Shem Posted September 9, 2006 Share Posted September 9, 2006 Title: Super Enhanced Mod for both KOTOR & TSL Author: Shem Date Released: 9/9/06 http://www.pcgamemods.com/mod/18976.html http://knightsoftheoldrepublic.filefront.com/file/Super_Enhanced_Mod_for_both_KOTOR_TSL;69389 Title: Super Enhanced Mod for both KOTOR & TSL - Add On Author: Shem Date Released: 9/16/06 http://www.pcgamemods.com/mod/19066.html http://knightsoftheoldrepublic.filefront.com/file/Super_Enhanced_Mod_Add_On_for_both_KOTOR_TSL;69846 Before I go into any details, it's important that you download my Ultimate Sound Mod... http://www.lucasforums.com/showthread.php?t=166972 ...and use at least the cb_ls_powerup.wav, cb_ls_powerup1.wav, cb_ls_powerup2.wav, cb_ls_powerdown.wav, cb_ls_powerdown1.wav, and cb_ls_powerdown2.wav files. That way the double-bladed and short lightsabers make a on/off sound. The Original Release Description: This is by far the biggest mod I've ever done and I made it for both KOTOR games. This mod has 148 files to add for KOTOR and 236 files to add for TSL. Before I talk more about what you're going to get, this mod is for ADVANCED users. Basically if you're pretty good at playing both KOTOR games and it's gotten pretty easy, I have a surprise for you. One of the things I did to enhance this mod to give people something that most people never had a chance to see is that I have taken out the dexterity limitations that armor would give you. Like the heaviest of armor by default never allows you to have any of your dexterity bonuses. This mod changes that. So in this mod, if you had say your Dexterity is like 18. That gives you a +4 Dexterity bonus, but if you use the heaviest of armors, that gets taken away. Not anymore in this mod. Another thing I did is that armor never restricts Force Powers anymore. That's right, no matter what armor you are using, Force Powers are not restricted. That always bugged me, especially when you fight a Sith apprentice like Darth Bandon and he's shooting out Force Lighting and then you kill him, put on his armor and somehow you can't use the same power. Plus the armor doesn't look like the one he wore, but that's another issue. I only modified one default piece of armor in both games and that's the Exar Kun armor. It's now black and it's very heavily modified. It's also a lot more expensive. You can get it in K1 from a Korriban merchant, and it will show up from time to time in the TSL random loot. Ever notice in both KOTOR games, sometimes by default (before any upgrades) that some melee weapons are more powerful than any lightsaber? Okay, pure energy versus a piece of metal. I don't think so. This mod changes that. This makes lightsabers the most powerful weapon. Below is the energy damage by default, and my upgrade. KOTOR Short Lightsaber 2-12 (my mod 42-52) Standard Lightsaber 2-16 (my mod 42-56) Double-bladed Lightsaber 2-20 (my mod 42-60) TSL Short Lightsaber 2-16 (my mod 42-56) Standard Lightsaber 2-20 (my mod 42-60) Double-bladed Lightsaber 2-24 (my mod 42-64) All lightsabers have a +10 bonus to your Blaster Bolt Deflection. You're going to need it. More on that later. If you're wondering about upgrades, I've taken the damage bonuses, attack bonus, etc out. The way I look at it, a blade that is "PURE" energy can't get more powerful with simple crystal update. That's just my view. Upgrades are basically good for changing lightsaber crystals for K1. For TSL, I made the upgrades have different effects than making the lightsaber more powerful because some of the areas of the game are way more difficult than it is in K1 (due to some limitations). So instead of putting more power in the lightsaber itself, it will give you like regeneration to your vitality, different types of attribute bonuses, Force regeneration, bonus feats, etc. Basically things that can make the PC (or party members) more powerful, but not the lightsaber itself. In TSL, that same principle applies with the upgrade components you can put in your lightsaber. However, I did add an extra bonus with the same crystal in both games. This crystal is an instant death crystal. Put this crystal in your lightsaber and it gives you instant death properties to your lightsaber. I won't tell you which one it is. I'll let you figure it out for yourself. Here's a hint, once you find out which one it is in one of the games, it's the same crystal in the other game. I put in the description of this crystal calling it the "Crystal of DEATH" so you know when you found it. In K1, you will find it for sure if you always check the loot. In TSL, it's in the random loot, so hopefully it will show up in your game. Blaster fire is way more powerful in this game. It will have it's challenges, but it will also have it's advantages too. Example of this in my personal game play is is droid starts shooting at me and I'm deflecting the lightsaber bolts back at the droid, by the time I get there to make an attack on it, it explodes before I get the change because