to the waypoint's location in the same module. I didn't play TSL so it's hard to say. Link to comment Share on other sites More sharing options...
SithRevan Posted August 7, 2006 Author Share Posted August 7, 2006 Actually I looked through the modules waypoints and the bif waypoints but could not find anything associated with that tag, it's kinda funny it just doesn't seem to be anything. P.S.: I looked through the globalcat.2da thinking it might be there but I didn't find anything, so if anybody has idea I am open to hear them! Link to comment Share on other sites More sharing options...
Tupac Amaru Posted August 7, 2006 Share Posted August 7, 2006 The second parameter for this function is always the tag of a waypoint. I assume this is from the script a_tel_move.nss. The waypoints are defined in the .git of the modules. Since they used the standard template sw_waypoint001 you won't find a separate blueprint for them. Link to comment Share on other sites More sharing options...
Darkkender Posted August 7, 2006 Share Posted August 7, 2006 Anytime you are looking at a script from a specific module always look through the resources of that module first. Then if you don't finde references to your target item check the BIF files. If there had been a module listed as the first paramater of your above script then you would check that modules resources and not the resources of the module you are in. Link to comment Share on other sites More sharing options...
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