The Source Posted September 3, 2006 Share Posted September 3, 2006 Jediphile still hasn't read my posts about what I consider 'accidental edits'. I mentioned there were some events that were accidentally removed while editing, and some pieces omitted from Malacore V did count as such errors. See bottom of post 38 on page 1: Cut Content = HK-Factory & M4-78 (Intentionally removed for unknown reasons.) Accidental Edits = Small tidbits of dialouge and scenes throughout the remainder of the game, which were accidently omited or left behind. (These pieces would include: GoTo vrs. Remote, What happend to my companions when we hit Malacore, and accidentally leaving in dialouge information about the factory. That is about it.) An example of Obsidian having enough time can be found in the dialouge files. Obsidian built a labeling and numbering system, so they could complete their work in a timely and organized manner. Since their work was organized, this would have allowed them to work efficiently to complete KotOR II. Otherwords, they most likely had the time to complete the game. Ultimately, they didn't give themselves enough time to clean up bad editing. There is a great possibility of Obsidian not proofing their work. When it comes to the importance of side-quests, they are not necessary to the main story being told. Since HK Factory and M4-78 were omited, Obsidian tried to edit them out of the game. Our main question is: Why did they edit them out? There could be hundreds of reason why this happened. Since they did use an organized system, to keep track of their work, there is a less likely chance of Obsidian not having enough time. Therefore, the game is completed. The only thing one can conclude is that TSL is suffering from bad editing. Looking at canon is debatable. Something can be consider canon, and it does not have to apear in one specific place. Just because TaunTauns are canon, this does not mean they have to show up in all six movies. This information could possibly be used in other media, or it can be mentioned at a later time. Inorder to clearify what I mentioned in another post, I will outline how I perceive what certain events were classified as. Cut Content: (This information was intentionally omitted for some unknown reason.) - HK Factory - M4-78 Editing Errors: (Small tidbits of dialouge and scenes throughout the remainder of the game, which were accidently omited or left behind.) Should have been taken out: - Characters mentioning the HK Factory - Any information about side-quests that they tried to remove. Should have been left in: - Missing elements from Malacore V, which would have shead some light to the end game. (Includes: GoTo vrs. Remote; What happened to your companions, the sacrifices, etc...) TSL is filled with proofing errors. Anything that was cut intentionally from the game is not important for the overall story. TSL is a completed game with tidbits missing, and anything that was intentionally cut is not important. HK Factory and M4-78 were intentionally cut, so their weight on the overall story is not important. Kreia's Prophesy Dialouge I also believe that the gammer should have been forced to hear Kreia out. If you (the gammer) are not allowed to finish the game unless you go through all of her dialouge, I believe people would have notice the game actually had an ending. The fate of your companions is revealed. When everything is said and done, you should only be asking yourself a few questions: 1. (DS) What happened to Exile on Malacore? 2. (LS) Where in the Unknown regions did Exile go? Did he meet up with Revan? 3. Where did Revan go? What did Revan find? ------------------------------------------------------- After repeating all of my posts in one posting, I hope that you read the information in its entirety. Thank you for your time. Link to comment Share on other sites More sharing options...
