Mandalore252 Posted October 22, 2006 Share Posted October 22, 2006 Is it posssible to make a mod that makes you able to close and open the ebon kawk doors like at the beginning of the game, in the prologue where you are T3-M4 and you have to repair the ship to go to peragus? If yes can some1 make that mod plz? i would appreciate the help. Link to comment Share on other sites More sharing options...
nineball Posted October 22, 2006 Share Posted October 22, 2006 I'm not sure... The map used for the prologue and the map for the rest of the game are different, and i think putting those doors in, if closed, would interfere with hanharr and t3m4 roaming the ship. Link to comment Share on other sites More sharing options...
goldberry Posted October 22, 2006 Share Posted October 22, 2006 it would interfere with Hanharr and T3, but i can be done. A placeable starting the dialog would just need to be used. Link to comment Share on other sites More sharing options...
Mandalore252 Posted October 22, 2006 Author Share Posted October 22, 2006 for me hanharr is no problem cause i don't like to be dark:lol: To open/close the doors it could be used the security console or put something like a control switch near the entrance of garage, dormitories, etc, where you could choose to open or close the doors. Link to comment Share on other sites More sharing options...
Emperor Devon Posted October 24, 2006 Share Posted October 24, 2006 A placeable starting the dialog would just need to be used. If I may make a point, dialogues aren't the only methods to implement placeables. There are OnEnter scripts, editing the module itself, etc. Link to comment Share on other sites More sharing options...
goldenflames Posted October 24, 2006 Share Posted October 24, 2006 hmm... just wondering but y would u want to open and close them.... its just a bit... random.... no offence ment by that Link to comment Share on other sites More sharing options...
stoffe Posted October 24, 2006 Share Posted October 24, 2006 The easiest way is probably to make a single control panel placeable template and place an instance of it on the wall next to all the doors that should be openable/closable. Check the Usable and Party interact options for it, and put a script in the OnUsed event that looks something like: void main() { object oDoor = GetNearestObject(OBJECT_TYPE_DOOR); if (GetIsObjectValid(oDoor)) { PlaySound("evt_commopen"); if (GetIsOpen(oDoor)) AssignCommand(oDoor, ActionCloseDoor(oDoor)); else AssignCommand(oDoor, ActionOpenDoor(oDoor)); } } Whenever the placeable is activated it should open (if it's closed) or close (if it's open) the nearest door to the placeable. This assumes that the doors are actually there in the normal Ebon Hawk set, only open. Otherwise you'd have to add the doors to the area first as well. Also, roaming NPCs are used to revolving doors and won't close any doors they open as they move around. If that bothers you you can add an OnOpen event script to the door template that automatically closes the door a few seconds after it has been opened if it was opened by an NPC. Link to comment Share on other sites More sharing options...
Mandalore252 Posted October 24, 2006 Author Share Posted October 24, 2006 hmm... just wondering but y would u want to open and close them.... its just a bit... random.... no offence ment by that I want that cause i think its more cool to be able to open and close doors on ebon hawk than just be able to talk with NPC's and see the cameras on the security console. I can't imagine a security console with just cameras. For example: when you wanna "talk/practise" with handmainden you can close the door for no1 see what youre doing:lol: Link to comment Share on other sites More sharing options...
ABCoLD Posted October 24, 2006 Share Posted October 24, 2006 Agreed, I'm going to chime in a request for this mod. However, to my understanding there are different ebon hawks depending on what point in the game it is. Is this true? If so, that might be a bit of a trick to fiddle with. Link to comment Share on other sites More sharing options...
Mandalore252 Posted October 26, 2006 Author Share Posted October 26, 2006 I think the only thing that changes is NPC's that become your party members fill some places in hawk. And when youre landed on a planet when you see the outside from the Cockpit i think that is just a image and ebon hawk is still the same. Link to comment Share on other sites More sharing options...
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