the bolts were powerful enough to destroy the NPC opponent. That reminds me of how it was in the Star Wars movies. It makes it more realistic. It also adds new challenges to the game and your strategies will change the way you approach some battles. A lot of the weapon's upgrades have been changes or done away with, especially in K1. The enhancements are in the blaster when you get it so you don't have to hunt for upgrades to make the blaster at full potential. Basically it comes fully upgraded. Some opponents have been enhanced, new ways to the way they will fight you from time to time will be different. There are many surprises in this mod that I won't want to give away because I think of them as spoilers. Kind of like when your PC in K1 found something out about his/her true identity if you catch my drift. Basically I want to shock you. I feel that way it gives new excitement to the games. These games are old enough that a lot of the excitement has worn off and I want to revive that a little. I promise it's worth it for me to hold that information back from you. For those who have downloaded my mods before, I have snuck bits and pieces of some of my past mods in here from both games, so if you're it asks to overwrite any files from them, that's okay. In fact, some of those have been updated, like my Mandalorian Assault armor. The update is the new icons for them. There are other ones from both games, but I don't want to say because I don't want to give away any surprises. Some of you may figure out what they are when you see certain files get overwritten. In some ways this will make game play easier at times, especially if you're taking on an single opponent that isn't really that powerful, but it will make the game harder and challenge you. HAVE FUN & ENJOY THE NEW CHALLENGES!!! The Add On Before you download this mod, download the original first or you will be playing with a completely lop sided mod that won’t be any fun. This is a add on to the original mod to add new enhancements, surprises, challenges and things at times to make life easier if you’re having trouble with the original mod. KOTOR adds 60 new files and updates and TSL adds 110 new files and updates. Feel free to let some files override each other because these will be the updated ones. Some key changes/updates: KOTOR -Darth Bandon has been a little more equaled out and I found a way to make him a challenge when you face him on Manaan without scripting. Darth Bandon on Manaan uses the same .utc tag name as the one on the Endar Spire, so it would cause a conflict depending on which one was modified. I found a way around it so he’s a bit more challenging no matter where you face him. Also Darth Bandon’s armor has been really enhanced enough to be worth wearing, or selling. -The Unknown World now has some new twists to it. Things will be totally different and challenging that was not there before. Depending on which side you take with the Rakatan’s, depends on the surprise you get. Play both sides to find out what surprises are there now. One hint will be that it seems like Jedi from the past left some secrets behind. -Making your way through the Star Forge has just become more interesting with new surprises and challenges. TSL -Darth Nihilus has been enhanced for your confrontation with him on the Ravager. He’s no longer the pansy he was when you faced him originally. He’s really ready to take on three people (Exile, Visas, and Mandalore) at the same time and show us that he’s a force to be reckoned with. -Darth Sion has been enhanced during your battle with him in the Trayus Academy. It will be harder and take longer to defeat him. If you love long lightsaber duels, this will really be a treat. -Facing off against Darth Traya at the end adds a new surprise to the battle. Find out what that is. -More enhanced items for those who are getting gunned down too easily to help you stay alive if you need them. Also, if you are having trouble getting through this mod for both games, I added an option when you start a new game to hit RECOMMENDED when choosing your attributes to give your PC a boost. Some of you guys will be familiar with this idea from a previous mod I released. If you’re fine with how your PC starts in either game, just don’t worry about it and choose your specific attributes. Keep in mind there are other little surprises hidden. Instructions: Put all the different types of files in the override directory folder and enjoy. If you don't have one for TSL, just simply create one. KOTOR already comes with one. I marked each of the games folders to which files go into which game. It very important to do it that way, or you will corrupt your games if you don't do it right. Link to comment Share on other sites More sharing options...
Dirtnose Posted September 9, 2006 Share Posted September 9, 2006 Brilliant Mod!!! Ive downloaded it and its Awsome! Well done shem! Permanent Override space Link to comment Share on other sites More sharing options...