Jediphile Posted September 3, 2006 Share Posted September 3, 2006 Jediphile still hasn't read my posts about what I consider 'accidental edits'. I mentioned there were some events that were accidentally removed while editing, and some pieces omitted from Malacore V did count as such errors. I read it. I just didn't see that it had any relevance to the conclusions you reached. I still don't. An example of Obsidian having enough time can be found in the dialouge files. Obsidian built a labeling and numbering system, so they could complete their work in a timely and organized manner. Since their work was organized, this would have allowed them to work efficiently to complete KotOR II. Otherwords, they most likely had the time to complete the game. Ultimately, they didn't give themselves enough time to clean up bad editing. There is a great possibility of Obsidian not proofing their work. That's a lot of supposition. Basically you're suggesting that because they organized their work from the beginning, it becomes virtually impossible that they ran out of time and had to drop stuff they did not intend. Excuse me, but that does not seem to be a very compelling argument to me. Running out of time and seeing the deadline hit hard and brutally is always possible, no matter how well prepared you were. It happens all the time, and especially in the gaming industry. How many games have we seen be delayed over just the last few years? But then there is little point in me making the argument, when other people have done it far better. Consult these for other perspectives on the matter: http://theforce.net/latestnews/story/KOTOR2_The_Incompletion_Controversy_90085.asp http://theforce.net/jedicouncil/editorials/030405.asp http://www.gamespy.com/articles/588/588057p1.html None of these are new, but do illustrate the problem rather strongly. And they also speak to the question of just how "intentional" those cuts were on Obsidian's behalf. There has even been talk of Obsidian actually requesting to do a content patch, which LA wouldn't let them do. It's speculative because it was mentioned by a developer to a fan, who then posted it on Obsidian's boards, which apparently didn't sit too well with some people, because the topic was promptly deleted. However, there is still mention of it on the Obsidian boards: http://forums.obsidianent.com/index.php?showtopic=31317&view=findpost&p=291888 If you go down a little further in that topic (to post 57), you'll see mention of the people involved. However, since no such content patch was ever made, we can conclude what Lucasarts' answer was... And needless to say, Obsidian would not have asked for permission to do a content patch, if the game had been finished the way they intended it to be, since there would have been no need to. ADDENDUM: Interestingly, I've just read that NWN2 is delayed for about a month. So much for the theory that Obsidian has all their progress tied up neatly and happening exactly according to schedule, I guess... Looking at canon is debatable. Something can be consider canon, and it does not have to apear in one specific place. Just because TaunTauns are canon, this does not mean they have to show up in all six movies. ?????????? I fail completely to see your point here. It's not as if I've suggested the game is flawed because there are no TIE Fighters or Jawas in it. I can only assume that is some (very odd) reference to the fact that I mentioned the outcome of the G0-T0 vs. Remote scene being described in the New Essential Guide to droids. What I said in that context is that it is very odd that the outcome of scene is described in the New Essential Guide to Droids, but not in the game where the actual scene took place and was even written and voiceacted. The scene is NOT something other people thought off later - you can see it in the dialog.tlk and hear it in the soundfiles - it's all there. Given that, isn't it odd that the cutscene is missing in the game, but described in the guide? I mean, it's only part of the conclusion to the game... Should have been taken out: - Characters mentioning the HK Factory - Any information about side-quests that they tried to remove. Should have been left in: - Missing elements from Malacore V, which would have shead some light to the end game. (Includes: GoTo vrs. Remote; What happened to your companions, the sacrifices, etc...) Again, if you remove the HK factory, then the plot is flawed. You have the HK-50s hunting you for about half the game, and then they are suddenly abandoned. At best that is a loose end. But when it comes to the HK-47 vs. G0-T0 showdown, it becomes missing plot, because you can't have that confrontation without the HK factory. And since that confrontation is the conclusion to the Remove vs. G0-T0 scene (whether LS or DS), then you can't have a conclusion to it, because there is something missing from the plot that you need to establish to get to the point, i.e., plothole. And as for the bit about your companions, if it should have been left in, then why isn't it? The soundfiles for the Visas vs. Handmaiden/Atton vs. Disciple and even Atton vs. Sion are all there. And considering that at least the Atton vs. Sion fight was player controlled (and you already controlled Atton once, on Nar Shaddaa), it would seem a relatively small matter to put that in there, especially when the Exile also fights Sion in the same location. Partial list of cut ending here: http://starwars.wikia.com/wiki/Cut_ending_to_Star_Wars:_Knights_of_the_Old_Republic_II:_The_Sith_Lords TSL is filled with proofing errors. Anything that was cut intentionally from the game is not important for the overall story. TSL is a completed game with tidbits missing, and anything that was intentionally cut is not important. HK Factory and M4-78 were intentionally cut, so their weight on the overall story is not important. On the contrary. If you cut the HK factory, then you cannot have any resolution to the Remote vs. G0-T0 scene, which you say yourself should have been left in. What? Could we have had HK-47 turning up with an army of HK-51s loyal to him without any explanation? Nope. Again, plothole rearing its ugly head. M4-78 can be cut, though, since doing so has no impact on the greater plot. We could call it disappointing that Vash is just dead on Korriban instead, but it does work plotwise. Kreia's Prophesy Dialouge I also believe that the gammer should have been forced to hear Kreia out. If you (the gammer) are not allowed to finish the game unless you go through all of her dialouge, I believe people would have notice the game actually had an ending. The fate of your companions is revealed. ... leaving (again) the player thinking: "If, given that Kreia talks about their future, my companions are alive, then where the heck are they right now?" When everything is said and done, you should only be asking yourself a few questions: 1. (DS) What happened to Exile on Malacore? 2. (LS) Where in the Unknown regions did Exile go? Did he meet up with Revan? 3. Where did Revan go? What did Revan find? The problem is that while you ask yourself those questions, there are dozens more. And so - while I agree that those you have here are the important ones at the end of the game - they sort of become secondary to the more immediate questions of just what the heck is happening on Malachor V. And it hurts the plot that you end up confused and ask a gazillion other questions instead of those few that you should due to cut content. Link to comment Share on other sites More sharing options...
