acb Posted November 21, 2006 Share Posted November 21, 2006 Need some help with modeling: Please write step-by-step way to change one head for another. For example i need to set lando head on luke torso. Plz answer what i need to do... Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 22, 2006 Share Posted November 22, 2006 You need to import both GLMs into your modeling package and do some manual editing: cut the head off and merge it with the body you want. Then you have to rig the whole thing, export it to .XSI, compile and pray that everything went fine...if so carcass should then spit out your new hybrid model. Yeah its that easy. Link to comment Share on other sites More sharing options...
acb Posted November 22, 2006 Author Share Posted November 22, 2006 Psyk0Sith PLEASE TELL ME WHAT I DO WRONG: 1)i import glm to 3ds max 6 (i am working with npc ) 2)i edit some minor things (just move some vertex) 3)export to XSI (calling my new XSI file "ROOT") 4)put my ROOT.xsi in the c:\base\models\players\_humanoid\ (in the same folder i have: _humanoid.gla, assimilate.exe, carcass.exe, ModView.exe, animations.cfg and animevents.cfg) 5)open assimilate.exe 6)click "preferences" and in graph "compiler" write "c:/base/models/players/_humanoid/carcass.exe" 7)graph "Quake dir" set as blank. ( i mean empty) Link to comment Share on other sites More sharing options...
acb Posted November 22, 2006 Author Share Posted November 22, 2006 8)dont cahnge anything in graph "Enum File" 9)click >File then >Add files, select the _humanoid.gla from the base\models\players\_humanoid. 10)click B (appears window "save as" you know i dont know how to explain.. well.. progaram just wanted from me to enter name of new "car" file) 11)begins some dos process in which i get a message <press any key>(also have a error in this "dos process":"Error:vert <0> on mesh "stupidtriangle_off" has no weights) 12)after i <press any key> dos process closing andi recieve a warning: "Process returned error:1 ("c:\base\models\players\_humanoid\casrcass.exe-silent C:\base\models|players|Untitled.car") PLZ ANSWER WHAT I NEED TO DO AFTER STEP 3. Link to comment Share on other sites More sharing options...
Sith Dagger Posted November 22, 2006 Share Posted November 22, 2006 lol, you need to weigh the model to the skeleton, a very annoying process. Then you have to rig the whole thing, Rig means reseting the X-Form, aligning the model rotate angles to the stupidtriangle_off, setting up the hierarchy, and weighting the whole model properly (Or improperly, lol) to the skeleton. You'll find everything you need in the Jedi Outcast/Academy section on Psych0 Sith's website. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 22, 2006 Share Posted November 22, 2006 Yeah before you go to step 3 (export to .XSI) you have to attach the mesh to the skeleton, also called weighting or rigging. You'll find the tutorials you need on my site, take time to actually read how it's done: http://www3.sympatico.ca/psykopat/ Link to comment Share on other sites More sharing options...
acb Posted November 22, 2006 Author Share Posted November 22, 2006 Psyk0Sith but your tutorial for creating new model. and i only want to edit model. Could you give a direct link to jk3 tutorial about modeling. Because your jk2 guide http://www3.sympatico.ca/psykopat/ very hard to understand. Have you got a tutorial for jk3? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 22, 2006 Share Posted November 22, 2006 Teh fack u talkin bout? that link aint my tutorial . Anyway it's the same process wether you create a new one or edit an existing mesh, that's the best i can do, sorry if my english is too poor . Link to comment Share on other sites More sharing options...
acb Posted November 23, 2006 Author Share Posted November 23, 2006 Psyk0Sith heh.. I am really sorry. Of course it is not your link. I edit those post. Excuse me once again. Link to comment Share on other sites More sharing options...
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