Ghost Down Posted September 9, 2006 Share Posted September 9, 2006 Now this ..This is awsome ..Great job Shem! BTW. Shem could u perhaps send me an PM or email. Cause I like to know which changes this mod actually makes - Ghost Down Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted September 9, 2006 Share Posted September 9, 2006 Good balance mod as I would call it. Link to comment Share on other sites More sharing options...
RichardCQ Posted September 9, 2006 Share Posted September 9, 2006 Great mod, but there's one problem. I can't upgrade my lightsaber? Link to comment Share on other sites More sharing options...
goldberry Posted September 9, 2006 Share Posted September 9, 2006 That's the idea, isn't it? Link to comment Share on other sites More sharing options...
Shem Posted September 9, 2006 Author Share Posted September 9, 2006 BTW. Shem could u perhaps send me an PM or email. Cause I like to know which changes this mod actually makes I may do that. I don't have your email, or at least I don't remember emailing off the top of my head at the moment so I'll have to PM you some information. Great mod, but there's one problem. I can't upgrade my lightsaber?If you read the readme you'll understand. In K1, you can put crystals in them, but it won't really do much to it. All you can do in K1 is add +2 to blaster bolt deflection from each crystal. In TSL (because it's needed for how I enhanced it), it gives your PC (and party members who become Jedi) enhancements, not your lightsaber. There is one crystal that I modified for both games that will give you instant death properties. Now, if you're still following, the lightsabers are way more powerful than any fully upgraded lightsabers could be in both games by default. Just think, when you get a lightsaber, it's more powerful than any you've played with and you don't need to hunt for crystals (or other parts in TSL) to make it more powerful, it comes fully loaded. This to me is more realistic. Just because an item is upgradable, doesn't mean it's better. I've noticed that many people think an item has to be upgradable in order for it to be any good and that's not true. Link to comment Share on other sites More sharing options...
darthcarth Posted September 9, 2006 Share Posted September 9, 2006 Hey the mod is cool until u have to fight more then 2 enemys on taris my main character is instaly killed then carth dies about a second after i think u need to town down the blasters. Link to comment Share on other sites More sharing options...
Shem Posted September 9, 2006 Author Share Posted September 9, 2006 Hey the mod is cool until u have to fight more then 2 enemys on taris my main character is instaly killed then carth dies about a second after i think u need to town down the blasters.That is why you will need to change your approach to how you take on multiple enemies. Running out playing chicken against tons of opponents at the same time is suicide in real life, so I made brought that aspect to the game now. If you need booster shots to make your party stronger, the merchant Zelka, who wants the Rakghoul cure I believe sells Adrenal Alacrity, Adrenal Stamina, and Adrenal Strength if you need it. If you need a boost, you can always try this mod! http://www.lucasforums.com/showthread.php?t=168417 RedHawke also has tons of mods that gives you items that will enhance your PC and party members if you need help. Link to comment Share on other sites More sharing options...
darthcarth Posted September 9, 2006 Share Posted September 9, 2006 Yeah the problem is i have tryed to boost my character with stims and no matter what they always hit me just after i get one of them and the damage tehy do is 54+ so my low levle character wont survive also u forgot carths blaster it still only has 7 max damage. Link to comment Share on other sites More sharing options...
RichardCQ Posted September 10, 2006 Share Posted September 10, 2006 but how do you use the crystal? if it's in your inventory, does it do it automatically? Link to comment Share on other sites More sharing options...
Shem Posted September 10, 2006 Author Share Posted September 10, 2006 Yeah the problem is i have tryed to boost my character with stims and no matter what they always hit me just after i get one of them and the damage tehy do is 54+ so my low levle character wont survive also u forgot carths blaster it still only has 7 max damage.You're right, I didn't put in Carth's updated blaster. Thanks for pointing that out. So guess what??? I updated the mod and put in Carth's blaster updated the way I intended it, plus a few other files I forgot. Hope this helps. but how do you use the crystal? if it's in your inventory, does it do it automatically?You have to put the crystal in the lightsaber for it to work, just like you did with any crystal to update your lightsaber in the past. Link to comment Share on other sites More sharing options...
RichardCQ Posted September 10, 2006 Share Posted September 10, 2006 I'll try again, but I couldn't get it on the upgrade menu :\ -Edit: nope, it won't upgrade :\ Link to comment Share on other sites More sharing options...