Henz Posted September 4, 2006 Share Posted September 4, 2006 Not sure who's side I'm on cause I can't sit and read THAT much arguing but IMO the droid factory would have been removed for time constraints; as it's actually quite major from a story viewpoint. Go-to and the HK's were strongly bonded to this story and I'd find it unlikely Obsidian could have removed it the way they did for any other reason than having to cut down quickly. If they had time and it was a creative decision the ties to the plot would have been adjusted accordingly. Link to comment Share on other sites More sharing options...
The Source Posted September 8, 2006 Share Posted September 8, 2006 Jediphile - I read through those articles you have posted. What is interesting is that they quote a quote of a quote, and they don't go back to a Obsidian or Lucas Arts source. Otherwords, TheForce.net quoted Craig Dixon who quoted Obsidian, but he has no proof that he talked to Obsidian and he does not provide a link himself. Not to mention Craig Dixon was quoting several other game magazines. Even the thread at Obsidian was based upon fan theory. Truthfully, your sources are a load of shnite. You are basing your theory on external sources. You are holding your theory based upon a ideology that would dissmiss what the publisher and developer had done. I call that nieve. If you want the answers, you should go directly to the source. You are also very illogical. Look at what solid evidence there is, and draw conclusions based upon logic. Originally Posted by MacLeodGR When everything is said and done, you should only be asking yourself a few questions: 1. (DS) What happened to Exile on Malacore? 2. (LS) Where in the Unknown regions did Exile go? Did he meet up with Revan? 3. Where did Revan go? What did Revan find? Originally Posted by Jediphile The problem is that while you ask yourself those questions, there are dozens more. And so - while I agree that those you have here are the important ones at the end of the game - they sort of become secondary to the more immediate questions of just what the heck is happening on Malachor V. And it hurts the plot that you end up confused and ask a gazillion other questions instead of those few that you should due to cut content. Your above reply is shortsighted. You completely ignore logic. Do pigs fly in real life? Look at everything that has been said. You continue to dissmiss what people are posting. I will not spell it out for you. Read everything completely. Link to comment Share on other sites More sharing options...
playloud Posted September 8, 2006 Share Posted September 8, 2006 It is very sad that people believe TSL was an incomplete game. There is a difference between 'incomplete' and 'accidental edits'. When I spoke with a couple guys from Obsidian at E3, they mentioned the leader of the K2 project said he would finish K2 on his own time after they were forced to release it. Obsidian had other plans for him however, keeping him busy on new projects, giving him no time to finish K2 as he planned. Link to comment Share on other sites More sharing options...
The Source Posted September 8, 2006 Share Posted September 8, 2006 When I spoke with a couple guys from Obsidian at E3, they mentioned the leader of the K2 project said he would finish K2 on his own time after they were forced to release it. Obsidian had other plans for him however, keeping him busy on new projects, giving him no time to finish K2 as he planned. The whole problem is: You can't prove you talked to them, and you can't prove your are a reliable source. What factual evidence do we have, (Information that came directly from Obsidian and Lucas Arts), which says the sole reason for M4-78's and HK-Factory's absence from KotOR II is time restraints? Factual evidence has to be: 1. From one of the sources: Lucas Arts or Obsidian 2. Something that can be proven. Link to comment Share on other sites More sharing options...
playloud Posted September 8, 2006 Share Posted September 8, 2006 Honestly, I don't give a rats behind whether you believe me or not. I know what I did, and what I said was the truth. Link to comment Share on other sites More sharing options...
