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Soresu Stance Animation


raz92

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Hey everybody.

 

I have created a new standing Soresu stance, which is like how Obi - Wan stood in his encounter with Grievous on Utapau. I have finished it, and just needs some altering. Screens are below, and, I have finished work on a Juyo stance (Thanks to Maxstate for the idea :p). Screens of the Soresu stance and Juyo stance are below.

 

Screens:

 

Soresu Stance Picture 1: http://img243.imageshack.us/img243/5830/soresu1aq4.jpg

 

Soresu Stance Picture 2: http://img243.imageshack.us/img243/8624/soresu2hy0.jpg

 

Soresu Stance Picture 3: http://img453.imageshack.us/img453/4374/soresu3sb1.jpg

 

Juyo Stance Picture 1: http://img256.imageshack.us/img256/384/juyo1hy1.jpg

 

Juyo Stance Picture 2: http://img103.imageshack.us/img103/7272/juyo2bh5.jpg

 

Juyo Stance Picture 3: http://img103.imageshack.us/img103/5216/juyo3sl1.jpg

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You probably have the animation going down the spine too much. I can't remember which bone it is, but the body is basically "split" in half so that top and bottom animations can be run on the model at the same time. In this case, your animation probably just don't look good (due to the animation using too much of the spine) other animations are being played on the ledges.

 

As for the OJP animation file, if you want to add a new animation, you're going to have to merge your animation with the modifed ojp humanoid.gla instead of the basejka one. That way you won't be removing the additional animations that OJP already uses.

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I see what you mean. I'm working on another from scratch, and so far, have got it ingame, perfect, with the stance how I want it. I'm just fine-tuning the rest of the stuff. Though, if you have any other animation-making tips, I wouldn't mind knowing them.

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Well, the adjusting is pretty much complete, and it's finished I suppose (Yeah, I took a break doing it). Screens coming very soon. Also, does anybody know a couple of 'Cvar' commands, or whatever you call them, so I can get front and side views for the stance?

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Thanks. And by the way, is there a transition animation between the original OJP Soresu walking animation, to the standng one? Just because there is a small flick in my anim, that when you stop walking, the animation flicks to the left hand side for a split second, then returns to my normal standing anim. It's not much of a problem, just quite annoying. Other than this, it's fully complete.

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Well, no worries. It happens to Maxstates' anims too, but mine is more noticeable, since the arms stick out quite wide, and it is based sideways. But now, we have the screenies:

 

http://img241.imageshack.us/img241/8477/soresupic1qv5.jpg

 

http://img123.imageshack.us/img123/7817/soresupic2km3.jpg

 

http://img123.imageshack.us/img123/8703/soresupic3bj5.jpg

 

Also, if you see anything that isn't right/doesn't look right, feel free to point it out.

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I never liked the way that form looked in the movies, nor would I think ingame.

 

It just doesn't look like a defensive stance in terms of sword fighting at all. It also looks too "fake". I would prefer a different stance for the Soresu stance in terms of official. :(

 

Sorry for being harsh but I generally never liked the look of that stance.

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Yeah, I actually thought it looked a bit more on the offensive side, and considering Soresu is a form to achieve total protection, this stance seems less defensive, more offensive. And Maxstate, I tried my best with the fingers, but in Dragon, it's quite hard to move and rotate the fingers, so I just left it at that. I may change it though.

 

*Edit* I have made a few more changes, moving the lightsaber's position from above the head, to around/just above waist height, and giving the stance a more stable position with the feet. Any updates from now on, will be edited into the first post. So, check first post for the new screens.

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Thanks Max. Your anims are pretty cool, the Shii-Cho and Djem So have to be my favourites. I doubt mine will ever get into OJP, as don't you have to be part of the team? Plus mine aren't as good as yours. But anyway, I will probably make a Juyo stance sooner or later.

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I'm a ****ty animator man. I just can't find the patience to tinker with one frame all day because I have this "why reinvent the wheel" attitude towards animating; there's already so much in the files themselves that we can use, tweak, modify... why create new ones when they're not needed?

 

But I've always wanted more movie-like stances, and I like yours, personally I wouldn't give it to OJP Soresu though. Maybe to another stance.

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Yeah. Well, your anims are pretty basic, and go well with OJP, which indeed makes them look good. Also, I agree that my stance shouldn't get into OJP, as it does look a little dodgy while viewing it from the back, which is all you're really gonna do while playing with it.

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Stupid me, misread it. Though, is it possible to code another two more forms into OJP? Because Vapaad and Ataru aren't in, unless the team purposely left them out, due to lack of more attack anims? Anyway, i'm going to start work on the Juyo stance now, I could have it done by the end of today. If I do, i'll get screens.

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Stupid me, misread it. Though, is it possible to code another two more forms into OJP? Because Vapaad and Ataru aren't in, unless the team purposely left them out, due to lack of more attack anims? Anyway, i'm going to start work on the Juyo stance now, I could have it done by the end of today. If I do, i'll get screens.

Vaapad == Juyo, only where Juyo trusts on control of the mind and extensive training, Vaapad takes the easy way out and just 'borrows' power from the dark side as I understand it.

 

I think they use pretty much the same moves although different mindsets ;)

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I just figured Vaapad was Juyo after going on Wookieepedia :D. Right now, i'm getting some reference pics, then i'll get to work on it.

 

*Edit* I've finished the stance, pics in first post. Point out the stuff that doesn't like right/isn't right, and i'll fix it.

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