Shem Posted September 10, 2006 Author Share Posted September 10, 2006 I'll try again, but I couldn't get it on the upgrade menu :\ -Edit: nope, it won't upgrade :\ Did you start a new game? Are these lightsabers from a previous game you started before you installed my mod? Anyway, I just added one last update. It's for Juhani. If you use her to rescue your party members on the Leviathan, she has a surprise waiting for her before she gets a chance to open the cells. Link to comment Share on other sites More sharing options...
RichardCQ Posted September 10, 2006 Share Posted September 10, 2006 Yes I started a new game, but I do have some mods that possibly, maybe _could_ conflict, I'm gonna test unmodded (except for yours ) Edit: nope, lightsabers are non upgradeable :\ Link to comment Share on other sites More sharing options...
Shem Posted September 10, 2006 Author Share Posted September 10, 2006 nope, lightsabers are non upgradeable :\Which game is this? K1 or TSL? Link to comment Share on other sites More sharing options...
Fjope Posted September 10, 2006 Share Posted September 10, 2006 I leave to conquer the new world for a few days, and look what happens. Great job Shem, can't wait to install it. By the way is this compatiable with the USM? Link to comment Share on other sites More sharing options...
RichardCQ Posted September 10, 2006 Share Posted September 10, 2006 this is the tsl version, sorry if I didn't mention that Link to comment Share on other sites More sharing options...
Shem Posted September 10, 2006 Author Share Posted September 10, 2006 this is the tsl version, sorry if I didn't mention that Okay, that has been fixed. So download the lastest version. Thanks for pointing that out. I leave to conquer the new world for a few days, and look what happens. Great job Shem, can't wait to install it. Thanks! By the way is this compatiable with the USM?The baseitems.2da file is compatible with the USM. However I did not update the USM .uti tags since I would need to get permission. I may ask if I can do that as an add on to the mod. I will say that the crystals and the components you can add to your lightsabers will be the same for the USM sabers since you have to edit the crystal and component .uti tags to make a difference, unlike has it works in K1 since you edit the lightsaber itself. BTW, I made it so the sabers are worth more money for both games. I always thought they were cheap for what kind power they have. Link to comment Share on other sites More sharing options...
RichardCQ Posted September 10, 2006 Share Posted September 10, 2006 hahaha, thanks, YOU ROCK! -edit: Thanks for credit! Link to comment Share on other sites More sharing options...
ABCoLD Posted September 10, 2006 Share Posted September 10, 2006 An interesting mod idea. I would never use it, but bravo on doing the work! Link to comment Share on other sites More sharing options...
SithAnnihilator Posted September 10, 2006 Share Posted September 10, 2006 I think the biggest question would be how compatible is it with the halowan plugin among other things mainly halowan / usm Link to comment Share on other sites More sharing options...
Shem Posted September 10, 2006 Author Share Posted September 10, 2006 I think the biggest question would be how compatible is it with the halowan plugin among other things mainly halowan / usmIt will work fine with the USM. I don't play with the plugin so your guess is as good as mine since I've never seen the plugin files. It maybe good to compare them. All right, this surprise isn't that huge compare to some, so I'll let you guys in on one. It's the update I made with Juhani's suprise when she is chosen to rescue the party on the Leviathan. She gets attacked by a Sith Apprentice, so Juhani will have a lightsaber duel during her rescue. This is for Juhani only. Link to comment Share on other sites More sharing options...
Lit Ridl Posted September 10, 2006 Share Posted September 10, 2006 Good mod. But why have you used that .uti files? You may do all this by changing few rows in baseitems.2da. It has damage amount in it, for all item types. That will be easier for you and will be more compatible with all other mods. There some other useful things in baseitems.2da that may be useful for you, like critical damage, hit chance, how many hands do you need to use it, what is the base defense for armor, prerequisite feats and a lot of other useful. So I recommend you cahnging this file. Also some mods use even baseitems.2da. So don't forget about the perfect thing for kotors: TSLPatcher. If you want you may send me all files you want to patch and I will do right changes.ini without any need in adding me to credits. Also too many mods use your utc files, TSLpatcher may help here too. Then it will be 100% compatible with all mods. Link to comment Share on other sites More sharing options...
SithAnnihilator Posted September 10, 2006 Share Posted September 10, 2006 actually he does use baseitems.2da and so far it works just fine in conjunction with the halowan plugin. only a few files were over written but i cant recall which ones they were Link to comment Share on other sites More sharing options...
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