The Source Posted September 8, 2006 Share Posted September 8, 2006 Honestly, I don't give a rats behind whether you believe me or not. I know what I did, and what I said was the truth. We are looking for some proof, and not for more speculation. If you desire arguments over debate, you should visit the Senate Chambers. You can find that in the Jedi Knights section of Lucas Forums. Its not my problem that your evidence is flawed. I personally think you came into this conversation to argue. I also think your full of garbage at this point. Jediphile and I are having a clean debate. I am trying to get him to find proof over specualtion. I respect his opinion, but I would like proof. I personally think you are a liar. Link to comment Share on other sites More sharing options...
playloud Posted September 8, 2006 Share Posted September 8, 2006 We are looking for some proof, and not for more speculation. If you desire arguments over debate, you should visit the Senate Chambers. You can find that in the Jedi Knights section of Lucas Forums. Its not my problem that your evidence is flawed. I personally think you came into this conversation to argue. I also think your full of garbage at this point. Jediphile and I are having a clean debate. I am trying to get him to find proof over specualtion. I respect his opinion, but I would like proof. I personally think you are a liar. "Then you are lost!" As I said, I don't care what you think. I heard what I heard from people at Obsidian, and people can choose to believe me/them or not. I am only reporting what they said. I did not make this up to start arguing with you. I stated this months ago... http://www.lucasforums.com/showthread.php?t=165137 If you want to keep arguing how the game was completed, don't let me stop you. I agree with you that they gave it an ending, and therefore can be considered complete, but it was done because they ran out of time, and LA wanted to release the game. The decision to end it the way they did was not done because they thought it would make a better game. It was done because they had no choice. One man wanted to finish what he had started, but did not get the opportunity. Edit: It really doesn't matter one way or the other does it? It is the way it is. Now, we can just wait for Team Gizka to finish the restoration, and hope LA gives the OK for KoTOR 3. Link to comment Share on other sites More sharing options...
The Source Posted September 8, 2006 Share Posted September 8, 2006 ^^^^^^^^^^^ You obviously do care, or you would not have responded. Why does the 'TSL Restoration' team's name come up everytime we talk about this issue? Is there some type of emotional breakdown that occurs when topics like this come up, and some people have to drag up the Restoration team's name? What does TSL Restoration team have to do with Obsidian and Lucas Arts? Do they have any type of involvement? People have to get it into their heads: TSL Restoration team are a bunch of no-bodies, and they have absolutely no connection to Obsidian and Lucas Arts. There is no conspiracy that would connect this team to anyone from Lucas Arts or Obsidian. People are using blind faith when they are approaching these people. You never know, they could be a bunch of hackers, and they are planning to have a virus activate after you finish the game. Too much blind faith. (I am just trying to make a point. They are probally just fans having fun.) --------------------------------------- Back onto subject: I think we need some solid proof, which does not come from trying to force an issue. If anyone's proof comes from another site's speculation, I would consider it a just speculation. We need some information, which comes from Obsidian and/or Lucas Arts. Something that can be tested, so we can draw a conclusion. Link to comment Share on other sites More sharing options...
playloud Posted September 8, 2006 Share Posted September 8, 2006 ^^^^^^^^^^^ You obviously do care, or you would not have responded. Why does the 'TSL Restoration' team's name come up everytime we talk about this issue? Is there some type of emotional breakdown that occurs when topics like this come up, and some people have to drag up the Restoration team's name? What does TSL Restoration team have to do with Obsidian and Lucas Arts? Do they have any type of involvement? People have to get it into their heads: TSL Restoration team are a bunch of no-bodies, and they have absolutely no connection to Obsidian and Lucas Arts. There is no conspiracy that would connect this team to anyone from Lucas Arts or Obsidian. People are using blind faith when they are approaching these people. You never know, they could be a bunch of hackers, and they are planning to have a virus activate after you finish the game. Too much blind faith. (I am just trying to make a point. They are probally just fans having fun.) They may be fans having fun, but they are working on restoring the cut content. This is something that Obsidian is not doing (as far as we know). I will be happy to play the game again once the project is completed. I would be very happy to find out what the original intent of the game was. Link to comment Share on other sites More sharing options...
Henz Posted September 8, 2006 Share Posted September 8, 2006 The whole problem is: You can't prove you talked to them, and you can't prove your are a reliable source. What factual evidence do we have, (Information that came directly from Obsidian and Lucas Arts), which says the sole reason for M4-78's and HK-Factory's absence from KotOR II is time restraints? Factual evidence has to be: 1. From one of the sources: Lucas Arts or Obsidian 2. Something that can be proven. What proof do you have that says time constraints wasn't the sole reason for the cut? Talking about being niave.... Jediphile is looking at the structure of the story. The obvious chunks removed, that leave the plot fragmented, appear to have led Jediphile to his/her (? lol) conclusion. I agree. Link to comment Share on other sites More sharing options...
