Jump to content

Home

HUD :)


_PlasmA_

Recommended Posts

Posted
I also think a pure text HUD should be an option.

 

(Hehe, don't get me wrong, the new HUD is nice graphics. I just think there should be a minimalist choice, and numbers require less thinking power to interpret for us left brainers.)

 

it is an option, cg_hudFiles 1 will make it text-only. (with the exception of lagometer, radar, and automap)

 

UDM: have you checked all channels to see that its not something in the alpha channel or something?

Posted
choose the hud? How?

 

my hud script works as follows:

 

[health]
x       = 16
y       = 440
color   = 63

[shield]
x       = 34
y       = 454
color   = 62

[ammo]
x       = 56
y       = 440
color   = 66

[force]
x       = 70
y       = 454
color   = 64

[timer]
x       = 635
y       = 0
color   = 26

[fps]
x       = 635
y       = 16
color   = 22

[speed]
x       = 635
y       = 32
color   = 30

[clock]
x       = 635
y       = 48
color   = 3

[msb]
x       = 635
y       = 64
color   = 7

[lagometer]
x       = 592
y       = 300

[overlay]
x       = 640
y       = 0

 

note: health, shield, ammo, and force objects can only be changed via text hud because the graphical forces it to what it wants from the menu file. note: for the upper right stuff (fps, timer, etc) you lose the ability to automatically adjust when it works like this. also, in the future i plan on having an in-game editor.

 

Here's my hud using graphical and chew's red hud:

 

http://img91.imageshack.us/img91/5136/20060817001511ctf4tu0.jpg

Posted

There is a slight pb with the ammo meter with the text hud. It displays "0" for stun and melee; should say "MELEE" or "STUN", and it displays AMMO_BLASTER amount for the pistol; it should show "--" instead. See CG_DrawHUD.

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...