razorace Posted September 11, 2005 Author Share Posted September 11, 2005 Alrightly, I've just done a massive revision to the tutorial to reflect the changes in newer TortoiseCVS versions. The great thing about it is that you no longer have to use the command line or my hackish cvs zips anymore! Yeah! Link to comment Share on other sites More sharing options...
razorace Posted September 16, 2005 Author Share Posted September 16, 2005 Ooops, I forgot to mention that you need to set the module field in the checkout menu to be a period (IE "."). I've updated the tutorial to show this. Link to comment Share on other sites More sharing options...
razorace Posted October 30, 2005 Author Share Posted October 30, 2005 I've created a new branch (SPNAVCODEPORT) off OJP_BASIC to contain the SP Nav port code until I can get it to a working state. This code currently doesn't not properly compile or run but all the declarations/defines should be right. I'm currently in the process of filling out all the undefined functions/classes that make this all work. Link to comment Share on other sites More sharing options...
dannyboy233 Posted January 2, 2006 Share Posted January 2, 2006 Razor, Is the Source that has holstered weapons in it available yet? I was wondering because i kinda wanted to take..you know, a nosy round in it;) Link to comment Share on other sites More sharing options...
razorace Posted January 2, 2006 Author Share Posted January 2, 2006 Yep, its in all the branches now. Just search for "VisualWeapons" in the files to find it. Link to comment Share on other sites More sharing options...
dannyboy233 Posted January 2, 2006 Share Posted January 2, 2006 Cheers, thanks a bunch. Ill have a poke round later. Link to comment Share on other sites More sharing options...
Grey Raven Posted February 23, 2006 Share Posted February 23, 2006 First time in this forum; forgive the very assinine question. Â I was trying to use that TortoiseCVS program to download the repository, followed the instructions to the letter, however when the login.bat program prompts me for my password, it won't allow me to enter anything. It then tells me that I've entered an empty password, and the operation fails. Is there anything I can do about this? Link to comment Share on other sites More sharing options...
razorace Posted February 23, 2006 Author Share Posted February 23, 2006 The login.bat method is no longer nessicary under the newer version of the tutorial. All you have to do is do a CVS Checkout and input your modified CVSRoot. Link to comment Share on other sites More sharing options...
ensiform Posted March 11, 2006 Share Posted March 11, 2006 just a suggestion but uhm i think it would make it easier if you converted to svn instead of cvs and its like 100x better, many many projects are making the change. Link to comment Share on other sites More sharing options...
razorace Posted March 11, 2006 Author Share Posted March 11, 2006 What's the advantage? I'm pretty happy with CVS as is. Link to comment Share on other sites More sharing options...
ensiform Posted March 11, 2006 Share Posted March 11, 2006 ive never ever really gotten cvs to work without downloading the tarballs. svn works perfectly for a few projects im linked to. Â here's a q3 project that moved to svn and everyone seems happy that it did: Â http://www.quakesrc.org/forums/viewtopic.php?t=6212 Link to comment Share on other sites More sharing options...
razorace Posted March 12, 2006 Author Share Posted March 12, 2006 I think that's more of an issue with the tarball generator and the way we have our branched set up. I beleive Keshire was able to tarball it without issues. Link to comment Share on other sites More sharing options...
ensiform Posted March 12, 2006 Share Posted March 12, 2006 i dunno svn just seems easier at least on my end. Link to comment Share on other sites More sharing options...
razorace Posted March 12, 2006 Author Share Posted March 12, 2006 Well, you could just get a direct CVS connection to the repository. That does make things a lot easier. Link to comment Share on other sites More sharing options...
ensiform Posted March 12, 2006 Share Posted March 12, 2006 rofl but making cvs work is too much compared to just doing svn co svn://......... foldername Link to comment Share on other sites More sharing options...
razorace Posted March 13, 2006 Author Share Posted March 13, 2006 ...As opposed to completely starting over the repository? Link to comment Share on other sites More sharing options...
Grey Raven Posted April 4, 2006 Share Posted April 4, 2006 I'm not very internet savvy, and until I found this site had never heard of "CVS" before. Â I've still been having alot of trouble trying to get the CVS to work properly (everytime I tried to install Tortoise, the program would be gone after reboot). Just today I decided to bite the bullet and download each file from the repository manually . About halfway through cgame, which I started with, I noticed something at the top left of the screen, something about "downloading OJP tarballs". I didn't know what that meant, but I was bored as hell and figured I'd find out. Lo, and behold, I found something wonderful - Freepository.com has a tar file containing EVERY single file in the OJP repository . Just download it, open it with WinZip, and extract. Yahoo! Â The latest version of WinZip can be found here. Link to comment Share on other sites More sharing options...
ZerooftheFour Posted May 19, 2006 Share Posted May 19, 2006 nvm, i got it to work... Link to comment Share on other sites More sharing options...
JRHockney* Posted May 29, 2006 Share Posted May 29, 2006 Alright, I didn't follow the directions completely, but I have the code downloaded so I can at least view it and compare it with base (which is all I should be doing considering my sad knowledge of C). Â I was wondering: does anyone know where I can find the most of the changes made to the saber combat for Enhanced? I compared the code with base code for hours and only found a few irrelavate things that were different, so can anyone tell me the line and file/class (or whatever those things are called in C Example: bg_saber or w_saber ) of where much of the changes are made. I would most like to see the code for the attackfake btw. Link to comment Share on other sites More sharing options...
razorace Posted June 1, 2006 Author Share Posted June 1, 2006 most of it is in bg_saber and w_saber, but it's thruout the code. The key is to look for the "[saberSys]" tags that I've used to mark all those changes. Link to comment Share on other sites More sharing options...
JRHockney* Posted June 1, 2006 Share Posted June 1, 2006 most of it is in bg_saber and w_saber, but it's thruout the code. The key is to look for the "[saberSys]" tags that I've used to mark all those changes. Â Cool, I'll check it out. Great to have you back!! Link to comment Share on other sites More sharing options...
JRHockney* Posted June 1, 2006 Share Posted June 1, 2006 Weird, I couldn't find any of those tags. I even ran a search on the code for them for both bg_saber and w_saber. I guess I'm just going to have to look for the changes the hard way. Link to comment Share on other sites More sharing options...
Sushi_CW Posted June 2, 2006 Share Posted June 2, 2006 Question: What all is required to successfully compile and run the OJP source? I'm thinking of getting in on some code changes myself (I do program, as it happens) but I'd like to know what infrastructure I'll need. Razor, what compiler do you use? Do you use any sort of project file or makefile? If I download the source, is it ready to compile or do I have to tweak some stuff first? And if I do need to tweak...what? Link to comment Share on other sites More sharing options...
razorace Posted June 3, 2006 Author Share Posted June 3, 2006 Question: What all is required to successfully compile and run the OJP source? I'm thinking of getting in on some code changes myself (I do program, as it happens) but I'd like to know what infrastructure I'll need. Razor, what compiler do you use? Do you use any sort of project file or makefile? If I download the source, is it ready to compile or do I have to tweak some stuff first? And if I do need to tweak...what? All the project files (for Visual Studios 2003) are on the repository where they should be. All you gotta do is get the files off the repository and compile them with VS 2003. You can technically compile the code with any compiler that can output .dlls but you'd have to figure out all the project file stuff on your own. Link to comment Share on other sites More sharing options...
razorace Posted June 3, 2006 Author Share Posted June 3, 2006 Weird, I couldn't find any of those tags. I even ran a search on the code for them for both bg_saber and w_saber. I guess I'm just going to have to look for the changes the hard way. How did you get the files? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.