Jediphile Posted September 8, 2006 Share Posted September 8, 2006 Jediphile - I read through those articles you have posted. What is interesting is that they quote a quote of a quote, and they don't go back to a Obsidian or Lucas Arts source. Otherwords, TheForce.net quoted Craig Dixon who quoted Obsidian, but he has no proof that he talked to Obsidian and he does not provide a link himself. Not to mention Craig Dixon was quoting several other game magazines. Even the thread at Obsidian was based upon fan theory. Truthfully, your sources are a load of shnite. You are basing your theory on external sources. You are holding your theory based upon a ideology that would dissmiss what the publisher and developer had done. I call that nieve. If you want the answers, you should go directly to the source. When those sources are silent, you look elsewhere. The sources I have given are speculative, yes, but I do find their points to be compelling, and I don't hear you question that conclusion either. Call it naive, if you will, but that is what I would call making the assumption that nothing was cut just because none of the people involved will admit it. Use of common sense is not a crime. You are allowed to use it too. However, if you simply do not want use it, then the argument is as pointless as a cleric's weapon. It is your right, though. You are also very illogical. Look at what solid evidence there is, and draw conclusions based upon logic. That is precisely what I have done, as did the sources I mention. It is strange, is it not, that we are so many illogical people with the same flawed perspective... I suppose we can only aspire to your powers of deduction. What factual evidence do we have, (Information that came directly from Obsidian and Lucas Arts), which says the sole reason for M4-78's and HK-Factory's absence from KotOR II is time restraints? Factual evidence has to be: 1. From one of the sources: Lucas Arts or Obsidian 2. Something that can be proven. Ah, so because Lucasarts and Obsidian do not confess to having cut the game to pieces for the sake of pushing a deadline, that means that it cannot have taken place? Forgive me, but I find your reasoning flawed. Of course LA will not admit to it. Do you ever hear Microsoft admit that any of their programs have flaws? People rarely admit to their mistakes if they can get away with it, and in business that is virtually guaranteed, since the company can be held accountable for any admission of a flawed product. Obsidian is a young company of experienced people in the business. But it's still a young company. They cannot stand up to a giant like LA. Sure, they could moan about the treatment they received from LA, but in that case they'll never work on KotOR3 or any other LA product again. That is not a very sound marketing strategy. So of course you're not going to hear any admission from the companies involved, at least not officially. If that is what you demand, then you're asking the impossible. But you can open your eyes and use common sense, if you're willing. But it sounds to me you don't want to look at this matter objectively and refuse to accept anything but cold hard facts. Those might exist, but frankly I have better things to do that spend time looking for them. Besides, even if I found them, I doubt you would accept them. Link to comment Share on other sites More sharing options...
The Source Posted September 8, 2006 Share Posted September 8, 2006 I agree. I think that we all need proof. In order for us to continue logically, there needs to be some proof that Obsidian either didn't or did delete HK-Factory and Droid Planet for time restraint reasons. He is looking at dialouge chunks, which I called 'accidentaly omited or left behind edits'. In order for this converstation to continue, from all perspectives, we need to find interviews with Obsidian's perscpetive on why these elements were removed. We cannot rely on a third party. I drew my conclusions on the same stuff as everyone else has. At this point, this topic can be ripped apart and pulled together to fit any theory. "Ah, so because Lucasarts and Obsidian do not confess to having cut the game to pieces for the sake of pushing a deadline, that means that it cannot have taken place?" - Jediphile Actually, this means that 'time restraints' (is or is not) the only reason why this stuff was removed. When I first entered this conversation, people were pushing 'time restraints' as the sole reason why the HK-Fatory and Droid Planet was removed. My case was to argue that there are other possibilities. If people are so bent on making 'time restraints' the sole reason why HK-Factory and Droid Planet were removed, show us undeniable proof that this is the case. Link to comment Share on other sites More sharing options...
