Paro Posted August 13, 2006 Share Posted August 13, 2006 Repeater orb should dismember/gib people Link to comment Share on other sites More sharing options...
Maxstate Posted August 13, 2006 Share Posted August 13, 2006 Repeater orb should dismember/gib people I think not, the ORB is more concussive. Link to comment Share on other sites More sharing options...
Paro Posted August 13, 2006 Author Share Posted August 13, 2006 But the ORB has a big blast and a strong one, so it could do some gibbing Link to comment Share on other sites More sharing options...
razorace Posted August 13, 2006 Share Posted August 13, 2006 I thought it already did. :| I know that the rocket launcher does gib. Link to comment Share on other sites More sharing options...
Paro Posted August 14, 2006 Author Share Posted August 14, 2006 Indeed...It would be nice if just any weapon could dismember/gib bodyparts, for example mass-spamming blaster rifle shots could gib someones arm or head. Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted August 14, 2006 Share Posted August 14, 2006 Rocket launcher and Golan Arms both gib, as do Detonation Packs. Surprisingly, thermal detonators and the repeater do not gib. Link to comment Share on other sites More sharing options...
Paro Posted August 14, 2006 Author Share Posted August 14, 2006 Thermal detonators do gib on Basic. Atleast on the server we run. Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted August 14, 2006 Share Posted August 14, 2006 Really? My memory must be off then. You're right about the repeater though... I like the 'Shoot somebody and a body part flies off' bit, heh. Link to comment Share on other sites More sharing options...
Paro Posted August 14, 2006 Author Share Posted August 14, 2006 Why not make it possible to customize which weapons gib and which don't? (even whether alt-fire gibs or just primary fire) Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted August 14, 2006 Share Posted August 14, 2006 I could actually see a way to arrange that using the same logic behind g_weapondisable, but that's a little too nitpicky even for me. Link to comment Share on other sites More sharing options...
Paro Posted August 14, 2006 Author Share Posted August 14, 2006 From my point of view it seems as a nice feature to have. Link to comment Share on other sites More sharing options...
razorace Posted August 14, 2006 Share Posted August 14, 2006 Why would you NOT want certain weapons to gib? I think it would be a waste of valuable cvar space. Link to comment Share on other sites More sharing options...
Vruki Salet Posted August 14, 2006 Share Posted August 14, 2006 I don't like saber stabs to dismember, for one thing. And a blaster shouldn't usually gib though it would be nice for it to take off a hand or foot once in a while. Link to comment Share on other sites More sharing options...
Maxstate Posted August 14, 2006 Share Posted August 14, 2006 I'd like to have mutilation a-la JO, multiple limbs that get cut off and stuff. Even after death. Link to comment Share on other sites More sharing options...
Paro Posted August 14, 2006 Author Share Posted August 14, 2006 Maxstate wrote: I'd like to have mutilation a-la JO, multiple limbs that get cut off and stuff. Even after death. That would be mostly cool. +having anything gib anyone anyhow would be awesome too. Link to comment Share on other sites More sharing options...
razorace Posted August 14, 2006 Share Posted August 14, 2006 I'd like to have mutilation a-la JO, multiple limbs that get cut off and stuff. Even after death. I spent a decent amount of time on that issue. Unfortunately, it's very difficult to do so due to the way the dead bodies are handled. Right now, OJP allows multiple dismemberment as long as the player hasn't already respawned. Link to comment Share on other sites More sharing options...
Maxstate Posted August 14, 2006 Share Posted August 14, 2006 I spent a decent amount of time on that issue. Unfortunately, it's very difficult to do so due to the way the dead bodies are handled. Right now, OJP allows multiple dismemberment as long as the player hasn't already respawned. Hmm, anything I have to turn on? Any switches that have to be flipped? Link to comment Share on other sites More sharing options...
razorace Posted August 15, 2006 Share Posted August 15, 2006 Nope, just the standard dismemberment cvars. Link to comment Share on other sites More sharing options...
Darth Cariss Posted August 16, 2006 Share Posted August 16, 2006 Dismemberment is awesome. It's always nice to have more of it. If you ever decide to add a Projectile Rifle type weapon to OJP, it should also cuase dismemberment. Link to comment Share on other sites More sharing options...
Vruki Salet Posted August 16, 2006 Share Posted August 16, 2006 Welcome to Unreal Academy. Now we know the man in the Xan suit: Anakin Skywalker. Link to comment Share on other sites More sharing options...
JRHockney* Posted August 16, 2006 Share Posted August 16, 2006 If you ever decide to add a Projectile Rifle type weapon to OJP, it should also cuase dismemberment. For enhanced, I'd like to see a changed shot disrupter do that depending on where it hits and maybe do that if you hit a saber person with half DP. That would make it alot more fun. Link to comment Share on other sites More sharing options...
Maxstate Posted August 16, 2006 Share Posted August 16, 2006 Nope, just the standard dismemberment cvars. Hmm I tried: cg_dismember 999 g_dismember 999 + rcon cg_dismember 999 rcon g_dismember 999 on Datguru's server yesterday but it would only let me dismember someone once, after that I could hear the fizz coming from his body when my saber touched it but his bodyparts stayed attached After awhile he just kinda disintegrated like disruptor victims do. Help? Link to comment Share on other sites More sharing options...
Paro Posted August 16, 2006 Author Share Posted August 16, 2006 razorace wrote: Right now, OJP allows multiple dismemberment as long as the player hasn't already respawned. bla? Link to comment Share on other sites More sharing options...
razorace Posted August 16, 2006 Share Posted August 16, 2006 Hmm I tried: cg_dismember 999 g_dismember 999 + rcon cg_dismember 999 rcon g_dismember 999 on Datguru's server yesterday but it would only let me dismember someone once, after that I could hear the fizz coming from his body when my saber touched it but his bodyparts stayed attached After awhile he just kinda disintegrated like disruptor victims do. Help? The other player probably respawned as soon as he died. This is directly controlled by when the player presses the attack button after they die. If you want multiple dismemberment you might want to ask people to not respawn immediately. Link to comment Share on other sites More sharing options...
Maxstate Posted August 16, 2006 Share Posted August 16, 2006 The other player probably respawned as soon as he died. This is directly controlled by when the player presses the attack button after they die. If you want multiple dismemberment you might want to ask people to not respawn immediately. I tried, no luck, I also tried with NPCs and no luck again. Hmmmm.. Link to comment Share on other sites More sharing options...
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