The Architect Posted September 9, 2006 Share Posted September 9, 2006 So, does the fact that KotOR II is playable to end make it complete? From a certain point of view, yes; however it cannot be denied that there are key plot points in the game which are unresolved and that there are a sizeable number of bugs and glitches in the game which cripple the gameplay, in other words, you could tell it was rushed and this game had missing content that was originally meant to be included in the game (the dialogue files prove that), but the question is, why wasn't it (the cut-content) included in the game? Well, I think Jediphile has done a good job of pointing out the unresolved plot points in the game and the questions that go unanswered as a result of cut-content, so I don't have to worry about arguing that the plot of KotOR II on an overall basis was hacked to bits, because of cut-content. Around about the final 20-25% of the game was a mess and I'm definately not the only one that thinks that. The rest however, was excellent IMO. Now, I too think that things such as the droid planet M4-78, the HK-Factory and the Malachor V party member resolutions were cut due to time-constraints, why? Well, here is the closest thing I can find that you could call 'proof'. 'http://www.rpgcodex.com/content.php?id=125' This link shows an interview with Chris Avellone, the lead designer of KotOR II. The interview was posted on Wednesday the 8th of March 2006. The interview is lengthy, I read through it and managed to find this... SERGE: What choice? To kill them or “collect” them? I don’t think there was much diplomacy there either. Comparing to the incredibly complex conversation with Ravel, for example, the execution of a good-in-theory “interacting/learning something of personal value” idea was flawed. Also, in K2 I suppose the only consequences you see are Malachor V, Disciple, Atris, and it certainly happens nowhere near the same frequency as it does in Planescape Torment. In the end, I do wish there had been more time and I wished I had had more time to work on the end game, and that was my fault. We did get a lot accomplished in the time we had, and I probably should have cut another planet (the droid planet got the axe). I still think it's a good RPG, we probably should have just made it shorter. I'll leave that for people to interpret in their own way, this is the closest thing I could find to prove that KotOR II was rushed due to time-constraints and therefore was missing important plot content and had numerous bugs and glitches. Link to comment Share on other sites More sharing options...
Jediphile Posted September 9, 2006 Share Posted September 9, 2006 Actually, this means that 'time restraints' (is or is not) the only reason why this stuff was removed. When I first entered this conversation, people were pushing 'time restraints' as the sole reason why the HK-Fatory and Droid Planet was removed. My case was to argue that there are other possibilities. If people are so bent on making 'time restraints' the sole reason why HK-Factory and Droid Planet were removed, show us undeniable proof that this is the case. Well, there is one piece of information that is undeniable, if you are willing to believe Mike Gallo, one of the producers of the game. TSL was NOT planned to be released in december 2004! How do I know this? Well, go and watch the very first trailer for the game. http://www.gamespot.com/xbox/rpg/kotor2/media.html?sid=6101084&autoplay=6101084 (movie 1, posted june 22, in case you've banned pop-ups) Mike Gallo will introduce himself and go through the game. All old news, but pay attention to what he says at the end: "...Knights of the Old Republic II - the Sith Lords, scheduled to come out on the Xbox and PC in february 2005" Note that he in no way mentions that the Xbox version is to come out earlier, though interestingly some of the later movies and trailers do. Why? The obvious reason would seem to be that the deadline was pushed. If not, then why does Mike Gallo mention a different release date in a game trailer from late in june 2004? Being a producer of the game, you'd think he knew when the game is to be released. Indeed, he does say it, only the time he says is not the one that it was eventually lauched on... for the Xbox version at least - for the PC version he was right. Conclusion? Well, since the original release date was to be in febuary and the Xbox and PC versions are identical despite the Xbox version being released two montsh earlier, it natually follows that TSL was meant to have another two months of development to it - that is the only objective and logical conclusion that is possible to reach based on Mike Gallo's statements of the release schedule. That is unless, of course, you're going to question the veracity of the producer of the game itself. But then again, if you do that, then that says a lot too, since you would then be denying arguments that speak against your position even if it comes from a first party source. Note, please, that this is not speculation from a "third party" source, as you have dismissed in the past (and without looking at the logical arguments behind that speculation, I might add). No, it's the cold, hard truth from the mouth of the producer of the game itself. Link to comment Share on other sites More sharing options...
Emperor Devon Posted September 9, 2006 Share Posted September 9, 2006 If I may make a point, Jediphile, some of the cut content contradicts what was in the game. It's entirely possible it was cut because of that, or because Obisidan thought that the Exile's party members killing each other was too dark. It's very likely that some of the content, such as M4-78, was cut due to time constraints. (It does take a while to make a planet.) However, no one can provide any solid proof as to why some things were not in the game. Link to comment Share on other sites More sharing options...
goldberry Posted September 9, 2006 Share Posted September 9, 2006 On the subject of the release date, trailer two released in July: http://uk.gamespot.com/pages/video_player/popup.php?pid=920194&sid=6103589&tab=related At the end of the trailer, Winter 2004. Link to comment Share on other sites More sharing options...
The Source Posted September 10, 2006 Share Posted September 10, 2006 Emperor Devon makes some very good points. HK-Factory and M4-78 could have been omited for any number of reason, and we don't have solid proof that will point us into one specific direction. The sloppy editting 'maybe' contributed to the release date moved up, but there are a number of other possibilities to why the bigger content was removed. That is why there is a difference between 'cut content' and 'bad editting'. Keep in mind, we are not rulling out the possibility of 'time restraints', but there is no solid proof that will lead us into that direction. http://www.lucasforums.com/showpost.php?p=2166700&postcount=51 If you read my post, I tried to seperate the content into two factions. One group is 'cut content', and the other group is 'Editing Errors'. I was trying to get people to see that there is evidence, which may lead to another possible conclusion. Link to comment Share on other sites More sharing options...
The Architect Posted September 10, 2006 Share Posted September 10, 2006 Didn't anyone read my previous post? Chris Avellone said in an interview that in the end, I do wish there had been more time and I wished I had had more time to work on the end game. I know that there are many other reasons apart from time-constraints that determine whether something is cut or not, but this interview was genuine, I have provided the address as to where I found this information in my previous post. The lead designer of KotOR II has said it himself, he wished he had more time. That means that time-constraints was the biggest reason why the last 20-25% of the game was poor. Do people seriously believe that in the short amount of development time that Obsidian had on KotOR II that they were going to finish the game in time? No way. KotOR II was originally intended to be released in February 2005 for the X-Box and PC, but due to the sudden change of plans by LucasArts, Obsidian were forced to rush the game and unfortunately cut most of their important plot closure content that they had originally intended to have in the game. Link to comment Share on other sites More sharing options...
Emperor Devon Posted September 10, 2006 Share Posted September 10, 2006 The lead designer of KotOR II has said it himself, he wished he had more time. It's very likely that some of the content, such as M4-78, was cut due to time constraints. Didn't anyone read my previous post? I would ask the same thing... Link to comment Share on other sites More sharing options...
Jediphile Posted September 10, 2006 Share Posted September 10, 2006 If I may make a point, Jediphile, some of the cut content contradicts what was in the game. It's entirely possible it was cut because of that, or because Obisidan thought that the Exile's party members killing each other was too dark. It's very likely that some of the content, such as M4-78, was cut due to time constraints. (It does take a while to make a planet.) However, no one can provide any solid proof as to why some things were not in the game. Be that as it may, any postulate that the deadline did not change is clearly in conflict with what Mike Gallo actually says: Both versions of the game were to be released in febuary 2005, not one in december 2004. That the deadline was changed is therefore an undeniable fact. But let me ask you this: Are you suggesting the idea that cutting two months from the development schedule of a game (and especially this game) will not have consequences? Given the already very short development schedule of TSL, that would be news indeed... But I note that both you and MacLeodGR have very carefully avoided saying that, which I really can't blame you for. MacLeodGR demanded proof, however, and strangely now that he has proof that the deadline was changed, he does not seem particularly eager to acknowledge it... As for the reasons why these changes were made, that then becomes speculation. You may think they were cut for reasons other than time constrains. Fair enough. But the point of myself and others that SOME were cut because of the shorter development schedule is just as valid. After all, who's going to tell us that we're wrong? LA? Obsidian? Well, LA has its own ulterior motives for not being completely candid on the subject (since it would reflect badly on them in the light of fan disappointment), and Obsidian had better back them, if they ever want to do another game for LA. Conclusion: If we are to dismiss "third party sources", then there is no possibility of getting an objective explanation for why those cuts were made, unless some disgruntled employee decides to speak up (and lose his job). Besides, I've said before that cutting M4-78 could be for either reason, since its removal doesn't impact the plot. I'd have liked to play it, but the plot works regardless. The same is not true of the cut endings and the HK factory, which are all missing plot and not just cut content. That LA subsequently retconned the HK-47 vs. G0-T0 ending by mentioning it in the New Essential Guide to Droids speaks volumes. You don't cut essential plot unless you have no other choice. Link to comment Share on other sites More sharing options...
The Source Posted September 10, 2006 Share Posted September 10, 2006 Deadlines change all the time in the business that I am in. Regardless about how my clients adjust the schedulle, I allways give them 100%. "Chris Avellone said in an interview that in the end, I do wish there had been more time and I wished I had had more time to work on the end game." - The Architect" Yeah. I added that information under 'accidentally removed edits'. There is no doubt in my mind that Malacore was a result of bad editting. 5. When KOTOR 2 was announced, many people expected a game of the Planescape: Torment caliber, especially in the story, dialogue and NPCs departments. Sadly, it didn't happen. Can you tell us why? CHRIS: Well, not a loaded question, but how did K2 fail compare to Torment in story, dialogue, and characters? CHRIS: I take no offense to your honesty. But stay right where you are, a missile is arcing its way toward your home right now, and there is a lightsaber-wielding Jedi on top of it. Okay, so character resonance - I do think Kreia was a deep character, personally, but I can see how you would feel that way with some other characters... people were strangely divided on Bao-Dur, for example, and G0-T0, while I enjoyed him and I thought his voice actor was awesome (Daran Norris from Team America), he never really clicked, and that's my fault. I also tried to add more personality to T3, but I'm not sure how well that turned out, either. I thought the Jedi Masters would be cool, solely because instead of finding objects, you're finding people you interact with, which puts a new element of diplomacy and choice in there. Ultimately, we did want the same free-range exploration as the first game, so it all came down to how you present the motivation from planet to planet. I thought the fact they all knew something of personal value to you (the trial aftermath) would make the player more motivated to find them, but I don't think it worked with some people. Also, in K2 I suppose the only consequences you see are Malachor V, Disciple, Atris, and it certainly happens nowhere near the same frequency as it does in Planescape Torment. In the end, I do wish there had been more time and I wished I had had more time to work on the end game, and that was my fault. We did get a lot accomplished in the time we had, and I probably should have cut another planet (the droid planet got the axe). I still think it's a good RPG, we probably should have just made it shorter. http://www.rpgcodex.com/content.php?id=125 Well, that answers the question as to why the Droid Planet and Malacore were not completed. But, it does not answer why the HK-Factory was removed. It sounds like the Malacore V and Droid Planet suffered from Obsidian not adjusting their own schedule to the new deadline. Not time restraints, but not managing their work to fit the time given. He even blames himself for not managing the work he had to do in the time he was given. If the game state was do to time restraints, they would have said, "Lucas Arts cut back our time, and that caused our work to be incomplete." Instead, he blames himself for not managing the time he was given, so he can personally complete certain elements of the game. 'Time Restraints' vrs. 'Not Managing the time given to carry out what needed to be done.' those are two different concepts. He didn't reorganize his schedulle effectivly to carry out what he needed to accomplish. This has nothing to do with 'time restaraints', but with him not managing his workload to fit the time given. Link to comment Share on other sites More sharing options...
Vegard Aune Posted September 10, 2006 Share Posted September 10, 2006 That makes sense, but I still think LA are partially to blame. If Lucasarts had seen how the situation was, they should have ADDED a few months to the development instead if cutting two away. Link to comment Share on other sites More sharing options...
The Source Posted September 10, 2006 Share Posted September 10, 2006 That makes sense, but I still think LA are partially to blame. If Lucasarts had seen how the situation was, they should have ADDED a few months to the development instead if cutting two away. Or - If Chris Avellone had told them how things were in the first place, maybe Lucas Arts would have given them a waiver. Chris Avellone could have thought optimistic about Obsidian's ability to meet LA's deadline and said, "No problem man. We can do it." At the end of the day, the bad editing would be chaulked up to bad management. Thus, time restraints had nothing to do with KotOR II's current state. Either way, the game is complete in its current form. There is a beginning, middle, and end. Just with bad editting gaps, which were caused by bad management. We would have to look at: 'Time Retraints (LA)' vrs. 'Bad Management (OE)'. We are talking about territory, which I am still learning myself. I know that if I am given a deadline, I would do two things: 1. Be honest with my client. 2. Give 100% to meet the agreed deadline, which includes a very well packaged product. I don't believe that all the 'cut content' is due to bad management. I think there are still other reasons why certain items were removed from the game, and they were just not removed from the game files before release. Link to comment Share on other sites More sharing options...
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